Thursday, September 15, 2016

Friday, August 12, 2016

Meta-identity...All the World's a Stage...

The effectiveness of newly reconstructed personas...self shifts... may be tested on two stages...the "real world" and the World Wide Web (via social media). As Shakespeare said..."All the world's a stage". In the 21st century this is actually the case.

One result of this self shifting, whether as a result of intentional Cinemorphic reality handling or accidentally through the obsessive use of social media, is the falling away of the ordinary psychological process of identification with a particular persona...inventory of "this is me". What replaces it is what I am calling "Meta-identity"...i.e. identifying with and embracing the process of ever changing "selves" rather than identifying with just one "me".

Several articles which relate to this either directly or tangentially may be found through the following links:

Tuesday, February 02, 2016

Tarot Dérive


Tarot Dérive  is available for purchase at
Tarot Dérive is an experiment, which “swerves” away from traditional tarot deck construction in several ways…

There are 28 Trumps rather than 22. Besides the traditional Trumps, I have added, Initiation, Swerve, Syzygy, Maybe, Trickster, Enigma, Synchronicity and the Great Web.

The Synchronicity card was inspired by the work of Carl Jung. The Maybe card was inspired by the writings of Robert Anton Wilson, The trickster card was inspired by the Trickster archetype present in many traditions. The Initiation and Great Web cards were inspired by the writings and Nine Paths Tarot deck of Art Rosengarten. The Swerve (Clinamen) and Syzygy (Alignment) cards were inspired by the ‘Pataphysical theorizations of Alfred Jarry. The Enigma card was inspired by…the Enigma.

This deck also uses the term Sorcerer rather than Magician and combines Star, Sun and Moon into one card with three images (in the present version).

The dérive (drift) is a Situationist technique of looking at urban psycho-geography in non-ordinary ways, which results in drifts and swerves as one wanders toward unknown destinations using imaginary maps or no maps at all. The idea is to change one’s consciousness, to re-frame the familiar as unfamiliar, in order to refresh one’s perception of everyday experience.

Tarot Dérive is designed to have a similar outcome vis a vis “taking a walk” with the cards.

Each card is constructed of three computer game icons, more or less stacked vertically, and one word. Each of the three icons may relate to other icons or sets of icons on cards in a spread, or each set of three may be read as one and relate to other individual icons or sets in that way. The idea is to play with the images and see what they say.

I present the deck here with no suggested interpretations of the cards. The cards may be read symbolically (they do contain many recognizable symbols), but the intended approach to reading the cards is via the images themselves, what they are doing and how they relate to each other in response to a particular question. The reading techniques of Camelia Elias ( Enrique Enriquez ( be applied to this deck.

In order to do readings with the deck without the actual cards, randomly pick three numbers between one and 29 (A number selection page is presented at the end of this post), then Control Click on each of the three card images, select “open link in a separate window”, open each card in its own window, reduce the size of the windows and arrange the images into o three card spread…a bit cumbersome, but usable.

Original icons made by Lorc, Delapouite & contributors. Available on

Deck design and this post ©2016 Charles Webb

1 - Sorcerer
2 - Popess

3- Empress

4 - Emperor

5 - Pope

6 - Lovers

7 - Chariot

8 - Justice

9 - Hermit

10 - Wheel of Fortune

11 - Strength

12 - Hanged Man
13 - Death

14 - Temperance

15 - Devil

16 - Tower

17, 18, 19 - Star, Sun, Moon
20 - Judgement

21 - World

22 - Initiation
23 - Swerve

24 - Sygyzy

25 - Maybe

26 - Trickster

27 - Enigma

28 - Synchronicity

29 - The Great Web

Card Back

To select cards randomly for creating spreads without the physical deck use the card selection image below. Look away from the screen as the cursor is moved over the image. Stop the cursor and observe which number it is on or near, gthe open that card in its own window.

Friday, September 18, 2015

Saturday, September 05, 2015

Alchemical Conjuration Tech

I have been asked on numerous occasions (I first posted this several years ago and am re-posting it now because of new questions) if Cinemorphics is a magical system. One of the early names I considered using for the approach and techniques for looking at and handling reality that became Cinemorphics was Alchemical Conjuration Tech (Training, Technique, Theory, Tao, etc.), so I guess I was looking at what I was putting together as a magical system all along. As these ideas developed, in my mind, what evolved was more of a post modern therapy model (sometimes compared to NLP) or a role playing reality manipulation “game” like Second Life…only occurring in “ordinary” reality rather than cyberspace. But the magical system take on Cinemorphics …from the POV of Chaos Magick especially… seems as appropriate as these.

What Cinemorphics technology DOES when someone re-writes, re-acts, re-directs, re-produces one’s persona…when someone realizes the fictitious and malleable nature of the “self”…creates and thoroughly inhabits a new “self” and all that goes with it…including a new belief system…IS…at the same time…call forth a new reality…a new world…in which to live. It has long been realized…in the case, say, of manifesting one’s desires…that whatever new is manifested into one’s reality changes the entirety of that reality. For example, addicts who quit realize this…along with their families…and the “new world” of the person minus the alcohol or drugs is oftentimes not what the ex-addict’s loved ones expected or wanted. One change is accompanied by many others. So Cinemorphics…Alchemical Conjuration Tech (the “real” A.C.T. as in Method acting) can “bend” reality to the will of the practitioner by evoking a new fictitious character (entity?) which the practitioner then inhabits (or is possessed by?). I have also used shape shifting and other metaphors for this process of transformation in the basic writings about Cinemorphics.


As is pointed out in these writings, though, this is not the whole story. Effectively exchanging one fiction for another is not what Cinemorphics…or Alchemical Conjuration Tech…is, finally, all about. If one realizes that one’s persona, and indeed one’s entire worldview, is a fiction, an illusion…fun to play with maybe, but still an illusion…then one can…maybe…realize who (what?) one really is. In this sense, this “system” is like Taoist alchemy…The Secret of the Golden Flower…which was why I originally thought of using alchemy as part of the name to begin with. 


Wednesday, July 29, 2015


Look at Tarot card layouts (also I Ching hexagrams, cast bones, etc.) as icons on the “desktop” (user interface with “reality”) of the person being read…a synchronicity…an array of symbols that “are” the person at a given moment in time…another way of telling their story. This chance set of icons can be re-arranged, resulting in changes in the person in the “real” world.

This kind of manipulation is a sort of Cinemorphic (re-write yourSELF) manipulation…an alternate reality game. i.e. don’t just use divination methods to “tell a fortune” or read someone “as they are” but also manipulate the oracle to change them.

Look at the Tarot as a semiotic web (like an organism with an intelligence?) which we can interact with…have a conversation with…talk to….cajole.

Wednesday, July 08, 2015

The Ontology of Semiosis

A Conscious Agent (see Hoffman, 2008, Conscious Realism and the Mind Body Problem) can be a symbol (and part of the semiotic web) but not all symbols are Conscious Agents. Patrick Dunn’s semiotic web is roughly analogous to Donald Hoffman’s user interface, in which symbols = icons. An individual Conscious Agent’s semiotic web (user interface) includes other Conscious Agents as well other types of symbols (icons). Reality consists of inter-related and interacting semiotic webs, each with a Conscious Agent at its center. The Conscious Agent at the center is the Persona of Cinemorphics. The symbols in the semiotic web are the persona’s “inventory” of characteristics. Cinemorphic change (deleting and adding characteristics) is the same as changing the symbols in the semiotic web to bring about reality shifts. “Symbol changing” can also be brought about by creating NEW metaphors…i.e. “You” ARE a persona/ego/self becomes “You” ARE a character that can be changed around (like in a script). Re-framing…re-metaphorizing is the “reality handling”/manipulation that results in changes.