SEMINAR/WORKSHOP MATERIALS
CONTENTS
Introduction - About Us
1. Cinemorphics - A Brief Overview (Revised)
2. Cinemorphics 2.0 - Exercises, Games & Experiments
3. Cinemorphing - Related Forms
4. Film Production Departments Relevant To Cinemorphics
5. Suggested Reading and Viewing
6. Consensus Trance (Article)
7. Multiple Selves (Article)
8. The Psychology of Selves (Article)
9. Intro to Archetype Work (Article)
8. The Psychology of Selves (Article)
9. Intro to Archetype Work (Article)
INTRODUCTION - ABOUT US
The
reference materials presented below are for use in conjunction with
Cinemorphics seminars and workshops. For these articles, lists, etc. to be
useful, effective and safe, they must be used only as directed within the
context of a particular seminar/workshop.
Background
information on seminar/workshop facilitators Charles Webb and Edwina
Hyson-Webb:
Charles H. Webb, M.S.
Charles H. Webb, M.S.
Before
I got into film making professionally, I was working on a Ph.D. in
Psychobiology at the University of Pittsburgh in Pennsylvania, USA. During that
time, I taught courses in learning, motivation & emotion, and sensation
& perception at the university as part of a teaching fellowship. After
I received my Masters degree and completed the doctoral course work, I engaged
in a research/dissertation project…”An Operational Analysis of Behavior” that
involved using a motion picture camera to “gather data” on human subjects. By
this time I was questioning my choice of a career in academia and had connected
with the experimental film culture at the university (I had also taken the
camera home from the lab and made a film with it). I was invited to join a
newly formed commercial film production company and decided to leave the
doctoral program before writing my thesis. This was in 1968. In 1970 I moved to
San Francisco and became heavily involved with forming and operating an
actors/directors workshop in addition to making movies…primarily TV commercials
and music related projects at that time. It was during these actor/director
workshop sessions (the actors got to direct, the directors got to act…with my
knowledge of psychology as a backdrop) that the seeds of Cinemorphics were
sown. When I have applied Cinemorphics, first to myself and later in individual
or group situations, it is the basic actors/directors workshop approach that I
have drawn from.
After
I experimented with Cinemorphics on myself in 1992 as a way to re-write,
re-direct and re-produce myself in order to control alcohol and drug use, I
left the film business for a time (as part of the re-write), became involved in
the nightclub business and found myself answering many questions from people
who had known “the other me” about how I had been able to accomplish such a
transformation. During this period I did not have a formal Cinemorphics
“practice” but did work with quite a few individuals, primarily with a view
towards helping them deal with alcohol and drug abuse. The methodology I
developed then is described in the Cinemorphics FAQ and elsewhere on my site. I
had them look at me as an acting coach/talent manager rather than as a
“therapist”. I would have them write a description of their “who they are now”,
then re-write it…rehearse it, buy new wardrobe, practice new daily routines,
etc…almost as if they were preparing for a professional career in theater or
film. I had a lot of success with this approach.
In
a few years I got back into film production per se but, additionally, formed an
ongoing film acting/Cinemorphics workshop that met once a week continuously for
about three years. The setting and structure was more or less conventional…a
small theater I has access to, character work, script work, physical
presentation work, “image strategy”, etc.…all with a built in audience of the
other participants.
I
then decided to change the format and concentrate on Cinemorphic work
exclusively. While the groups that resulted explored a wide variety of desired
participant outcomes, the emphasis shifted from problem solving to play. Once
many of these participants had glimpsed the realization that they were
“fictitious characters”, they became captivated with the possibility of making
themselves into the work of art rather than just using certain techniques to
“fix” the character they had thought themselves to be up until that time.
Here
is a description (from a January 2006 blog post) of this new format, which I
adopted and actively used from 2006-2010.
“In
response to a growing interest in Cinemorphics consulting, I am currently in
the process of forming several small ‘acting-coaching’ groups (4-8 ‘actors’
each). I am working with small groups rather than individuals because I have
found that, much like in a play or ensemble film, this approach creates a
dynamic that reinforces and enhances effective character development. Each
group will meet once a week for approximately twelve weeks.
. The method that I
am using in the beginning stages of group formation relies as much upon the
form of the actor-coach interaction as the content. The ‘sessions’ do not occur
on a set schedule in a particular place (office, stage, etc.) but, rather, occur
in the ‘real’ world (coffee house, park, hotel lobby, etc.) on a variable
schedule of ‘odd’ times. These ‘sessions’ can almost feel like cloak and dagger
meetings among operatives in a spy movie or a band of international jewel
thieves planning their next caper. This procedure results in a ‘breaking of the
mold’…the typical method of arranging a series of appointments at a common
location, and a new ‘re-casting’…acting ‘out of character’ from the very
beginning. This primes the pump for the re-writing and re-performing of the
personas of the actors (in any given small group) that will follow, as well as
creating an atmosphere of real life game-like intrigue…a zone outside of
ordinary, day to day habituated reality.”
Since
2010 I have slowed down a bit as far at the Cinemorphics practice is concerned
(always seem to have one or two “actors” I am working with); actively applied
Cinemorphics in book form, (see Method Aging and the Infinite Game) to the
“problem” of aging; formed a new production company and am more actively
involved in independent feature film production and distribution than I have
been in some time. CW
Edwina
Hyson-Webb, M.A., MFT
Education
& Current License/Certifications:
M.A.
Clinical Psychology, John F. Kennedy University, Pleasant Hill, Ca. 1991
MFT
- Marriage and Family Therapist License, State of Ca. (U.S.A.) 1995
MAC
- Master Addictions Counselor, National Board of Addic. Exam. 1995
CGP
- Certified Group Psychotherapist, National Registry, New York 1997
African
American Health Services Specialist Certificate, S.F., DPH
1999
Supervisory
Training - S.F. Department of Public Health
2000/2004
Life
Experience:
Practical
life experiences in a wide range of social, economic, cultural and ethnic
situations contribute to my ability to work appropriately with very diverse
populations and to deal effectively with crisis situations.
Work
Experience – Counseling:
In
addition to individual work, I have led over 4000 hours of groups with AXIS 1,
AXIS 11, dual/triple Dx’ed clients & their families. Group focus
has been: living skills, chemical dependency, psych. ed., expressive arts,
psychodynamic, etc.
Sitike
Counseling Center, Women's Intensive Day Tx: (S.F.) May - 09 - currently
Counselor:
This is a 5 day a week program with 3 phases, lasting up to a year. I
do group and individual sessions, assessments and referrals. Focus is on
Behavioral Health (mix of Mental Health & Substance Abuse). Many
clients have CPS cases &/or are court mandated. Some have long
history of DV, PTSD &/or homelessness.
West
Yavapai Guidance Center, Windhaven Hospital Facility: Sept. 07–Oct. 08
Social
Worker (Prescott, AZ); clients had very diverse backgrounds. Duties included
assessing needs/goals, discharge planning/placement, groups, coordinating care
with medical staff, family/significant others, and other care providers,
5150's, many clinical staff, agency and community meetings, documented care for
AHCCCS, Medicare and private pay clients.
Cinemorphics:
(San
Francisco) May 06 - currently
Workshop
Co-Facilitator; I provide workshops with Charles Webb, founder of Cinemorphics.
Focus is on helping clients create personal change using film and theatre
techniques to discover more about themselves and to achieve their goals.
Episcopal
Community Services: (San
Francisco) Feb. 06 - May - 07
Senior
Case Manager; duties incl. intensive CM, individual and group therapy, intake
interviews and assessments, crisis interventions, referrals, consulting and
coordinating with families & outside providers, doing Ed. groups
& social events.
Senior
Community: (S.F.)
Activities
Director Aug. 05 – Dec. 05
Created
activities program for seniors living in a high-rise development.
Sunset
Mental Health Services, City & County of S.F.: Feb. 00 - Apr. 05
Therapist;
in charge of Voc. Rehab. Program including stipend/voucher clients; also
did assessments, off site interventions and consultations, extensive
group, 1:1 and family therapy; gave seminars and supervised group work of interns.
Haight
Ashbury Free Clinic, Jail Psychiatric Services: Oct. 94 - Feb. 00
At
S.F. County Jails I created/implemented a group therapy program in
Psych. Housing. I did assessments in psych. and in general
population, helped develop groups for general population, did individual and
family therapy, 5150’s, case management, referrals, consultations, peer reviews
& presented intern seminars.
Cal.
Pacific Medical Center - Westside Lodge: Jan. 92 - Jun 94
Chronic/acute
mentally ill, in residential Tx. Secondary issues incl. AXIS 11 Dx., chemical
dependency, court, physical difficulties, relationship difficulties,
anger, sexual and gender issues. I did assessments, 1:1’s, groups, outings,
5150’s, family and crisis interventions, consultations in-house and with
outside providers, documentation, advocacy, case management incl. D/C
planning/placements.
Tom
Smith S.A.T.C., San Francisco General Hospital: Apr. 91 -
Dec. 91
Six
week voluntary and mandated inpatient treatment for alcoholics and other drug
addicts, secondary issues included dual diagnosis, HIV+ status, C.P.S.,
probation and parole, very diverse ethnic, educational, and social
backgrounds.
I
did groups, workshops, 1:1 counseling, intakes, assessments &
documentation.
BAART
(Methadone Clinic) Detox/Facet: Mar. 90 - Feb. 91
Part
time (paid position) Methadone clinic. Mental Health Worker at
Geary St. in Detox and Maintenance, also FACET (pregnant addicts/mothers).
Women
Emerging: (San
Francisco) Jan. 89 - July 90
Member
of Board of Directors. Administration Assistant, part time
(paid position). I assessed/screened intakes, did counseling, made
referrals. I also provided training and supervision to volunteers,
education to public via pamphlets, T.V. and radio appearances, established
social services, vocational and other liaisons, participated in fund raising
and in outreach.
Other
Professional Work Experience:
I
have taught school and have worked for Canadian Federal Government, in
bookkeeping and personnel depts. at Manpower and Revenue Canada Taxation. In
industry I’ve worked as a bookkeeper, junior accountant, office manager,
property manager, newspaper columnist, script writer, film/video production
manager and editor - in Canada, U. S. and Europe.
1.
CINEMORPHICS
A Brief Overview
(Revised)
“The universe is not made of atoms, it is made of characters and
their stories.”
Muriel Rukeyser
WHAT IS CINEMORPHICS?
The name Cinemorphics refers to the process and art of changing,
transforming, transmuting the construct known as the ego, persona, self,
etc....(what someone thinks of when asked to describe himself or
herself...one's idea of oneself)...from one form into another, by making use of
the methods and techniques of acting and movie/theater production. Bodily
changes may also be addressed or result from this change in the construct, and
emotional as well as physical health may be improved.
WHAT CAN CINEMORPHICS DO FOR ME?
Such changes may be sought for a number of reasons...to fix some
problem either physical or psychological...for serious personal growth or,
possibly most importantly, as a form of PLAY.
"You" are a
bodymind, not a body with a mind or vice versa. Things that influence either,
influence both…powerfully.
"You" are a verb,
not a noun. "You" are fluid, constantly changing…at every level. The
static "you" is a persistent illusion.
"You"… "Your
self", persona, ego…”who you are”…however named, is a construct that is
formed by the interaction of genetics, imprinting, conditioning and learning.
"You" have little input into this process until after "you"
have been thoroughly shaped by "your" parents, peers, culture.
Now consider that this
"you" that "you" now seem to be is, actually, very much
like a fictitious character that may appear in a novel, play or movie and may
be re-written, re-produced and re-performed, using the techniques of those
media…
More specifically…
When someone asks, who are you?, your response may include your
name, age, sex, race, height, weight, hair and eye color, where you live,
whether you are married or not, whether you have children, what you do for a
living, your hobbies, your likes and dislikes, your religious beliefs, your
hopes, fears, hang-ups, skills, etc. If pushed, you could produce an exhaustive
"character" description of all of the things that, when combined,
make up what you take to be you. You identify with this description, this
construct.
This description of who you take yourself to be...your
ego...includes genetic, biological and physical components as well as
culturally conditioned, learned and psychologically "shaped"
components. Most of these components have been assembled over a long period of
time without your intervention. (e.g. you were born with black hair and learned
to speak Spanish growing up.) Some you believe you have intentionally
cultivated (e.g. you decided to learn to play the guitar and make your living
as a musician). In many cases the distinction between which of your attributes
were come by intentionally and which were thrust upon you by nature or nurture
is very blurry.
In any case, this description of whom you think you really are,
this construct with which you identify, can be looked at in another way. If
written out, your description of yourself reads like a character description in
a movie script, play or novel. Consider yourself a fictitious character that
has been devised by the haphazard, natural forces of ordinary life in the world
but which you have believed is the real and only you.
Now that you realize that this "you" that you can
observe and describe is very much like a character in a movie, consider the
possibilities. If your life is like a movie or play and you are the main
character, lets have a look at how your character was written...to a great
extent not by you...and how you are being directed...also in many cases not by
you. If you don't like what you see, demand a re-write. Your character...your
self...is not written in stone. It is malleable and can be re-written, then
rehearsed and performed by you...at first with the collaboration of and
direction by a professional and then by you alone. You can also learn to be
your own best, most discerning audience, write your own reviews...decide what
is working and what is not. You become the producer, the star performer, the
critic. You learn how to take charge.
From now on, you are THE PLAYER.
"If you think you are and everybody else thinks you are, then
you are."
Jean Genet
HOW DO I DO THIS?
This self shift is accomplished either through a series of one on
one sessions (production meetings) with a Cinemorphics facilitator
(producer/director), or one or more intensive workshops. What follows is an
overview of how these sessions and workshops are conducted.
You will be asked to provide a brief medical and psychological
history and a summary of what you want to accomplish by using this process. The
director of the sessions or workshop will describe the types and levels of
change that Cinemorphics can provide, outline the procedures of, as well as the
dangers inherent in the process.
You will then write a character description of
"you"...your character as you now see it...which will be reviewed,
discussed and then re-scripted, rehearsed and then performed, first in the
private session or workshop environment and then in ordinary, day-to-day
surroundings. (This involves a deconstruction of the “old you” followed by a
reconstruction of the revised version and is a far more detailed process than
is implied by this brief overview.) Videotape may be used as a feedback device
in these rehearsal and performance stages. During the course of the sessions
you will possibly have assignments to do which relate to certain components of
your new character. (e.g., if you decide that your new character speaks French,
you could be directed to take a course in French. Or, you may simply be
directed to go shopping...finally buy that intriguing hat you always thought
would make you look mysterious, but always put off getting.) Following the
rehearsal, then performance and "audience" stage, you and your
director will evaluate the effectiveness of your re-written character and your
enactment of it...whether it "plays" or needs more development. (See
Cinemorphics 2.0: Exercises, Games & Experiments to get a more detailed
sense of the kinds of things that can happen at this stage of the process.)
“Between pictures, there is no Lon Chaney.”
Lon Chaney
YOU MENTIONED LEVELS OF CHANGE?
While one level of change is not inherently better than another,
there are different kinds and amounts of change that are possible depending on
what you want to accomplish. Some levels are more detailed and elaborate than
others.
For example, your character synopsis may include shyness, which
you eliminate in your re-write. This may be the only thing you want to change
and the only thing you work on. When you are successful, of course, this one
change can affect everything else in your life.
Or, your character synopsis may include obesity and shyness, which
interact. Your new character is thin and flamboyant. You must work on both
aspects of this in order to be able to play the part. In this case physical
change must accompany rehearsal and "method" acting of flamboyant
scenarios.
Or, you may want to make a more comprehensive change... be
re-written and directed in identifying with and performing a character very
different than the one you are playing at the beginning of the process. This
could involve changing your name, your hair color, your wardrobe, your job,
your routines, your skills, your "image", the way you conduct
personal relationships, etc. You turn yourself into a work of art. (This type
of Cinemorphic Play is has been developed into a form of ongoing, interactive
performance art and is referred to as Cinemorphing. Cinemorphing is discussed
in more detail elsewhere.)
Also, many well known studies have shown that behavioral changes
can result in physiological changes...heart rate, blood pressure,
neurochemistry, etc. So, as was alluded to above, one change can affect
everything else in your life - or many changes can result in the manifestation
of a single objective and/or situation, which you have desired that is now
written into your script.
Additionally…after realizing that who you think you really are is
simply a construct that you have identified with, a fictitious character that
can
be altered and performed, a tool that you use as you live your
life…you may begin to dig deeper and ask more basic questions. Who am I
really...who or what identifies with this fictitious character I have taken to
be myself? Who is the observer...the witness to all this...who is making the
changes in the character I am playing now? These are extremely significant
questions and looking at them may result in a "waking up", a dropping
away of the husk of persona altogether. In this respect Cinemorphics allows
another sideways approach - to Zen, Advaita, Taoism and the other nondual
traditions which can also be explored in advanced sessions and workshops.
"The ego is just the dream of the Witness, the film that the
Witness creates..., simply so it will have something to watch at the
movies."
Ken Wilber
WHAT ABOUT DANGERS?
Individuals with certain medical conditions and diagnoses of
certain types of mental illness should not use Cinemorphics alone as a tool for
change. Conventional medical approaches and psychotherapy, SUPERVISED BY A
DOCTOR OR OTHER QUALIFIED HEALTH CARE PROFESSIONAL, need to be used prior to
and in conjunction with Cinemorphics in these cases.
Also, when someone significantly changes even one aspect of
themselves and their life, everything else changes as well (for good or bad -
see above). A prudent consideration of this must be taken before you decide to
re-construct yourself.
“Be careful what you're dreaming...soon your dream'll be dreaming
you.”
Willie Nelson
CAN YOU POINT TO EXAMPLES OF THE CINEMORPHIC EFFECT IN EVERYDAY
LIFE?
As we look around our increasingly post-modern
culture...particularly via the media...we can begin to identify powerful
examples of the effect.
Many film/stage actors, musicians and other celebrities have gone
through this process with striking effect. Character creation techniques are
utilized extensively off the screen and stage as well as on. The process is
evident in the political and business arena and is used by con-men, criminals
and spies...and pro-wrestlers. Post- operative transsexuals take the
Cinemorphic process to one of its extremes...physical sex change as well as
persona identity change. Thousands use aliases and conjure up alternate
personalities in internet chat rooms and role playing games. Hundreds of
thousands make a geographic change, introduce themselves with a new nickname
and experiment with being a new person in a new location. You, yourself, have
probably experienced becoming a "different person" on vacation,
particularly in a foreign country.
As you become
aware of the effect you will begin to see it everywhere, applied unconsciously
and unsystematically in most cases.
Cinemorphics
can change that…at least for the conscious PLAYER.
“Play is the only way the highest
intelligence of humankind
can unfold.”
Joseph Chilton Pearce
“You’ve got to learn your
instrument. Then, you practice, practice, practice. And then, when you finally
get up there on the bandstand, forget all that and just wail.”
Charlie Parker
2.
CINEMORPHICS 2.0
CINEMORPHIC PLAY
(Cinemorphing)
Exercises, Games & Experiments
Disclaimer
The routines presented here are
for entertainment purposes only. No claim is made that any other benefit will
be derived from practicing them. It is understood that some may result in
physical or psychological harm to the player and are entered into at the
player’s own risk.
(This list
contains a limited number of suggested exercises, games and experiments that
un-do and/or “not do” the “old” default self/persona, and/or “do” the new,
fictitious self/persona only and is far from exhaustive. Have fun with it,
improvise…come up with your own variations on these themes. Try one or two on
for size. It should be noted that certain types of highly individualized, personal,
confidential and client restricted [and possibly most intriguing and effective]
games/tactics are not included in this list. The list avoids extreme danger,
sexual situations, illegal behavior, etc., for example. Only the player’s
imagination and developing improvisational skills limit where these other types
of games and experiments may lead. Let your Cinemorphics practitioner be your
guide in the beginning. As jazz genius Charlie Parker once said, “You’ve got to
learn your instrument. Then you practice, practice, practice. And then, when
you finally get up there on the bandstand, forget all that and just wail”. What
follows will help you practice. Once you get the hang of it, the wailing is up
to you.)
1. Invent
Lives For Yourself
You only live once, as they say here. Others, elsewhere, Will assure you that you have already lived out several previous lives. No matter. You can multiply your own lives yourself, and feel them proliferating. To do so you need to carry out a relatively long and fairly demanding experiment, but whose effects are well worth the effort.
During a period of several weeks, try systematically inventing lives for yourself. Tell your new barber you were a taxi driver in Detroit before you delivered pizzas in New York. Recount your years of teaching in Australia to a distant cousin. To your nephews spin yarns about places you never saw, livelihoods you never made (who's to know, after all.), great and small adventures, of fox hunts and fogbound ports.
Do it properly. Don't just tinker. Recount the same stories several times. Spice up the anecdotes, add new details, fill in the blanks and eliminate implausibilities. Tell the same stories to the same people. Take care not to get muddled up. If need be, take notes, fill out cards, do research. Persevere.
You only live once, as they say here. Others, elsewhere, Will assure you that you have already lived out several previous lives. No matter. You can multiply your own lives yourself, and feel them proliferating. To do so you need to carry out a relatively long and fairly demanding experiment, but whose effects are well worth the effort.
During a period of several weeks, try systematically inventing lives for yourself. Tell your new barber you were a taxi driver in Detroit before you delivered pizzas in New York. Recount your years of teaching in Australia to a distant cousin. To your nephews spin yarns about places you never saw, livelihoods you never made (who's to know, after all.), great and small adventures, of fox hunts and fogbound ports.
Do it properly. Don't just tinker. Recount the same stories several times. Spice up the anecdotes, add new details, fill in the blanks and eliminate implausibilities. Tell the same stories to the same people. Take care not to get muddled up. If need be, take notes, fill out cards, do research. Persevere.
Rehearse
these characters “in your head” as thought experiments.
After a few months, you'll be familiar with these alternative lives. You'll have answered a lot of questions, and explained a good deal. You will have described, narrated, taken up, and repeated the key episodes of your various parallel autobiographies. Above all you'll have implanted your fabrications into the minds of people who believe what you've told them, and who will pass them to others in the version you made up for them. They believe it.
Why don't you? The point you need to reach is when you start to doubt whether it's all false, and when you can't quite tell what belongs to fiction, and what to your real life. Or when-it comes to the same thing-you can admit to yourself (without forcing or sudden delirium) that what you used to consider your "true life" is really, in fact, just one fiction among others. No more, no less. (from ASTONISH YOURSELF! By Roger-Pol Droit)
After a few months, you'll be familiar with these alternative lives. You'll have answered a lot of questions, and explained a good deal. You will have described, narrated, taken up, and repeated the key episodes of your various parallel autobiographies. Above all you'll have implanted your fabrications into the minds of people who believe what you've told them, and who will pass them to others in the version you made up for them. They believe it.
Why don't you? The point you need to reach is when you start to doubt whether it's all false, and when you can't quite tell what belongs to fiction, and what to your real life. Or when-it comes to the same thing-you can admit to yourself (without forcing or sudden delirium) that what you used to consider your "true life" is really, in fact, just one fiction among others. No more, no less. (from ASTONISH YOURSELF! By Roger-Pol Droit)
2. Take a
"vacation" to an unfamiliar location and be someone else while you're
gone. Possibly use another name (or the name on your ID if necessary in another
country). Make up a new personal history for yourself. This is a version of the
Astonish Yourself! Experiment. Don't use this as a period of debauchery...act
"normal" (relatively)...just act like someone other than the
habituated everyday you.
3. Start
consistently writing letters to the editor of at least one daily newspaper
"in character"...the character being the new persona you are developing.
Sign a new name or altered version of your current name to these. Don't look at
this as a joke or spoof. Take the things you say seriously...try to form the
opinions your altered persona would express. Experiment with points of view
different from the ones you typically hold as the "old" you. If your
opinions are challenged...your new persona attacked...by either the editor or
other readers, notice the protective feelings you now have for this
"fictitious" character...which you are beginning to identify with.
4. Spend
the day "as" a well known personality. i.e. pretend you are…say…
Johnny Depp or Lady Gaga all day…identify with and play an array of different
personas. Don't just feel it from the inside…act it out. Do impersonations.
Variation: Be an animal for a day…a gorilla, say…or a cat.
This
casual exercise can be developed in detail also to interesting effect e.g…
Reincarnation:
Research some dead historic figure, either well known or obscure, then
“reanimate” them, complete with accurate costume, props, speech patterns, etc.
in actual locations.
Doppelganger:
Do the same for a living person, again either well known or obscure. Create
their double. Possibly confront them with themselves.
Movie/theater/literary
characters: Do the same with a well described fictitious character.
Make
scenes: Once a character is ready to “manifest” in public, work with one or
more other players who have also developed characters along one of these lines,
to put together scenarios, either scripted or improvised, to perform, with
variations, in several locations, e.g. a café, a train station, in a park,
etc…anywhere there will be an audience that can either just watch or become
“spect-actors” (Boal).
Note:
These scenes can also be played out in public with the players not yet in full
historic/double/fictitious character and costume…just as actors rehearsing, to
interesting effect. This would be more like Boal’s Invisible Theater.
Record
these experiments with HIDDEN cameras if desired. Obviously recording them with
even a small crew will change/damage the effect. It may be, in the case of
period costumed players, that the spect-actors will record the scenes with
their phone cameras. “Insider” friends of the players can also do this, of
course. An interesting side effect of this would be a subsequent viral YouTube
post.
5. Social
media. Set up email, Facebook, twitter, Instagram, etc. accounts and a blog for
your new character in your new character’s name. Post to it regularly. Tell
stories. Make “friends”. Use these as tools to flesh out the new character.
6. Change
the routines in your daily life. Your habitual ways of doing things outline a
footprint of "you" in the world. If you want to alter your persona
you should alter this footprint. If you drive to work via the same route every
day, go a different way. Or take the bus...or a hot-air balloon. Shop at
different stores. Eat at different restaurants. Hang out in a part of town you
are not familiar with.
While “in character” as your re-written self, become a
regular at several businesses, coffeehouses, restaurants, etc. that cater to
customers in a different age group and/or demographic than what Is
"typical" for you. e.g. Hang out at a biker bar (If you aren't a
biker) and get to know the owner. Hang out at a coffeehouse near a college
campus. Attend music concerts featuring new groups you have never heard of.
Re-write yourself as the age of the other customers when you are there.
Shake
things up.
7.
Paparazzi yourself. Get someone to follow you around for a couple of days
taking your picture in public…at places you usually hang out… as the
"character" you are now. Pose. Have the photographer direct you.
Now...adjust yourself a bit. Create a new look. New hair style, grow beard if
you are a guy. Different costume. Get photographed again in places you don't
usually go. Compare the two sets of pictures. Note reactions of people watching
you get your picture taken.
Alternatively,
pretend and try to come to believe that every moment of your life is being
recorded on audio and video. Either imagine yourself as the main
character in a comprehensive, over the top reality show, or the subject of
constant surveillance by a government agency. In either case, you are “always
on”…always “performing”…never “just living”, dropping character, etc. The
audience never stops watching.
8. A
significant piece of the puzzle when "trying on" a new character can
be the way this new character dresses. What kind of "costume" should
they wear to enhance and reinforce the presentation. Most people adopt some
kind of habitual uniform whether they identify it as such or not. Change your
“uniform” to match your new persona. Go shopping in strange stores.
As an
extension of this, re-decorate (art direct) your living space to reflect your
new character’s preferences. Buy “props” that reflect your new character’s
interests.
8.1 As a corollary to these activities
(this is a necessary part of your entire Cinemorphics project as it is with any
film or theater project.), make a budget. How much is producing this new
character you are developing going to cost? How are you going to raise the
money?
9.
Un-occupied and un-employed (see The Un-TV and the 10 MPH Car by Bernard McGrane). Stand in a relatively busy place and do nothing. Be
un-occupied and un-employed for twenty minutes. Don't pretend to be waiting for
someone, relaxing, "people watching", or the like, if someone asks
what you are doing. That would be "doing waiting", "doing
relaxing" or "doing people watching". You have no job and you are
doing nothing. Take notes on how this makes you feel. How do others react to
this? What is everyone else “doing”? Do the Police take notice?
10. Write
a detailed character description of yourself. An inventory. Maybe as a list
down one side of the page. Make another list on the other side of the page with
changes opposite each item. (Obviously, some items will not be changed.) Based
on this new list, write another, more general character description of
yourself. Give this new character description a nickname. Practice associating
this new character description and nickname. Your new nickname is "Venus" and you are going to
the grocery, think "now 'Venus' is going to the grocery" and act like
"Venus" would act while on this errand.
11. Edmond A. MacInaugh's book DISGUISE
TECHNIQUES - Fool All Of The People Some Of The Time, is practical and
street-wise. MacInaugh's techniques are not thought experiments or film/stage
acting tricks (although they could be used as such). They are aimed squarely at
the "real" world. In his view all the world really IS a stage...and a
playground. I quote directly from DISQUISE TECHNIQUES, below, to give you the
flavor and a glimpse of the power of MacInaugh's work:
"If you have mastered the basic techniques of disguise, learned to recognize the image you present to the world as well as how to alter it at will to suit your own purposes, and if you have developed the ability to see others accurately, then you are ready to test your skills on an unwitting audience.
Start small; for your first disguise attempts, an ordinary, non-threatening persona is best. You will find that in the early stages brief excursions into a different identity will be enough to get your adrenaline flowing. Practicing in the privacy of your room is one thing, taking your new self into the street quite another. Don't worry if you feel foolish or shy in the beginning, and don't be hard on yourself if you stammer or find yourself seized with uncontrollable laughter. Other people won't think too much about it; they are more concerned about themselves than they are about you. Unless someone has just seen you rob a bank or hijack a plane, he won't be inclined to study your appearance.
After you have paid the utmost attention to every detail of your disguise, you will probably be amazed, possibly even disappointed, at how unobservant the average person is. The new you will be accepted at face value; people will tend to see you just as you present yourself, and act accordingly. Let's say, for example, that you generally dress and act like a respectable member of the community, then you disguise yourself as a bum. You will feel strange as pedestrians look the other way and make plenty of room for you on the side- walk, as if your penniless condition were contagious. "Wait a minute!" you may think. "Can't you tell this is me?"
The answer is no. Of course they can't. You are used to having people react to you as a respectable sort. That is how you have presented yourself, albeit unconsciously, by your choice of clothing, manner, and speech. When you present yourself as a derelict, why shouldn't people react to you as a derelict just as naturally?
Experience will increase your self-confidence. Just like the new kid in school, your disguise personality will slowly open up and find his own footing, gradually feeling more comfortable in his new world. Your experiences will bring you many surprising revelations, not only about the art of disguise as such, but also about the way others think, feel, and act, about how society operates, and about yourself and who you are. Putting yourself in the shoes of a different kind of person will teach you a great deal about what it is like to actually be that person, and this knowledge will help you to further develop your skills.
Ironically, as you become unrecognizable to others, you will come to know yourself. Through diligent practice of the art of disguise, you will embark on a voyage of self-discovery that will continue throughout your life. Even after you have become a master, there will always be more to learn. So have a good trip—and good luck!"
"If you have mastered the basic techniques of disguise, learned to recognize the image you present to the world as well as how to alter it at will to suit your own purposes, and if you have developed the ability to see others accurately, then you are ready to test your skills on an unwitting audience.
Start small; for your first disguise attempts, an ordinary, non-threatening persona is best. You will find that in the early stages brief excursions into a different identity will be enough to get your adrenaline flowing. Practicing in the privacy of your room is one thing, taking your new self into the street quite another. Don't worry if you feel foolish or shy in the beginning, and don't be hard on yourself if you stammer or find yourself seized with uncontrollable laughter. Other people won't think too much about it; they are more concerned about themselves than they are about you. Unless someone has just seen you rob a bank or hijack a plane, he won't be inclined to study your appearance.
After you have paid the utmost attention to every detail of your disguise, you will probably be amazed, possibly even disappointed, at how unobservant the average person is. The new you will be accepted at face value; people will tend to see you just as you present yourself, and act accordingly. Let's say, for example, that you generally dress and act like a respectable member of the community, then you disguise yourself as a bum. You will feel strange as pedestrians look the other way and make plenty of room for you on the side- walk, as if your penniless condition were contagious. "Wait a minute!" you may think. "Can't you tell this is me?"
The answer is no. Of course they can't. You are used to having people react to you as a respectable sort. That is how you have presented yourself, albeit unconsciously, by your choice of clothing, manner, and speech. When you present yourself as a derelict, why shouldn't people react to you as a derelict just as naturally?
Experience will increase your self-confidence. Just like the new kid in school, your disguise personality will slowly open up and find his own footing, gradually feeling more comfortable in his new world. Your experiences will bring you many surprising revelations, not only about the art of disguise as such, but also about the way others think, feel, and act, about how society operates, and about yourself and who you are. Putting yourself in the shoes of a different kind of person will teach you a great deal about what it is like to actually be that person, and this knowledge will help you to further develop your skills.
Ironically, as you become unrecognizable to others, you will come to know yourself. Through diligent practice of the art of disguise, you will embark on a voyage of self-discovery that will continue throughout your life. Even after you have become a master, there will always be more to learn. So have a good trip—and good luck!"
Note:
Try out a new persona and disguise on people who know you well. Can you “pass”?
12. Think
of several things that are "just not me" and do them. e.g. Learn a
new language (unless you already know several), put on some music and dance
alone in your living room (unless you make a habit of this), talk to yourself
(while alone)…does your voice sound strange to you, talk to yourself in
public…embarrassed?, panhandle, speak to strangers as you walk down the street,
wear something outrageous…out of character, sit and meditate (if you don't
usually meditate), just sit…alone…in your living room for twenty minutes…doing
nothing. Get a tattoo. If you have tattoos, explore getting them removed.
13. Open
mike. Get in front of an audience and perform…do stand-up, read poetry, sing,
play an instrument (if you can’t play an instrument, take lessons)...show up
dressed like a clown and try to juggle. Even if you can't really do any of
these things well…take the risk…the stretch. Feel what its like to perform in
front of a live audience in a formalized setting.
14. Write
your own obituary. Take notes on how this makes you feel. Put it away. Have a
look at it several weeks later...after starting the process of re-conceiving,
re-writing and re-"doing" yourself. Make notes on how you feel at
this point. Consult your obituary from time to time.
15.
Anti-relaxation exercise. (Most acting workshops feature breathing and
relaxation exercises. This is our variation on that.) Based on your new
character’s description, imagine a situation that would threaten your new
character. The situation will occur in five minutes. The anxiety builds.
Hyperventilate. Your new character is close to a panic attack. You hear an
announcement that the situation is not going to happen. Observe how you feel.
16. Character interview/interrogation. This
involves two players, in character, one a bureaucratic figure who requires
information from the other. Mundane stuff, name, rank, serial number, parents
names, street address, employment history, what you were doing at certain times
during the past week, etc. The player being interviewed must invent the details
of an ordinary (fictitious) life and then remember them when asked again later
in the interview to determine if the “subject” is consistent or “lying”.
17. During
a rehearsal or performance of your fictitious character, play the character as
sick, in pain, toothache, etc. Try to feel the discomfort. See how this
modifies the entire performance. Fill out an official medical history form as
your new character. Imagine a medical history that would have resulted in the
manifestation of symptoms that you were exhibiting during rehearsal. If
possible, consult a doctor “in character”.
18. Sit
opposite another player and stare into each other’s eyes for several minutes.
Who do you see? Does the other person’s face change the longer you stare? How
does this make you feel?
Sit in
front of a mirror and stare into your own eyes for several minutes. Who do you
see? Do you recognize yourself? Is it the same person who bears your name?
19. During a rehearsal or performance with
others who are also in character, have your new character denounce the old
“you”. Detail what an unsavory character the old you was. Name names. Go to the
extreme. Pull a picture of the old you (your new character is in a different
“costume” now) out of your pocket and tear it up or burn it. How does the new
you feel about this?
20. Participate in a process/therapy group
in character. The others in the group will also be in character. The group is
led by a professional facilitator. Everyone talks about their problems,
triumphs, etc.
21. Tell yourself lies. This is a technique
for shifting into your new fictitious character. It is a not-doing of your old
character and a doing of your new one at the same time. Make an inventory of
your old character’s thoughts and their opposites (the new character’s
thoughts). e.g. I am envious vs. It make me glad to see other people happy; I
repress my feelings vs. I am free to express what I feel; I have no willpower
vs. I complete everything I start, etc. Repeat these lies to yourself as often
as possible as you develop your new character.
22.
Involuntary change of surroundings. Two other players in character “kidnap”
you, blindfold you, drive you to a location that is unfamiliar to you, push you
out of the car and leave you to your own devices. This is a variation on simply
traveling to an unfamiliar location, e.g. a foreign country where you don’t
speak the language, as a means of disrupting, dis-habituating your “old” self.
23.
Another disruption of persona technique is to intentionally play the fool in
public. Wear shabby clothing, stumble about in a clumsy fashion, make ridiculous
statements, etc. Or, suddenly go into your “fool” self from your “normal” self.
Be out of character in some bizarre way. Leave everyone puzzled without an
explanation. Your reputation is threatened. You become suspect.
24. Privately attempt to adopt a belief
system in a highly charged area (religion, politics, sexual mores, etc.)
directly opposite from the one you hold. Ask yourself to feel how the “other
side” experiences these beliefs. Try to hold or re-evoke these unfamiliar
emotions for a period of time. Construct an imaginary persona for the “person”
feeling these emotions. How does this imaginary persona look, behave, etc.
Where do they live?
25. Buy several magazines dealing with (to
you) unfamiliar, uninteresting or repugnant subject matter and read them
thoroughly while having a meal (series of meals) at restaurants serving food of
an ethnicity or style that is either strange to you or you completely hate.
26. Disable your body. Spend a day in a
wheelchair. Spend an hour blindfolded in your own home, sightless. Don’t speak
for a day. Use a chalkboard to communicate.
27. Listen
to a recording of your own voice describing the way that you think other people
see you. Do this as your old self and your “new” self. Is that you describing
yourself…or a stranger? Does the voice you hear sound like “your” voice?
28. Say
your “old” name (e.g. Roberto) over and over until the words lose meaning. Who
is “Roberto” now? Hold a common object in your hand, say a spoon, and repeat
the word “spoon” until it loses meaning. What is it that you are holding in
your hand?
29. Try to locate where in your body or
mind your “I” is. Who is it that is making this search? Is it the same witness
who was describing you in Exercise 27?
30. Become aware of yourself as you speak.
Try to maintain this awareness for an entire day. Notice that your voice sounds
alien…like that of a stranger (as in 27, above). Pay close attention to other
mundane, automatic things you do during the day. Are “you” doing these things
or are they “doing” you?
31. The
drift. Take a walk or public transit ride in a city with no destination in
mind. Let chance (e.g. a coin flip) dictate which way you turn, which bus you
take, etc. Set a time limit on this (2-3 hrs?). Take notes. Try to retrace your
steps (transit rides) a few days later.
32. Eat
backwards (inspired by Alfred Jarry). Order an elaborate meal in a good
restaurant. Instruct the waiter to serve the courses in reverse order…after
dinner drinks, coffee, sweet dessert first, cheese plate next, salad course
next, main course, 2nd wine next, first course 1st wine
(e.g. fish) next, hors D’oeuvres next, aperitif last. Try this with a group of
players, all of whom consider the order of the courses normal. How do the
waiters and the other restaurant patrons react to this? Take notes.
33.
Imagine the ideal, optimized, fully actualized character/persona that you
desire to inhabit…the best version of the new imaginal you. Make a detailed
attribute list/inventory of this character. Be outrageous in your description
of the excellence of this character. Create an almost impossible,
uncompromising ideal. Give this new character a name. Write or print all of
this on a single piece of paper. Fold and seal your ideal character’s details
in an envelope. Write the character’s name on the envelope, the “lose”/hide the
envelope somewhere where you are apt to forget it. Engage in other
activities…forget this process. You may never find the envelope, find it in a
few days (if sooner, hide again), in a few months. When it does turn up, if you
have forgotten you hid it, open it and read about your ideal self. How does the
description compare to the “who” you are at the time of discovery? Do you still
find your ideal character appealing?
34. Play detective. Have another player
follow you, takes notes on your activities, take pictures of you, etc. as a
private detective would (“secretly”), while you are in character. After a few
days, review the report. What do you see?
Alternative:
If you have the budget, hire a real detective and have them follow someone…you
“in character” and in disguise…take notes, photographs, etc. The detective does
not know its “you”, of course. Does your new character pass muster? Or does the
professional observer blow your cover?
35. Self-shifting. Create a “wardrobe” of
selves that you can put on for different occasions or change into at will.
Additionally, look at yourself as a constantly evolving work of performance
art. This is an advanced exercise that can involve much hard work and development…or
not…if the player, once told that he/she is a fiction, “gets it”.
“One
should either be a work of art or wear a work of art”
Oscar
Wilde
36.
Designate particular times and places where you play your new character….where
the rules of ordinary consensus reality are suspended (see T.A.Z.) below).
Throw a dinner party, which includes only players who are in character. Throw
another dinner party, which includes non-players (in their default personas) as
well as players. Is there a difference?
37. Form a social club (secret society?)
for players only…a Temporary Autonomous Zone…a T.A.Z…(In this case, a more
permanent autonomous zone.)
As
conceived by Hakim Bey… A T.A.Z. is a liberated area “of
land, time or imagination” where one can be for something, not just against,
and where new ways of being human together can be explored and experimented
with. Locating itself in the cracks and fault lines in the global grid of
control and alienation, a T.A.Z. is an eruption of free
culture where life is experienced at maximum intensity. It should feel
like an exceptional party where for a brief moment our desires are made
manifest and we all become the creators of the art of everyday life….i.e. PLAY…
Burning
Man is a quintessential Temporary Autonomous Zone or Magic Circle as described
by Johan Huizinga in Homo Ludens…
“All play moves and has its
being within a play-ground marked off beforehand either materially or ideally,
deliberately or as a matter of course. Just as there is no formal difference
between play and ritual, so the ‘consecrated spot’ cannot be formally
distinguished from the play-ground. The arena, the card-table, the magic
circle, the temple, the stage, the screen, the tennis court, the court of
justice, etc, are all in form and function play-grounds, i.e. forbidden spots,
isolated, hedged round, hallowed, within which special rules obtain. All are
temporary worlds within the ordinary world, dedicated to the performance of an
act apart.”
Burning
Man is an annual event and a thriving year-round culture. The event takes place
the week leading up to and including Labor Day, in Nevada's Black Rock Desert.
The Burning Man organization (Black Rock City LLC) creates the infrastructure
of Black Rock City, wherein attendees (or "participants") dedicate
themselves to the spirit of community, art, self-expression, and self-reliance.
They depart one week later, leaving no trace. As simple as this may seem,
trying to explain what Burning Man is to someone who has never been to the
event is a bit like trying to explain what a particular color looks like to
someone who is blind.
(Brazilian
version…from http://eyesonbrazil.com/2008/06/05/first-there-was-burning-man/)
The
Baobah facility can become a T.A.Z.
during Cinemorphics workshops…a place of “not doing” ordinary reality…a
place where participants learn to leave their consensus trance at the door.
38. Silent
retreat…no talk, no media/technology. No communication for one week. A
self-imposed exile. Fast for the last two days of this (fluids only) and do not
sleep for the last 48 hours of the retreat. Variation…just do the fast/”forced”
wakefulness for 48 hours. Take notes. What happens to your new “self”? Can you
find it? What about your former/old persona? Eat and sleep. Who are you when
you wake up? Are you more awake after eating and sleeping or when you were
hungry and sleepy?
39. Solve
the koan…
“Who is it
dragging this corpse around?”
40. Suggest or invent your own exercise(s)/game)s)
to complete this list.
Below are
some (possibly impractical…see 8.1 above)) suggestions from former workshop
participants. The Cinemorphics team is not recommending these activities, just
passing them along in order to convey the mood/scope of past Cinemorphic
activity. Again, as was noted at the top of this list, our discretion and
adherence to legal restriction, has prevented us from including for publication
many of the most interesting and effective exercises and games that have been written
into players’ repertoires and produced over the years. Some of these, however,
can be divulged to workshop participants in the form of confidential, private
communications and will be the subject of at least one discussion group during
any given workshop cycle.
If these
are not already part of your character description/inventory…
Take a
basic course in film production, or at least read up on what’s involved in
putting together a fully produced film, in order to learn the different areas
that Cinemorphics can inform the production of your new reality/self construct.
To get some idea of the areas involved check out:
Attend
circus clown school.
Train to
be a circus tightrope walker and/or trapeze artist.
Learn a
martial art.
Take
flying lessons.
Go
skydiving.
Learn to
scuba dive, then do the research and preparation necessary to go hunting for
sunken treasure.
Take race
car/stunt driving lessons.
Take
singing lessons.
Take
cooking lessons from a master chef, then apply for jobs in several upscale
restaurants.
Audition
for a TV reality/contest show.
Write,
publish and promote a novel. (e.g. via Amazon CreateSpace.com)
Apply for
jobs using your fictitious character’s fictitious resume/CV.
Run for a
political office.
Become
obsessed (and an expert on) some enduring, unsolved mystery. (e.g. the Voynich
manuscript, the shroud of Turin, the Easter Islands Rongorongo) to the point
where the obsession defines one of your fictitious characters.
Spend at
least 48 hours alone on the streets of a major city “homeless”. Eat in food
lines, panhandle, claim illness and wait in line at a general hospital
emergency room, etc.
Spend at
least 48 hours alone in an isolated forest, mountain or desert area. Have only
water and minimal food with you. Sleep in the open. (like shamanic vision
quest)
Do
volunteer work with the poor.
Meet with
representatives of several religious organizations other than the one you were
raised in. e.g. If you were raised Catholic, meet with an Evangelical
Protestant group, a Buddhist group, a Sufi sect, a Scientologist group,
etc. Allow then to explain their
belief system to you and attempt to convince you to join them (or not).
Mask Work.
Whole separate area. Research the various uses of masks…ritual, performance,
shamanic, protective, criminal, etc. Experiment with wearing various kinds of
masks…feel their power.
From
Wikipedia…
Throughout the world masks
are used for their expressive power as a feature of masked performance - both
ritually and in various theatre traditions. The ritual
and theatrical definitions of mask usage
frequently overlap and merge but still provide a useful basis for
categorisation. The image of juxtaposed Comedy and Tragedy masks are widely
used to represent the Performing Arts, and specifically Drama.In ancient Rome the word persona meant 'a mask'; it also referred to an individual who had full Roman citizenship. A citizen could demonstrate his or her lineage through imagines, death masks of the ancestors. These were wax casts kept in a lararium, the family shrine. Rites of passage, such as initiation of young members of the family, or funerals, were carried out at the shrine under the watch of the ancestral masks. At funerals professional actors would wear these masks to perform deeds of the lives of the ancestors,[24] thus linking the role of mask as a ritual object and in theatre.
Masks are a familiar and vivid element in many folk and traditional pageants, ceremonies, rituals and festivals, and are often of an ancient origin. The mask is normally a part of a costume that adorns the whole body and embodies a tradition important to the religious and/or social life of the community as whole or a particular group within the community. Masks are used almost universally and maintain their power and mystery both for their wearers and their audience.The continued popularity of wearing masks at carnival, and for children at parties and for festivals such as Halloween are good examples. Nowadays these are usually mass-produced plastic masks, often associated with popular films, TV programmes or cartoon characters - they are, however, reminders of the enduring power of pretence and play and the power and appeal of masks.
Etc…
© 2014
Charles Webb
3.
Cinemorphing
Cinemorphic play in “real”
situations (un-mediated/no camera “cinema” …open ended…”infinite game like”…) THE WAY WE DO IT…THESE MUST OCCUR SECRETLY…IT MUST NEVER BE REVEALED THAT
ANYTHING IS BEING STAGED IN THE PUBLIC PLACES FULL OF NON-PLAYERS (THAT OUR
PLAYERS MAY INTERACT WITH) WHERE WE WILL PERFORM OUR SCENARIOS. THESE ARE NOT
PROTESTS, INTERVENTIONS OR OBVIOUS SITUATIONIST-LIKE PRANKS. THEY ALWAYS APPEAR
TO BE “REAL LIFE”. WE WILL LEAVE NO TRACE.
THE
ABOVE HAS TO DO WITH THE FORM OF THE PLAYING. NEXT…THE CONTENT OF THE CHARACTERS AND STAGED
SITUATION (THE MOST IMPORTANT THING FOR OUR PROJECT)…MUST BE CONSIDERED.
Related Forms
Links:
http://en.wikipedia.org/wiki/Happening
http://en.wikipedia.org/wiki/Live_action_role-playing_game
http://en.wikipedia.org/wiki/Alternate_reality_game
(Important for Cinemorphics. Please see Alternate Reality Gaming page for detailed discussion.)
http://en.wikipedia.org/wiki/Live_action_role-playing_game
http://en.wikipedia.org/wiki/Alternate_reality_game
(Important for Cinemorphics. Please see Alternate Reality Gaming page for detailed discussion.)
INVISIBLE THEATER
Invisible
theatre is a form of theatrical performance that is enacted in a
place where people would not normally expect to see one (for example in the
street or in a shopping centre) and often with the performers attempting to
disguise the fact that it is a performance from those who observe and who may
choose to participate in it, thus leading spectators to view it as a real, unstaged
event. The Brazilian theater
practitioner Augusto
Boal & Panagiotis Assimakopoulos developed the form during his time in
Argentina in the 1970s as part of his Theater of the
Oppressed, which focused on oppression and social issues. Boal went on to
develop forum theater.[1]
A
similar form of "micro-theater" was portrayed by Samuel R. Delany in
his science-fiction novel Triton. The leader of the
'micro-theater' was a woman named "The Spike".[2]
Purpose
The
purpose of invisible theatre is to make a point publicly in much the same
motivational vein as graffiti or political demonstration, or it may be done in
order to help actors gain a sense of what a realistic reaction might be to a
certain scenario; for example, a heated argument over a political or social
issue. This type of theatre is performed in public with unexpected bystanders,
whom the actors will try to get unknowingly involved in the scene.
Common misconceptions
A
common mistake is that Invisible Theatre is punking or joking as shown in the
television shows Candid
Camera and Punk'd.. This
is a gross mistake. Invisible Theatre is all about showing oppression in
everyday life, in an everyday setting, without the audience or Spect-actors
knowing. Punking and invisible "jokes" are completely different art
form.
Some
believe an example of Invisible Theatre is that of the group "Improv
Everywhere." Improv Everywhere is an organization of people who
collaborate online to pull a mass prank on unsuspecting pedestrians and
bystanders. For example 200 members organized themselves to all appear in Grand
Central Station in New York and just freeze in the middle of the walkway. All
200 members just stood there frozen as onlookers watched them in confusion.
Since the onlookers were unaware that these were really actors who had
reorganized themselves, some consider it Invisible Theater but really it is
closer to punking, as it has nothing to do with oppression.
Another
false conception is that the Free Hugs Campaign
started by Juan Mann demonstrates Invisible Theatre. People would hold up
"FREE HUGS" signs and strangers walking by were able to get hugs for
free. This could be considered Invisible Theatre, as it is not a joke or a
punk, but again as it has no basis in oppression it is not Invisible Theatre.
Comparison to happenings
"Happenings" are events
that occur for a brief moment of time and are planned out. They are used to
create awareness about an issue without the audience knowing what is happening.
The events usually take place in lofts, streets or alley ways. The events are
usually scripted but the audience is unaware of this.[3]
Boal is
actually quite clear in Tecnicas latinoamericanas de teatro popular that
invisible theater and happenings are distinct: "El teatro invisible no
debe ser confundido con el happening, que es un hecho teatral insólito,
caótico, en que todo puede ocurrir, anárquicamente. [Invisible theater must not
be confused with the happening, which is an unusual theatrical event, chaotic,
in which everything can occur, anarchically.]" [4]
HAPPENINGS
A happening is a
performance, event or situation
meant to be considered art,
usually as performance
art. Happenings occur anywhere and are often multi-disciplinary, with a nonlinear narrative
and the active participation of the audience. Key elements of happenings are
planned, and artists sometimes keep room for improvisation. This new media art aspect to
happenings eliminates the boundary between the artwork and its viewer.
In the
late 1960s, perhaps due to the depiction in films of hippie culture, the term was
much less specifically used to mean any gathering of interest from a pool hall meetup or a jamming of a few young
people to a beer blast or fancy formal party.
History
Origins
Allan Kaprow first coined
the term "happening" in the spring of 1957 at an art picnic at George Segal's
farm to describe the art pieces that were going on.[1] The
first appearance in print was in Kaprow's famous "Legacy of Jackson
Pollock" essay that was published in 1958 but primarily written in 1956.
"Happening" also appeared in print in one issue of the Rutgers
University undergraduate literary magazine, Anthologist.[2] The form
was imitated and the term was adopted by artists across the U.S., Germany, and Japan. Jack Kerouac referred to
Kaprow as "The Happenings man", and an ad showing a woman floating in
outer space declared, "I dreamt I was in a happening in my Maidenform brassiere".
Happenings
are difficult to describe, in part because each one is unique and completely
different from one another. One definition comes from Wardrip-Fruin and Montfort in The New
Media Reader, "The term "Happening" has been used to
describe many performances and events, organized by Allan Kaprow and others
during the 1950s and 1960s, including a number of theatrical productions that
were traditionally scripted and invited only limited audience interaction."[3] Another
definition is, "a purposefully composed form of theatre in which diverse
alogical elements, including nonmatrixed performing, are organized in a
compartmented structure".[4] A
"Happening" of the same performance will have different outcomes
because each performance depends on the action of the audience. In New York
City especially, "Happenings" became quite popular even though many
have neither seen nor experienced them.
Happenings
can be a form of participatory new media art, emphasizing an interaction
between the performer and the audience. Breaking the fourth wall between
performer and spectator, it replaces criticism with support. For some
happenings, everyone present is included in the making of the art and even the
form of the art depends on audience engagement, for they are a key factor in
where the performers' spontaneity leads. Later happenings had no set rules,
only vague guidelines that the performers follow based on surrounding props.
Unlike other forms of art, Happenings that allow chance to enter are
ever-changing. When chance determines the path the performance will follow,
there is no room for failure. As Kaprow wrote in his essay, "'Happenings'
in the New York Scene", "Visitors to a Happening are now and then not
sure what has taken place, when it has ended, even when things have gone
'wrong'. For when something goes 'wrong', something far more 'right,' more
revelatory, has many times emerged".[5][full citation needed]
The art thrives on an artist's whim, with the comfort of giving their mistakes
the benefit of the doubt. The art defines itself by the fact that it is a
unique, one-time experience that depends on audience response. It cannot be
bought or brought home, which entitles every Happening artist to a sense of
privacy. As Kaprow explains in the aforementioned essay, since the performances
are always different, each one of these artists cannot lose their creative
drive to a mainstream force.
Kaprow’s
piece 18 Happenings in 6 Parts (1959) is commonly cited as the
first happening,[by whom?]
although that distinction is sometimes given to a 1952 performance of Theater
Piece No. 1 at Black Mountain
College by John Cage,
one of Kaprow's teachers in the mid-1950s. Cage stood reading from a ladder, Charles Olson read from
another ladder, Robert
Rauschenberg showed some of his paintings and played wax cylinders of Édith Piaf on an Edison
horn recorder, David Tudor
performed on a prepared
piano and Merce
Cunningham danced.[6] All
these things took place at the same time, among the audience rather than on a
stage. Happenings flourished in New York City in the late
1950s and early 1960s. Key contributors to the form included Carolee Schneemann, Red Grooms, Robert Whitman, Jim Dine Car Crash,[7] Claes Oldenburg, Robert Delford Brown,
Lucas Samaras, and Robert Rauschenberg.
Some of their work is documented in Michael Kirby's book Happenings
(1966).[8]
Interestingly, Kaprow claimed that "some of us will become famous, and we
will have proven once again that the only success occurred when there was a
lack of it". (New Media Reader, p 87)[full citation needed]
During
the summer of 1959, Red
Grooms along with others (Yvonne Andersen, Bill Barrell, Sylvia Small and
Dominic Falcone) staged the non-narrative "play" Walking Man, which
began with construction sounds, such as sawing. Grooms recalls, "The
curtains were opened by me, playing a fireman wearing a simple costume of white
pants and T-shirt with a poncholike cloak and a Smokey Stoverish fireman's
helmet. Bill, the 'star' in a tall hat and black overcoat, walked back and
forth across the stage with great wooden gestures. Yvonne sat on the floor by a
suspended fire engine. She was a blind woman with tin-foil covered glasses and
cup. Sylvia played a radio and pulled on hanging junk. For the finale, I hid
behand a false door and shouted pop code words. Then the cast did a wild run
around and it ended".[9] Dubbing
his 148 Delancey Street studio The Delancey Street Museum, Grooms staged three
more happenings there, A Garden, The
Burning Building and The Magic Trainride
(originally titled Fireman's Dream). No wonder Kaprow called
Grooms "a Charlie Chaplin forever dreaming about fire".[9] On the
opening night of The Burning Building, Bob Thompson
solicited an audience member for a light, since none of the cast had one, and
this gesture of spontaneous theater recurred in eight subsequent performances.[9]
The
Japanese artist Yayoi
Kusama staged nude
happenings during the late '60s in New York City.[10][11]
Difference from plays
Happenings
emphasize the organic connection between art and its environment. Kaprow
supports that "happenings invite us to cast aside for a moment these
proper manners and partake wholly in the real nature of the art and life. It is
a rough and sudden act, where one often feels "dirty", and dirt, we
might begin to realize, is also organic and fertile, and everything including
the visitors can grow a little into such circumstances." Secondly,
happenings have no plot or philosophy, but rather is materialized in an
improvisatory fashion. There is no direction thus the outcome is unpredictable.
"It is generated in action by a headful of ideas...and it frequently has
words but they may or may not make literal sense. If they do, their meaning is
not representational of what the whole element conveys. Hence they carry a
brief, detached quality. If they do not make sense, then they are acknowledgement
of the sound of the word rather than the meaning conveyed by it." Last,
due to the convention's nature, there is no such term as "failure"
which can be applied. "For when something goes "wrong",
something far more "right", more revelatory may emerge. This sort of
sudden near-miracle presently is made more likely by chance procedures."
As a conclusion, a happening is fresh while it lasts and cannot be reproduced
(Wardrip-Fruin, 86).[full citation needed]
Regarding
happenings, Red Grooms
has remarked, "I had the sense that I knew it was something. I knew it was
something because I didn't know what it was. I think that's when you're at your
best point. When you're really doing something, you're doing it all out, but
you don't know what it is."[9]
The
lack of plot as well as the expected audience participation can be likened to
Augusto Boal's Theater
of the Oppressed, which also claims that "spectator is a bad
word". Boal expected audience members to participate in the theater of the
oppressed by becoming the actors. His goal was to allow the downtrodden to act
out the forces oppressing them in order to mobilize the people into political
action. Both Kaprow and Boal are reinventing theater to try to make plays more
interactive and to abolish the traditional narrative form to make theater
something more free-form and organic.[13]
Contribution toward digital
media
Allan Kaprow's and other
artists of the 1950s and 1960s that performed these Happenings helped put
"new media technology developments into context".[this quote needs a
citation] It was highly influential
in true intermedia work and the interactivity in art.[citation needed]
The Happenings allowed other artists to create performances that would attract
attention to the issue they wanted to portray. Digital media examples of
Happenings could be as simple as artists creating a webpage about their issues
or going on to blogs, forums and other networks that they could send mass art
and information through.[citation needed]
Currently happenings today can be found with Jazz in a whole new way through
the artistic collaboration of renowned musicians American saxophonist David Liebman, French
jazz pianist Jean-Marie Machado, and multimedia visual artist Barbara Januszkiewicz.
their group Jazz Vision Trio[14] is
using new media techniques and real-time improvising with jazz and art. Samples
of this mixing music and art can be found on YouTube.[citation needed]
Dave Liebman a NEA 2011 Jazz master is a perfect example of a forward-thinking
player whose advanced style and association with Miles Davis makes him one of
the most influential jazz musicians of his era.[citation needed]
He recalls mixing it up with the happenings in and around New York in the
1960s.[this quote needs a
citation] It is like visiting an old
idea but making it new again.[citation needed]
Around the world
In 1959
the French artist Yves Klein
first performed Zone
de Sensibilité Picturale Immatérielle. The work involved the sale of
documentation of ownership of empty space (the Immaterial Zone), taking the
form of a cheque, in exchange for gold;
if the buyer wished, the piece could then be completed in an elaborate ritual
in which the buyer would burn the cheque, and Klein would throw half of the
gold into the Seine.[15] The
ritual would be performed in the presence of an art critic or distinguished
dealer, an art museum director and at least two witnesses.[15]
In
1960, Jean-Jacques
Lebel oversaw and partook in the first European Happening L'enterrement
de la Chose in Venice.
For his performance there - called Happening Funeral Ceremony of the
Anti-Process - Lebel invited the audience to attend a ceremony in formal
dress. In a decorated room within a grand residence, a draped 'cadaver' rested
on a plinth which was then ritually stabbed by an 'executioner' while a
'service' was read consisting of extracts from the French décadent writer Joris-Karl Huysmans
and le Marquis de Sade.
Then pall-bearers carried the coffin out into a gondola and the 'body' - which
was in fact a mechanical sculpture by Jean Tinguely - was
ceremonially slid into the canal.[16]
Poet
and painter Adrian Henri
claimed to have organized the first happenings in England in Liverpool in 1962,[17] taking
place during the Merseyside Arts Festival.[18] The
most important event in London was the Albert Hall “International
Poetry Incarnation” on June 11, 1965, where an audience of 7,000 people
witnessed and participated in performances by some of the leading avant-garde young
British and American poets of the day (see British Poetry
Revival and Poetry of the
United States). One of the participants, Jeff Nuttall, went on to
organize a number of further happenings, often working with his friend Bob Cobbing, sound poet and performance poet.
In Tokyo in 1964, Yoko Ono created a happening
by performing her "Cut Piece" at the Sogetsu Art Center. She walked
onto the stage draped in fabric, presented the audience with a pair of
scissors, and instructed the audience to cut the fabric away gradually until
the performer decides they should stop.[19]
In Belgium, the first happenings
were organized around 1965–1968 in Antwerp, Brussels and Ostend by artists Hugo Heyrman and Panamarenko.
In the Netherlands,the first
documented happening took place in 1961, with the Dutch artist and performer
Wim T. Schippers emptying a bottle of soda water in the North Sea near Petten.
Later on, he organized random walks in the Amsterdam City Centre. Provo organized
happenings around the little statue "Het Lieverdje" on the Spui, a
square in the centre of Amsterdam,
from 1966 till 1968. Police
often raided these events.
In the
1960s Joseph Beuys, Wolf Vostell, Nam June Paik, Charlotte Moorman, Dick Higgins, and HA Schult staged Happenings
in Germany.
In Australia, the Yellow House
Artist Collective in Sydney
housed 24-hour happenings throughout the early 1970s.
Behind
the Iron Curtain, in Poland, artist and theater
director Tadeusz Kantor
staged the first happenings starting in 1965. Also, in the second half of
1980s, a student-based happening movement Orange Alternative
founded by Major Waldemar
Fydrych became known for its much attended happenings (over 10 thousand
participants at one time) aimed against the military regime led by General Jaruzelski
and the fear blocking the Polish society ever since the Martial Law had been
imposed in December 1981.
Since
1993 the artist Jens
Galschiøt have made political happenings all over the world, in November 1993 he made
the happening my inner
beast where twenty sculptures were erected within 55 hours without the
knowledge of the authorities all over Europe. Pillar of Shame is a
series of Galschiøt's sculptures. The first was erected in Hong Kong on 4 June 1997,
ahead of the handover from British to Chinese rule on 1 July 1997, as a protest
against China's crackdown of the Tiananmen
Square protests of 1989. On 1 May 1999, a Pillar of Shame was set
up on the Zócalo[20] in Mexico City. It stood for
two days in front of the Parliament to protest the oppression of the region's
indigenous people.
The
non-profit, artist-run organization, iKatun,[21] has
reflected the use of "Happenings" influence while incorporating the
medium of internet. They aim is one that "fosters public engagement in the
politics of information".[full citation needed]
Their project entitled The International Database of Corporate Commands
presents a scrutinizing look at the super-saturating advertisements slogans,
and "commands" of companies. "The Institute for Infinitely Small
Things uses these commands to conduct research performances- performances in
which we attempt to enact, as literally as possible, what the command tells us
to do and where it tells us to do it. For example, a user may look at a long
list of slogans on the website database section, and may submit, in text, his
or her take on the most literal way to act out the slogan/ command. The iKatun
team will then act out the slogan in a research-performance related way. This
means of performance art draws on the collaboration of the web world and tangible
reality to conduct a new, modern Happening.[22]
Modern happenings
- Flash mob
- Improv Everywhere
- Performance art
- Zombie walk
- Subway party
- International
Pillow Fight Day
- Silent Disco
LIVE ACTION ROLE PLAYING GAMES (LARP)
A live action role-playing game (LARP) is a form of role-playing game where the participants physically act out their characters' actions. The players pursue goals within a fictional setting represented by the real world while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.
The first LARPs were run in the late 1970s, inspired by tabletop role-playing games and genre fiction. The activity spread internationally during the 1980s and has diversified into a wide variety of styles. Play may be very game-like or may be more concerned with dramatic or artistic expression. Events can also be designed to achieve educational or political goals. The fictional genres used vary greatly, from realistic modern or historical settings to fantastic or futuristic eras. Production values are sometimes minimal, but can involve elaborate venues and costumes. LARPs range in size from small private events lasting a few hours to large public events with thousands of players lasting for days.
History
Purpose
Today, LARP is a widespread activity internationally. Games with thousands of participants are run by for-profit companies, and a small industry exists to sell costume, armour and foam weapons intended primarily for LARP.[34]
Most LARPs are intended as games for entertainment. Enjoyable aspects
can include the collaborative creation of a story, the attempt to
overcome challenges in pursuit of a character's objectives, and a sense
of immersion in a fictional setting.[35]
LARPs may also include other game-like aspects such as intellectual
puzzles, and sport-like aspects such as fighting with simulated weapons.
Some LARPs stress artistic considerations such as dramatic interaction or challenging subject matter. Avant-garde or arthaus events have especially experimental approaches and high culture aspirations and are occasionally held in fine-art contexts such as festivals or art museums. The themes of avant-garde events often include politics, culture, religion, sexuality and the human condition. Such LARPs are common in the Nordic countries but also present elsewhere.[36][37]
In addition to entertainment and artistic merit, LARP events may be designed for educational or political purposes. For example, the Danish secondary school Østerskov Efterskole uses LARP to teach most of its classes.[38] Language classes can be taught by immersing students in a role-playing scenario in which they are forced to improvise speech or writing in the language they are learning.[39] Politically themed LARP events may attempt to awaken or shape political thinking within a culture.[40][41]
Because LARP involves a controlled artificial environment within which people interact, it has sometimes been used as a research tool to test theories in social fields such as economics or law. For example, LARP has been used to study the application of game theory to the development of criminal law.[42]Fiction and reality
During a LARP, player actions in the real world represent character actions in an imaginary setting.[4] Game rules, physical symbols and theatrical improvisation are used to bridge differences between the real world and the setting. For example, a rope could signify an imaginary wall. Realistic-looking weapon props and risky physical activity are sometimes discouraged or forbidden for safety reasons.[43] While the fictional timeline in a tabletop RPG often progresses in game-time, which may be much faster or slower than the time passing for players, LARPs are different in that they usually run in real-time, with game-time only being used in special circumstances.[44]
There is a distinction between when a player is in character, meaning they are actively representing their character, and when the player is out-of-character, meaning they are being themselves. Some LARPs encourage players to stay consistently in character except in emergencies, while others accept players being out-of-character at times.[45] In a LARP, it is usually assumed that players are speaking and acting in character unless otherwise noted, which is the opposite of normal practice in tabletop role-playing games.[46] Character knowledge is usually considered to be separate from player knowledge, and acting upon information a character would not know may be viewed as cheating.
Cultural significance
While most LARPs maintain a clear distinction between the real world and the fictional setting, pervasive LARPs mingle fiction with modern reality in a fashion similar to alternate reality games. Bystanders who are unaware that a game is taking place may be treated as part of the fictional setting, and in-character materials may be incorporated into the real world.[47][48]
Roleplaying may be seen as part of a movement in Western culture towards participatory arts, as opposed to traditional spectator arts.[64] Participants in a LARP cast off the role of passive observer and take on new roles that are often outside of their daily life and contrary to their culture.[65] The arrangers of a LARP and the other participants act as co-creators of the game.[66] This collaborative process of creating shared fictional worlds may be associated with a broader burgeoning "geek" culture in developed societies that is in turn associated with prolonged education, high uptake of information technology and increased leisure time.[67] In comparison to the mainstream video-game industry, which is highly commercialized and often marketed towards a male audience, LARP is less commoditized, and women actively contribute as authors and participants.[68]
LARP is not well known in most countries and is sometimes confused with other role-playing, reenactment, costuming, or dramatic activities. While fan and gamer culture in general has become increasingly mainstream in developed countries, LARP has often not achieved the same degree of cultural acceptability. This may be due to intolerance of the resemblance to childhood games of pretend, a perceived risk of over-identification with the characters, and the absence of mass marketing.[69][70] In US films such as the 2006 documentary Darkon, the 2007 documentary Monster Camp, and the 2008 comedy Role Models, fantasy LARP is depicted as somewhat ridiculous and escapist, but also treated affectionately as a "constructive social outlet".[71][72][73] In the Nordic countries, LARP has achieved a high level of public recognition and popularity. It is often shown in a positive light in mainstream media, with an emphasis on the dramatic and creative aspects.[74] However, even in Norway, where LARP has greater recognition than in most other countries, it has still not achieved full recognition as a cultural activity by government bodies.[75]
Communities have formed around the creation, play and discussion of LARP. These communities have developed a subculture that crosses over with role-playing, fan, reenactment, and drama subcultures.[69][76] Early LARP subculture focused on Tolkien-like fantasy, but it later broadened to include appreciation of other genres, especially the horror genre with the rapid uptake of the World of Darkness setting in the 1990s.[76][77] Like many subcultures, LARP groups often have a common context of shared experience, language, humour, and clothing that can be regarded by some as a lifestyle.[69]
LARP has been a subject of academic research and theory. Much of this research originates from role-players, especially from the publications of the Nordic Knutepunkt role-playing conventions.[78] The broader academic community has recently begun to study LARP as well, both to compare it to other media and other varieties of interactive gaming, and also to evaluate it in its own right.[47][79]
It has been speculated that LARP may one day evolve into a major industry in the form of location-based games using ubiquitous computing.[80]
CARNIVAL
Carnival (often spelled Carnaval) is a festive season which occurs
immediately before Lent; the
main events are usually during February. Carnival typically involves a public celebration or parade combining some elements
of a circus,
mask and public street
party. People often dress up or masquerade during the
celebrations, which mark an overturning of the norms of daily life. In Germany
and the Netherlands, the Carnival season is traditionally opened on 11/11
(often at 11:11 a.m.). This dates back to celebrations before the former longer
Advent season (40 days now
reduced to about four weeks), or with harvest celebrations of St. Martin's Day.A live action role-playing game (LARP) is a form of role-playing game where the participants physically act out their characters' actions. The players pursue goals within a fictional setting represented by the real world while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.
The first LARPs were run in the late 1970s, inspired by tabletop role-playing games and genre fiction. The activity spread internationally during the 1980s and has diversified into a wide variety of styles. Play may be very game-like or may be more concerned with dramatic or artistic expression. Events can also be designed to achieve educational or political goals. The fictional genres used vary greatly, from realistic modern or historical settings to fantastic or futuristic eras. Production values are sometimes minimal, but can involve elaborate venues and costumes. LARPs range in size from small private events lasting a few hours to large public events with thousands of players lasting for days.
History
Main article: History of live action role-playing games
LARP does not have a single point of origin, but was invented independently by groups in North America, Europe, and Australia.[20]
These groups shared an experience with genre fiction or tabletop
role-playing games, and a desire to physically experience such settings.
In addition to tabletop role-playing, LARP is rooted in childhood games
of make believe, play fighting, costume parties, roleplay simulations, Commedia dell'arte, improvisational theatre, psychodrama, military simulations, and historical reenactment groups such as the Society for Creative Anachronism.[21]Purpose
Today, LARP is a widespread activity internationally. Games with thousands of participants are run by for-profit companies, and a small industry exists to sell costume, armour and foam weapons intended primarily for LARP.[34]
Some LARPs stress artistic considerations such as dramatic interaction or challenging subject matter. Avant-garde or arthaus events have especially experimental approaches and high culture aspirations and are occasionally held in fine-art contexts such as festivals or art museums. The themes of avant-garde events often include politics, culture, religion, sexuality and the human condition. Such LARPs are common in the Nordic countries but also present elsewhere.[36][37]
In addition to entertainment and artistic merit, LARP events may be designed for educational or political purposes. For example, the Danish secondary school Østerskov Efterskole uses LARP to teach most of its classes.[38] Language classes can be taught by immersing students in a role-playing scenario in which they are forced to improvise speech or writing in the language they are learning.[39] Politically themed LARP events may attempt to awaken or shape political thinking within a culture.[40][41]
Because LARP involves a controlled artificial environment within which people interact, it has sometimes been used as a research tool to test theories in social fields such as economics or law. For example, LARP has been used to study the application of game theory to the development of criminal law.[42]Fiction and reality
During a LARP, player actions in the real world represent character actions in an imaginary setting.[4] Game rules, physical symbols and theatrical improvisation are used to bridge differences between the real world and the setting. For example, a rope could signify an imaginary wall. Realistic-looking weapon props and risky physical activity are sometimes discouraged or forbidden for safety reasons.[43] While the fictional timeline in a tabletop RPG often progresses in game-time, which may be much faster or slower than the time passing for players, LARPs are different in that they usually run in real-time, with game-time only being used in special circumstances.[44]
There is a distinction between when a player is in character, meaning they are actively representing their character, and when the player is out-of-character, meaning they are being themselves. Some LARPs encourage players to stay consistently in character except in emergencies, while others accept players being out-of-character at times.[45] In a LARP, it is usually assumed that players are speaking and acting in character unless otherwise noted, which is the opposite of normal practice in tabletop role-playing games.[46] Character knowledge is usually considered to be separate from player knowledge, and acting upon information a character would not know may be viewed as cheating.
Cultural significance
While most LARPs maintain a clear distinction between the real world and the fictional setting, pervasive LARPs mingle fiction with modern reality in a fashion similar to alternate reality games. Bystanders who are unaware that a game is taking place may be treated as part of the fictional setting, and in-character materials may be incorporated into the real world.[47][48]
Roleplaying may be seen as part of a movement in Western culture towards participatory arts, as opposed to traditional spectator arts.[64] Participants in a LARP cast off the role of passive observer and take on new roles that are often outside of their daily life and contrary to their culture.[65] The arrangers of a LARP and the other participants act as co-creators of the game.[66] This collaborative process of creating shared fictional worlds may be associated with a broader burgeoning "geek" culture in developed societies that is in turn associated with prolonged education, high uptake of information technology and increased leisure time.[67] In comparison to the mainstream video-game industry, which is highly commercialized and often marketed towards a male audience, LARP is less commoditized, and women actively contribute as authors and participants.[68]
LARP is not well known in most countries and is sometimes confused with other role-playing, reenactment, costuming, or dramatic activities. While fan and gamer culture in general has become increasingly mainstream in developed countries, LARP has often not achieved the same degree of cultural acceptability. This may be due to intolerance of the resemblance to childhood games of pretend, a perceived risk of over-identification with the characters, and the absence of mass marketing.[69][70] In US films such as the 2006 documentary Darkon, the 2007 documentary Monster Camp, and the 2008 comedy Role Models, fantasy LARP is depicted as somewhat ridiculous and escapist, but also treated affectionately as a "constructive social outlet".[71][72][73] In the Nordic countries, LARP has achieved a high level of public recognition and popularity. It is often shown in a positive light in mainstream media, with an emphasis on the dramatic and creative aspects.[74] However, even in Norway, where LARP has greater recognition than in most other countries, it has still not achieved full recognition as a cultural activity by government bodies.[75]
Communities have formed around the creation, play and discussion of LARP. These communities have developed a subculture that crosses over with role-playing, fan, reenactment, and drama subcultures.[69][76] Early LARP subculture focused on Tolkien-like fantasy, but it later broadened to include appreciation of other genres, especially the horror genre with the rapid uptake of the World of Darkness setting in the 1990s.[76][77] Like many subcultures, LARP groups often have a common context of shared experience, language, humour, and clothing that can be regarded by some as a lifestyle.[69]
LARP has been a subject of academic research and theory. Much of this research originates from role-players, especially from the publications of the Nordic Knutepunkt role-playing conventions.[78] The broader academic community has recently begun to study LARP as well, both to compare it to other media and other varieties of interactive gaming, and also to evaluate it in its own right.[47][79]
It has been speculated that LARP may one day evolve into a major industry in the form of location-based games using ubiquitous computing.[80]
CARNIVAL
Carnival is traditionally held in areas with a large Catholic and to a lesser extent, Eastern Orthodox makeup. Protestant areas usually do not have Carnival celebrations or have modified traditions, such as the Danish Carnival or other Shrove Tuesday events. Conversely, the Philippines, though a predominantly Roman Catholic country, does not have Carnival celebrations because it has been culturally influenced by neighboring Asian nations, which do not have Carnival celebrations.[1]
IMPROV EVERYWHERE
Improv
Everywhere (often abbreviated IE) is a comedic performance art group
based in New York City,
formed in 2001 by Charlie Todd. Its slogan is "We Cause Scenes".
The
group carries out pranks,
which they call "missions", in public places. The stated goal of
these missions is to cause scenes of "chaos and joy." Some of the
group's missions use hundreds or even thousands of performers and are similar
to flash mobs, while other
missions utilize only a handful of performers. Improv Everywhere has stated
that they do not identify their work with the term flash mob, in part because
the group was created two years prior to the flash mob trend.[1]
While
Improv Everywhere was created years before YouTube, the group has grown in
notoriety since joining the site in April of 2006. To date, Improv Everywhere's
videos have been viewed over 350 million times on YouTube.[2] They
have over 1.6 million YouTube[2]
subscribers. In 2007, the group shot a television pilot for NBC.[3] In May
2009, Harper Collins
released a book about Improv Everywhere, Causing a Scene[4] The
book, written by founder Charlie Todd and senior agent Alex
Scordelis, is a behind-the-scenes look at some of the group's stunts. In 2013,
a feature length documentary about Improv Everywhere premiered at the South By Southwest
Festival in Austin, Texas. The film, titled We Cause Scenes, was
released digitally on iTunes
and other platforms in January of 2014.[5]
Background
After
graduating from the University of North Carolina at Chapel Hill,[6] Todd
started the group in August 2001 after playing a prank in a Manhattan bar with
some friends that involved him pretending to be musician Ben Folds.[7] Later
that year Todd started taking classes at the Upright
Citizens Brigade Theatre in New York City where he first met most of the
"Senior Agents" of Improv Everywhere. The owners of the theatre, The Upright Citizens
Brigade (UCB), had a television series from 1998–2000 on Comedy Central. While
primarily a sketch comedy
show, the UCB often filmed their characters in public places with hidden
cameras and showed the footage under the end credits. Both the UCB's show and
their teachings on improv have been influential to Improv Everywhere.[1] Todd
currently performs on a house team at the UCBT in New York, where he also
taught for many years.[8]
Missions / Events
While
long-time members of Improv Everywhere are usually the principal performers in
missions, many are open to the public.[1] IE has
organized and carried out over 100 missions, from synchronized swimming
in a park fountain to repeating a
five-minute sequence of events in a Starbucks coffee shop over
and over again for an hour, to having an actor pose as playwright Anton Chekhov and give an
unauthorized staged reading at a Barnes & Noble one
hundred years after his death. All the missions share a certain modus operandi:
Members ("agents") play their roles entirely straight, not breaking
character or betraying that they are acting. IE claims the missions are
benevolent, aiming to give the observers a laugh and a positive experience.[9]
Improv
Everywhere has been profiled by many national and international media outlets
including The New
York Times, The Today Show, and
ABC's Nightline.[10][11]
Todd was interviewed on an episode of This American Life in
2005, and Improv Everywhere was also featured in the pilot episode for This
American Life's television show on Showtime.[12]
Frozen Grand Central
Improv
Everywhere's most popular YouTube video is "Frozen Grand Central",
which has received over 33 million views.[13] The two
minute video depicts 200 IE Agents freezing in place simultaneously for five
minutes in New York's Grand Central
Terminal. The video was listed as number 49 in Urlesque's 100 Most Iconic
Internet Videos.[14] Martin Bashir declared on
Nightline that the video
was "one of the funniest moments ever captured on tape."[15]
According to Charlie Todd, the prank has been recreated by fans in 100 cities
around the world.[16]
The No Pants Subway Ride
The
annual "No Pants Subway Ride" event involves a large number of people
riding the subway, all
claiming to have forgotten their pants by accident and not to know each other.
The event started in 2002 with only seven participants and has grown into an
international phenomenon involving thousands of participants around the world.
During a No Pants mission on 22 January 2006, the New York
City Police Department handcuffed eight members of the group while on the
subway (according to the group, over 160 people had participated in the
city-wide event). The eight handcuffed participants had been riding the 6
train and were taken into custody and issued summonses for disorderly conduct.
After appearing in court, the charges were dismissed.[17] Despite
the setback, IE continued the tradition each January, and in more recent years,
the police have arrived at the event's meeting point not to make arrests, but
to serve as friendly escorts. On January 12, 2014, over 4,000 people
participated in the No Pants Subway Ride in New York, and thousands more
participated in 60 additional cities in over 25 countries around the world.
Todd has stated that the No Pants Subway Ride has evolved from a small prank
into an "international celebration of silliness".[18]
Fake U2 Concert
On 21
May 2005 IE staged a fake U2 street concert on a
rooftop in New York hours before the real U2 were scheduled to perform at
Madison Square Garden.[19] A crowd
formed, most of which thought that the people on the rooftop were actually U2.
However, just like at the filming of the band's Where the
Streets Have No Name video in 1987, the police eventually
shut the performance down, but not before IE was able to exhaust their
four-song repertoire and get most of the way through an encore repeat of "Vertigo".
The crowd, even those who had realized that this was a prank, shouted "one
more song!," and then "let them play!" when the police officers
arrived. This mission was number 23 on the VH1 countdown of the "40
Greatest Pranks."[20]
Best Buy Uniform Prank
During
the Best Buy Uniform prank mission, an 80-person IE team entered a Best Buy
store dressed in blue shirts and khaki pants—the uniform colors of Best Buy
employees—and answered questions for customers (though denying being an
employee of Best Buy if asked). While many of the store's actual employees
laughed and took photos of the pranksters, the store's management called the
police. After assessing the situation the police informed the Best Buy staff
that they could not do anything except ask the IE agents to leave the store as
there was nothing illegal about wearing a blue polo shirt with khaki pants.[21]
Further readings
- Charlie
Todd and Alex Scordelis, Causing a Scene, Harper Collins,
2009
CACOPHONY SOCIETY
The Cacophony
Society “ is a randomly gathered network of free spirits united in the
pursuit of experiences beyond the pale of mainstream society.” It was
started in 1986 by surviving members of the now dead Suicide
Club of San Francisco.[1]
Cacophony
has been described as an indirect culture jamming
outgrowth of the Dada movement,
and the Situationists.
One of its central concepts is the Trip to the Zone, or Zone Trip, inspired by
the 1979 Film Stalker by Andrei Tarkovsky.
According
to self-designated members of the Society, “you may already be a member.” The anarchic nature of the Society
means that membership is left open-ended and anyone may sponsor an event,
though not every idea pitched garners attendance by members. Cacophony events
often involve costumes and pranks in public places and
sometimes going into places that are generally off limits to the public.
Cacophonists have been known to regale Christmas shoppers with improved
Christmas carols while dressed as Santa Claus, and later
invite strippers to sit on Santa's lap (SantaCon).
San Francisco chapter
Members
of the Cacophony Society's first group were also the primary organizers of the
annual Burning Man
festival after Cacophony co-founder John Law
attended its previous incarnation as an as-yet-unnamed beach party at Baker Beach in 1988 and
publicized the 1989 event in the Cacophony Society newsletter. Cacophonist
Kevin Evans conceived of Zone
Trip #4 in 1990 and organized it with John Law and Michael Mikel,
publicizing it in the newsletter as "A Bad Day at Black Rock". Larry Harvey and Jerry
James were subsequently invited to bring their effigy along, after they were
prevented from burning it on the beach by law enforcement. Other events created
by the Society are: the Atomic
Cafe, the Chinese
New Year’s Treasure Hunt, the picnic on the Golden Gate Bridge,
the Brides of March,
Urban
Iditarod, and the Sewer
Walk. After a lull in activity in the San Francisco branch of the society
in the late 1990s and the cessation of publication of that chapter’s monthly
newsletter Rough Draft listing of events for the San
Francisco Cacophony Society (172 issues were produced during the years 1986 to
2001), a group of subscribers to the practically defunct society’s email
discussion list became active under the Cacophony Society aegis following a
mock Pigeon
Roast put on by a fictitious organization calling itself "Bay Area
Rotisserie Friends" in San Francisco’s Union Square
in 2000 proposed by Drunken
Consumptive Panda. This new group of Cacophonists is occasionally referred
to by its members as Cacophony
2.0 and emphasize their chaotic, ebullient spirit with the motto “If you
don’t live it, it won’t come out your [bull]horn.” The Society’s newsletter was
briefly revived under the name 2econd
Draft.
In 2013
Kevin Evans, Carrie Galbraith and John Law
co-authored "Tales of the San Francisco Cacophony Society",[2]
a book published by Last Gasp.
In 2013
a digitized collection of The San Francisco Cacophony Society's Rough Draft
newsletters was uploaded to Internet Archive.[3]
Los Angeles chapter
The Los Angeles branch of the
society listed events in their monthly newsletter, "Tales from the
Zone." After several years of mailing out monthly newsletters, they
switched to an on-line newsletter format. The events produced by the Los
Angeles branch often pushed the boundaries of pranksterism with several
historic events, including "Cement Cuddlers," an event where they
filled a dozen teddy bears with cement and put them on toy store shelves,
complete with bar-coded labels; "Pet Cemetery Bingo"; "The
Crucifixion of the Easter Bunny"; and "Klowns against Commerce,"
which tested the limits to which a clown could abuse businessmen in downtown
Los Angeles before being assaulted or arrested.
The Los
Angeles group splintered in late 2000 when longtime leader Reverend Al declared
a "bold new direction" for the branch and allegedly joined an
Orthodox Christian community out of guilt over the deaths of two young
Cacophonists who reportedly died in a drunken post-event car accident (though
one of the men eventually turned out to be completely fictitious, and the
other, Peter "Mr. Outer Space" Geiberger, was discovered some months
later, alive and well and quite amused at tumult resulting from his 'death'. On
September 13, 2006 Geiberger actually died, which proved somewhat anticlimactic
in light of the elaborate mourning of his initial "passing.") In 2005
Reverend Al resurfaced as Dr. A.P. Ridenour, leader of a safety consciousness
organization, The
Art of Bleeding, along with several members of the Orthodox faction of Los
Angeles Cacophony.
In
2008, The Los Angeles Cacophony Society was revived by San Francisco
Cacophonist Heathervescent and Rev. Borfo with Michael Mikel's Blessing. These
events included Cacophony classics like the Brides of March and Santacon as
well as new events: Xmas in July, The Caveman Picnic, the LA Marathon Zombie Stop
and zone trips to San Pedro's Sunken City, LAX-T, Salvation Mountain and
beyond.
Portland chapter
By the
mid-90s, Cacophony had spread to four major centers along the American west
coast.[citation
needed] In 1996, Portland Cacophony hosted the
infamous first Naughty Santa rampage to take place outside of San Francisco.[4]
This was the first use of the term "SantaCon". The arrival of the
planeload of Santas was met by Portland's police in riot gear, as someone in
the SFPD had sent word ahead.[5]
Swift, thoughtful and very friendly action by Santa Melmoth, inviting the nice
police along for the fun, kept confrontations to a minimum. The weekend
resulted in only one arrest - involving a gift wrapped in a Playboy centerfold
given to someone without checking the recipient's ID to make sure he was over
18.[6]
For
several years Portland Caco took responsibility for the Disgruntled Postal
Workers - a group of surly, heavily armed people in postal uniforms who, when
they felt like it, delivered newspapers and other forms of "mail" at
the Burning Man annual
festival, until the Burning Man organizers outlawed their guns (which,
reportedly,[citation needed]
made some of them even more disgruntled). A kinder - gentler BRCPO (Black Rock
City Post Office) which actually delivers and sends US postal mail from and to
the Burning Man event (with their own BRCPO postmark by special arrangement
from the US Postmaster[citation needed]),
is still run by PDX Cacophony associates.[citation needed]
Other
favorite events include; Stripper Bingo, Goodwill Hunting, Brides of March,
Rest Stop at the Shamrock Run, Mondo Croquet, the Nuclear Family Picnic, the
Ice Cream Anti-Social, Kindergarten Art in the Pearl, the Great Pumpkin Shoot,
Spam Poetry Readings, Mutant Toy Workshops and SantaCon events throughout the
year.
Costumed
bar crawl events, notably Plunderathon, have been run with PDX Cacophony member
support in association with Drunken Rampage, The Alter-Egos Society, and other
groups.
Many
individual members quietly conduct their own small D.I.Y. splinter missions,
culture jams, zone trips, happenings, reverse shopping and "art
projects" that do not require mass group participation or attract
widespread attention.
Possibly
the most widely known Cacophony member is novelist Chuck Palahniuk, who
has mentioned his experiences with the Society in his writings, notably the
book Fugitives
and Refugees: A Walk in Portland, Oregon.[7]
He used the Cacophony Society as the basis for the fictional organization
Project Mayhem in his novel Fight Club.[citation needed]
Palahniuk himself was pranked by a gang of Cacophonist waiters at one of his
book readings in San Francisco.[8]
Other chapters
Even as
"official" Cacophony activity was dying down in San Fransico and Los
Angeles, Caco chapters continued to spring up in other US cities and in other
countries. Cacophony chapters are now or have been active in about two dozen
North American cities and in at least a half dozen other countries. The Santas
have been seen in Antarctica.
Smells Like Cacophony
Many
activities have been inspired by Cacophony and vice versa. Although in San
Francisco the 'official' Cacophony label is presently not used often, Zombie
attacks, Peewee Herman
day (commemorating Paul
Reubens' arrest in a pornographic theater) and other goofs are alive and
well. The Santa rampages, which many believe have devolved into simple pub
crawls, have been largely disassociated from Cacophony. Periodically, clowns,
bunnies, zombies, whores and others have staged anti-Santa activities, to shake
things up (sometimes called counter-culture jamming). Another example of
counter-culture-jamming was Smiley Man, a neon prank installed secretly on the
Man at Burning Man 1996, the last year that Cacophony founder John Law was
Director of Operations at Burning Man, before control of the festival was taken
over by a new corporation headed by one of the other founders, Larry Harvey.
John Law had been responsible for the original neon on the Man, six years
earlier.
Flash mob activities share
some ideas with Cacophony, as well as groups like Improv Everywhere and
movements like Discordianism.
The Society also has links to the Church of the
SubGenius and the annual Saint Stupid's
Day Parade held on April 1 in San Francisco, sponsored
by Bishop Joey (AKA Ed Holmes) and to the Billboard
Liberation Front a group of artist/pranksters responsible for many infamous
billboard alterations. Urban Explorers also have taken some inspiration from
early Cacophony events such as the Sewer Walks.
Commedia dell’arte
Commedia dell’arte (Italian pronunciation: [komˈmɛːdja delˈlarte]) is a form of theatre characterized by masked “types” which began in Italy in the 16th century and was responsible for the advent of the actresses and improvised performances based on sketches or scenarios. The closest translation of the name is “comedy of craft”; it is shortened from commedia dell’arte all’improvviso, or “comedy of the very creative ability of improvisation”. Here, arte does not refer to “art” as we currently consider the word, but rather to that which is made by artigiani (artisans).[1] In fact, the term arte was coined much later, for in the early period the term used in contemporary accounts is commedia all'improviso. This was to distinguish the form from commedia erudita or learned comedy that was written by academics and performed by amateurs. Commedia dell’arte, conversely, was performed by professional actors (comici) who perfected a specific role or mask.
The performers played on outside, temporary stages, and relied on various props (robbe) in place of extensive scenery. The better troupes were patronized by nobility, and during carnival period might be funded by the various towns or cities, in which they played. Extra funds were received by donations (essentially passing the hat) so anyone could view the performance free of charge. Key to the success of the commedia was the ability of the performers to travel to achieve fame and financial success. The most successful troupes performed before kings and nobility allowing individual actors, such as Isabella Andreini, her daughter-in-law Virginia Ramponi-Andreini, and Dionisio Martinelli, to become well known.
The characters of the commedia usually represent fixed social types, stock characters, such as foolish old men, devious servants, or military officers full of false bravado. Characters such as Pantalone, the miserly Venetian merchant; Dottore Gratiano, the pedant from Bologna; or Arlecchino, the mischievous servant from Bergamo, began as satires on Italian “types” and became the archetypes of many of the favorite characters of 17th- and 18th-century European theatre.
The commedia’s genesis may be related to carnival in Venice, where by 1570 the author/actor Andrea Calmo had created the character Il Magnifico, the precursor to the vecchio (old man) Pantalone. In the Flaminio Scala scenari for example, Il Magnifico persists and is interchangeable with Pantalone, into the seventeenth century. While Calmo's characters (which also included the Spanish Capitano and a dottore type) were not masked, it is uncertain at what point the characters donned the mask. However, the connection to carnival (the period between Epiphany and Ash Wednesday) would suggest that masking was a convention of carnival and was applied at some point. The tradition in Northern Italy is centred in Mantua, Florence, and Venice, where the major companies came under the aegis of the various dukes. Concomitantly, a Neapolitan tradition emerged in the south and featured the prominent stage figure Pulcinella. Pulcinella has been long associated with Naples, and derived into various types elsewhere—the most famous as the puppet character Punch (of the eponymous Punch and Judy shows) in England.
DIRECT ACTION CINEMA
by Rob
Nilsson
Direct Action Cinema is…
…a
practice created to allow actors and technicians high freedom and deep
responsibility to create memorable cinema. It is a dynamic jazz ensemble of
actors, camera, sound, directors, and editors that creates and interprets
together, seeking the unexpected, the extraordinary, the miracles only a
well-prepared combo can play.
· Create a situation, define and
develop a character. Combine the two and watch them collide, attract, and
repel. Build drama from this dynamic, closer to the way life happens to us and
we happen back.
· Grow a narrative with the story
spine hidden, accreting like a coral reef from within and according to its own
inner energies.
· Reject the ‘film as short story’
dictum promoted by Hollywood and the film schools. Smash the iron ball and
chain of excessive plot. Create a poetic cinema based not on writing but on
observing. Mistrust your ideas and trust your experiences. Discover, don’t
prescribe.
· Build a cinema not of auteurs but of
interpreters. Film is not a director’s medium. The magicians who bottle the
genie are the actors. The magician who lets the genie out of the bottle is the
editor.
· In acting - situations, rich
discords, conflict, laughter, human dilemma, emotion.
· In editing - a scavenger hunt for
the miraculous.
· Fear is the last barrier. Our path
is towards our fear!
This is my Direct Action Manifesto,
written 10 years before the days of Dogma. Then, as now, I ask myself where
ideas, stories, and movies come from. We don’t know and yet we know. One way or
the other, they just ‘occur’ to us. We look around us in the world. Something
strikes a note. Then another and another and then there is a chord. And the
chords and notes combine to make a pattern, which becomes a structure. And that
structure works itself out and is called a poem, a song, a screenplay, a novel,
a painting.
We don’t create what we know,
although if the creation is going to be any good, we have to start with that.
Young creators are constantly making the mistake of starting with ideas of
exterior to their knowing. In this kind of creation, if it’s a movie, the movie
becomes a movie about other movies, and the context is usually derivative and
only occasionally interesting. The trick is to capture what we come to know as
we work, dredging it up out of those mysterious swamps we usually traverse only
in dreams.
Good creation always comes from the
creator’s particular viewpoint, urgent hunch, or unexpected surmise, moving
back and forth from inside urge to outside perception, and the end result is
personal - a fingerprint - a unique, idiosyncratic statement peculiar to the
creator’s mind only. And this seemingly tiny peculiarity is the thing that
singles out the great from the mediocre, the unique from the commonplace.
I believe that everyone’s
uniqueness, if wholly expressed, will have genius in it. My job as a filmmaker
is to gather up the uniqueness of each person involved in the production and
fashion it into a creation. I try to make that creation as much a reflection of
my vision and taste as I can, taking into account all the critical input I can
handle without losing sight of my own intentions.
Film is a great, unique gathering
device, an apple barrel that holds all kind of delicious fruit. It is unique in
that its gathering mechanism is random, eclectic, non-linear, intuitive, and
wild, accepting of any and all input with much greater range than in theatre.
In the production phase of cinema, there is almost nothing irrelevant. Anything
might be used later in the cinema magician’s laboratory: the editing studio. As
the early Russians pointed out, context is everything and the assembly of
contexts a sort of infinite grab-baggery from the cosmos.
In my Direct Action lab the story
which occurs to me, coming from God knows where, is only a starting point, a
road map, a pithy suggestion of a juicy outcome. If I were writing a novel, I’d
write it, edit it, worry it to death, and it would come from inside me, onto
the page, and into your minds through the medium of language.
But if it’s a film, I have many more
tricks up my sleeve, many more arrows in my quiver to employ, a totally
different set of possibilities to explore, wider and more fertile
collaborations to manage. My idea is: the more open my process in the
beginning, the more options I will have for form, structure, and content in the
end.
Therefore, I don’t write scripts.
Most of the time. SIGNAL 7 and HEAT AND SUNLIGHT didn’t have scripts. STROKE,
HUSHED, SINGING, and SCHEME, the new 9@NIGHT features, don’t have scripts. They
have what I call scenarios: descriptions of a film idea, scene order, character
suggestions. Rehearsals consist of improvising the character’s back story at
great length, taking as much time as possible to give actors on-location
experience (as opposed to intellectualized ideas) of their characters. The
ideal is to do all of this out in the world in front of cameras. Then one day
the back story ends and the film begins. Nothing changes, but now we’re making
the movie. I have set the actors, cameras, art directors and other creators
free into their cinematic world. I am still a sort of puppeteer, yes, but a
puppeteer who wants to set the puppets free.
Wants to, but never quite does.
R. Nilsson
4.
Some Film Production Department
Job Descriptions Relevant To Cinemorphics
Since Cinemorphics uses
film production techniques and skills in its procedures and some workshop
members may not be familiar with the various areas involved in putting together
a movie, the following list of jobs and descriptions may provide some
perspective.
Skills and techniques
represented by the following film production departments may be effectively
applied to Cinemorphics projects. The list does not include “in front of the camera”
job descriptions and techniques (e.g. acting, method acting, actor coaching,
workout trainer, etc.), but rather the “hidden” machinery of filmmaking so
vital to the creation of the world of any given film. Technical departments
(camera, sound, editing, etc.) are also not included, since the final product
of a Cinemorphic production is not a film, but “real” life.
Executive
Producer
The role of the Executive
Producer is to oversee the work of the producer on behalf of the studio, the
financiers or the distributors. They will ensure the film is completed on time,
within budget, and to agreed artistic and technical standards. An Executive
Producer may be a producer who has raised a significant proportion of a film's
finance, or who has secured the underlying rights to the project. In major
productions, the Executive Producer may be a representative or CEO of the film
studio. In smaller companies or independent projects they may be the creator or
writer.Typically, Executive Producers are not involved in the technical aspects
of the filmmaking process, but have played a crucial financial or creative role
in ensuring that the project goes into production. There may be several
Executive Producers on a film who may take the lead role in a number of areas, such
as development, financing or production.
Executive Producers must be excellent negotiators. They need a keen business sense, and an intimate knowledge of all aspects of film production, financing, marketing and distribution.
Executive Producers must be excellent negotiators. They need a keen business sense, and an intimate knowledge of all aspects of film production, financing, marketing and distribution.
Producer
A Producer sets the
situation for the production of a television show or movie.
A film Producer initiates, coordinates, supervises and controls all aspects of a production, from fundraising and hiring key personnel, to arranging for distributors. The Producer sees the project through to the end, from development to completion. Traditionally, the film Producer is considered the chief of staff while the director is in charge of the line. This "staff and line" organization mirrors that of most large corporations and the military. Under this arrangement, the Producer has overall control of the project and can terminate the director, but the director actually makes the film. It's the Producer who really authors a film. The Producer raises the money that pays for the film to be made, and is responsible for anything affecting the budget of the film. The Producer hires the director and the crew, manages the film through production and secures distribution for it when it is finished. In short, most of the time, it's the Producer who does the work to make a film happen. Good Producers are constantly on the lookout for material. Scripts, books, plays, news items, anything and everything these days can be turned into a movie. For every film they get made, a good Producer will have up to ten other scripts "in development". Some go for a wide spread of projects, others prefer to concentrate on one type of film that they can make their own. The advantages of having a slate of projects is obvious. It means you do not have all your fragile-skinned eggs in one basket. Remember: the development life of most scripts is several years.
A film Producer initiates, coordinates, supervises and controls all aspects of a production, from fundraising and hiring key personnel, to arranging for distributors. The Producer sees the project through to the end, from development to completion. Traditionally, the film Producer is considered the chief of staff while the director is in charge of the line. This "staff and line" organization mirrors that of most large corporations and the military. Under this arrangement, the Producer has overall control of the project and can terminate the director, but the director actually makes the film. It's the Producer who really authors a film. The Producer raises the money that pays for the film to be made, and is responsible for anything affecting the budget of the film. The Producer hires the director and the crew, manages the film through production and secures distribution for it when it is finished. In short, most of the time, it's the Producer who does the work to make a film happen. Good Producers are constantly on the lookout for material. Scripts, books, plays, news items, anything and everything these days can be turned into a movie. For every film they get made, a good Producer will have up to ten other scripts "in development". Some go for a wide spread of projects, others prefer to concentrate on one type of film that they can make their own. The advantages of having a slate of projects is obvious. It means you do not have all your fragile-skinned eggs in one basket. Remember: the development life of most scripts is several years.
Line
Producer (Very
relevant to Cinemorphics “productions”, hence the detail. Everyone using
Cinemorphics should become their own Line Producer.))
The Line Producer is one of
the first people to be employed on a film's production by the producer and
executive producers. A Line Producer is a key member of the production team for
a motion picture. Typically, a Line Producer manages the budget of a motion
picture. Alternatively, or in addition, they may manage the day to day physical
aspects of the film production, serving a role similar to the unit production
manager. Line Producers usually do not act as part of the creative team for a
picture. Because Line Producers work on location, they don't work on more than
one film at a time (unlike other producer roles). A Line Producer may also hire
key members of the crew, negotiate deals with vendors, and is considered the
head of production. Line Producers are rarely involved in the development of
the project, but often play a crucial role in costing the production in order
to provide investors with the confidence to invest in the project. As soon as
the finance has been raised, the Line Producer supervises the preparation of
the film's budget, and the day to day planning and running of the production.
Line Producers are usually employed on a freelance basis. They must expect to
work long hours, though the role can be financially very rewarding. Career
advancement is based on their experience and reputation. Where a Line Producer
has a creative input to the production, he or she is often credited as a
coproducer.
Responsibilities:
Line Producers are in charge of all the business aspects of the physical production of films. They are called Line Producers because they cannot start work until they know what the 'line' is between the 'above-the-line' costs, which relate to writers, producers, directors and cast, and the 'below-the-line' costs which include everything else, e.g., crew salaries, equipment rentals, development costs, locations, set design and construction, insurance, etc. Line Producers are usually recruited onto the production team during the later stages of development. They are given the script and asked to assess the likely 'below the line' cost of the production which involves breaking down the screenplay into a schedule - a timetable for the film shoot that shows how long it will take to shoot each scene. From this schedule the Line Producer can accurately estimate the cost of each day's shooting, and produce a provisional budget estimating the total amount of funding required. Once the producer and executive producers have raised the required finance, the film can go into pre-production.
During pre-production, Line Producers work closely with the director, production manager, first assistant director, art director and other heads of department to prepare the production schedule and budget, and to set the shoot date. Line Producers oversee all other pre-production activities, including hiring the production team, setting up the production office, location scouting, ensuring compliance with regulations and codes of practice, sourcing equipment and suppliers, selecting crew, engaging supporting artists and contributors, and monitoring the progress of the art department and other production departments.
During production, Line Producers hand over control of the final budget to the production accountant, and delegate the day to day operation of the production office to the production manager and production coordinator. However, Line Producers are ultimately responsible for overseeing all activities, and for ensuring that the production is completed on time and within budget. This requires setting up and implementing financial monitoring systems, controlling production expenditure, controlling production materials, and monitoring and controlling the progress of productions. Line Producers usually allow a 10% contingency in the budget to cater for unforeseen circumstances, and spend much of their time juggling figures and resources. Line Producers are responsible for certain health and safety procedures, and for sorting out any insurance claims. At the end of the shoot, the Line Producer oversees the 'wrap', or winding down, of the production.
Skills:
Line Producers must possess an in-depth knowledge of scheduling and budgeting, and of all the physical and technical processes of filmmaking. They need excellent industry contacts, and must command the respect of the production crew. Exceptional communication skills are required, as well as the diplomacy to balance the creative expectations of the director, artists and creative personnel with the financial resources available. They always need to plan for the worst, while simultaneously being able to inspire others to excel in their work. Unlike producers, Line Producers are not responsible under health and safety legislation for setting up health and safety procedures; however, they are required to carry out risk assessments according to regulatory requirements. They must therefore know how to identify the hazards in the production environment, to assess the level of risk, to recommend action, and to carry out a review of their assessment.
Qualifications/Experience:
No qualifications can prepare anyone completely for this hugely demanding role. Line Producers must have considerable industry experience, which can only be acquired by working for a number of years in film, television and/or commercial production. Individuals usually progress to the role of Line Producer by working their way through a variety of roles in assistant direction, location management and/or the production office. Many start their careers as runners or production assistants. Line Producers must also attend the required health and safety courses.
Responsibilities:
Line Producers are in charge of all the business aspects of the physical production of films. They are called Line Producers because they cannot start work until they know what the 'line' is between the 'above-the-line' costs, which relate to writers, producers, directors and cast, and the 'below-the-line' costs which include everything else, e.g., crew salaries, equipment rentals, development costs, locations, set design and construction, insurance, etc. Line Producers are usually recruited onto the production team during the later stages of development. They are given the script and asked to assess the likely 'below the line' cost of the production which involves breaking down the screenplay into a schedule - a timetable for the film shoot that shows how long it will take to shoot each scene. From this schedule the Line Producer can accurately estimate the cost of each day's shooting, and produce a provisional budget estimating the total amount of funding required. Once the producer and executive producers have raised the required finance, the film can go into pre-production.
During pre-production, Line Producers work closely with the director, production manager, first assistant director, art director and other heads of department to prepare the production schedule and budget, and to set the shoot date. Line Producers oversee all other pre-production activities, including hiring the production team, setting up the production office, location scouting, ensuring compliance with regulations and codes of practice, sourcing equipment and suppliers, selecting crew, engaging supporting artists and contributors, and monitoring the progress of the art department and other production departments.
During production, Line Producers hand over control of the final budget to the production accountant, and delegate the day to day operation of the production office to the production manager and production coordinator. However, Line Producers are ultimately responsible for overseeing all activities, and for ensuring that the production is completed on time and within budget. This requires setting up and implementing financial monitoring systems, controlling production expenditure, controlling production materials, and monitoring and controlling the progress of productions. Line Producers usually allow a 10% contingency in the budget to cater for unforeseen circumstances, and spend much of their time juggling figures and resources. Line Producers are responsible for certain health and safety procedures, and for sorting out any insurance claims. At the end of the shoot, the Line Producer oversees the 'wrap', or winding down, of the production.
Skills:
Line Producers must possess an in-depth knowledge of scheduling and budgeting, and of all the physical and technical processes of filmmaking. They need excellent industry contacts, and must command the respect of the production crew. Exceptional communication skills are required, as well as the diplomacy to balance the creative expectations of the director, artists and creative personnel with the financial resources available. They always need to plan for the worst, while simultaneously being able to inspire others to excel in their work. Unlike producers, Line Producers are not responsible under health and safety legislation for setting up health and safety procedures; however, they are required to carry out risk assessments according to regulatory requirements. They must therefore know how to identify the hazards in the production environment, to assess the level of risk, to recommend action, and to carry out a review of their assessment.
Qualifications/Experience:
No qualifications can prepare anyone completely for this hugely demanding role. Line Producers must have considerable industry experience, which can only be acquired by working for a number of years in film, television and/or commercial production. Individuals usually progress to the role of Line Producer by working their way through a variety of roles in assistant direction, location management and/or the production office. Many start their careers as runners or production assistants. Line Producers must also attend the required health and safety courses.
Researcher
Researchers work across all
genres of television production, including news, sport, current affairs,
documentaries and factual programs, light entertainment, children's, situation
comedies, soaps or serial dramas, and one-off dramas. They originate or develop
program ideas, drawing on their knowledge and understanding of industry
requirements, and present their findings to decision makers. They are also fact
checkers and 'brief' writers for onscreen presenters. They must understand, and
work within, relevant legislation and regulations. They may be employed by
broadcasters, or work on a freelance basis.
Writer
Writers are involved in the
creation and/or development of all types of creative writing for film and TV.
Creative writing covers a number of wide and varied forms including screen and
radio (such as comedy/soap opera scripts, drama productions or documentaries).
Writers may also help to create the content for video games and cartoons.
Typical work activities and skills required are likely to include some or all of the following:
-select subject matter based on personal or public interest: Writers must be aware of the cultural zeitgeist
-utilize application and discipline to write and rewrite continuously, and maintain originality
-develop the technical skills of writing and methods for creative and imaginative thought
-researching stories and character
-conduct research to obtain factual information and authentic detail, utilizing sources such as newspaper accounts, diaries, and interviews
-review, submit for approval, and revise written material to meet personal standards and satisfy needs of client, publisher, director, or producer
-select subject or theme for writing project based on personal interest and writing specialty, or assignment from publisher, client, producer, or director
-work to tight deadlines, especially for theater, screen and radio
-develop factors, such as theme, plot, characterization, psychological analysis, historical environment, action, and dialogue, to create material
-use literary skills to develop themes and storylines, while making characters and plots believable
-write humorous material for publication or performance, such as comedy routines, gags, comedy shows, or scripts for entertainers
-write fiction or nonfiction prose work, such as short story, novel, biography, article, descriptive or critical analysis, or essay
-adapt a play or script for moving pictures or television, based on original ideas or adapted from fictional, historical, or narrative sources
-organize material for project, plan arrangement or outline, and write synopsis
Typical work activities and skills required are likely to include some or all of the following:
-select subject matter based on personal or public interest: Writers must be aware of the cultural zeitgeist
-utilize application and discipline to write and rewrite continuously, and maintain originality
-develop the technical skills of writing and methods for creative and imaginative thought
-researching stories and character
-conduct research to obtain factual information and authentic detail, utilizing sources such as newspaper accounts, diaries, and interviews
-review, submit for approval, and revise written material to meet personal standards and satisfy needs of client, publisher, director, or producer
-select subject or theme for writing project based on personal interest and writing specialty, or assignment from publisher, client, producer, or director
-work to tight deadlines, especially for theater, screen and radio
-develop factors, such as theme, plot, characterization, psychological analysis, historical environment, action, and dialogue, to create material
-use literary skills to develop themes and storylines, while making characters and plots believable
-write humorous material for publication or performance, such as comedy routines, gags, comedy shows, or scripts for entertainers
-write fiction or nonfiction prose work, such as short story, novel, biography, article, descriptive or critical analysis, or essay
-adapt a play or script for moving pictures or television, based on original ideas or adapted from fictional, historical, or narrative sources
-organize material for project, plan arrangement or outline, and write synopsis
Storyboard
Artist
Storyboard Artists
translate screenplays, or sequences from screenplays, into a series of
illustrations in comic book form. These illustrations have two functions: to
help directors clarify exactly what they want to achieve, and to illustrate to
all other heads of department exactly what is required, e.g., prosthetics for
makeup, computer generated Images (CGI) for visual effects, props for the art
department, etc.
In many ways comic books are the art form that most closely resembles cinema — they both tell stories in a primarily visual form, involving discrete, framed images linked sequentially to convey information. Although comic book images are static, it is often useful to employ the comic book form to develop complex sequences in films that require careful planning, and that cannot or should not be left to on-set improvisation. Helping the director to conceptualize these sequences is the specialized task of Storyboard Artists. They work on a freelance basis.
In many ways comic books are the art form that most closely resembles cinema — they both tell stories in a primarily visual form, involving discrete, framed images linked sequentially to convey information. Although comic book images are static, it is often useful to employ the comic book form to develop complex sequences in films that require careful planning, and that cannot or should not be left to on-set improvisation. Helping the director to conceptualize these sequences is the specialized task of Storyboard Artists. They work on a freelance basis.
Director
The Director is the driving
creative force in a film's production, and acts as the crucial link between the
production, technical and creative teams. Directors are responsible for
creatively translating the film's written script into actual images and sounds
on the screen - he or she must visualize and define the style and structure of
the film, then act as both a storyteller and team leader to bring this vision
to reality. Directors' main duties include casting, script editing, shot
composition, shot selection and editing. While the practical aspects of
filmmaking, such as finance and marketing, are left to the producer, Directors
must also always be aware of the constraints of the film's budget and schedule.
In some cases, Directors assume multiple roles such as director/producer or
director/writer. Being a Director requires great creative vision, dedication
and commitment. Directors are ultimately responsible for a film's artistic and
commercial success or failure.
Responsibilities:
Directors may write the film's script or commission it to be written; or they may be hired after an early draft of the script is complete. Directors must then develop a vision for the finished film, and define a practical route for achieving it. During pre-production, Directors make crucial decisions, such as selecting the right cast, crew and locations for the film. They then direct rehearsals, and the performances of the actors once the film is in production. Directors also manage the technical aspects of filming, including the camera, sound, lighting, design and special effects departments.
During post production, Directors work closely with editors through the many technical processes of editing, to reach the final cut or version of the film. At all stages, Directors are responsible for motivating the team to produce the best possible results. Directors must also appreciate the needs and expectations of the film's financiers.
Skills:
Directors must have exceptional artistic vision and creative skills to develop an engaging and original film. Unerring commitment and a deep passion for filmmaking are essential, along with the ability to act as a strong and confident leader. Directors must constantly make decisions, but must also be able to delegate, and to collaborate with others. Excellent communication and interpersonal skills are vital to get the best from the filmmaking team.
Directors must inspire and motivate the team to produce the film they have envisioned. They need an extensive understanding of the entire filmmaking process, from both technical and creative points of view. A capacity for long hours of intensive work, attention to detail, and the ability to remain calm and think clearly under great pressure, are key skills for this role. Directors also need great self belief and the determination to succeed.
Responsibilities:
Directors may write the film's script or commission it to be written; or they may be hired after an early draft of the script is complete. Directors must then develop a vision for the finished film, and define a practical route for achieving it. During pre-production, Directors make crucial decisions, such as selecting the right cast, crew and locations for the film. They then direct rehearsals, and the performances of the actors once the film is in production. Directors also manage the technical aspects of filming, including the camera, sound, lighting, design and special effects departments.
During post production, Directors work closely with editors through the many technical processes of editing, to reach the final cut or version of the film. At all stages, Directors are responsible for motivating the team to produce the best possible results. Directors must also appreciate the needs and expectations of the film's financiers.
Skills:
Directors must have exceptional artistic vision and creative skills to develop an engaging and original film. Unerring commitment and a deep passion for filmmaking are essential, along with the ability to act as a strong and confident leader. Directors must constantly make decisions, but must also be able to delegate, and to collaborate with others. Excellent communication and interpersonal skills are vital to get the best from the filmmaking team.
Directors must inspire and motivate the team to produce the film they have envisioned. They need an extensive understanding of the entire filmmaking process, from both technical and creative points of view. A capacity for long hours of intensive work, attention to detail, and the ability to remain calm and think clearly under great pressure, are key skills for this role. Directors also need great self belief and the determination to succeed.
Art
Director
Art Directors act as
project managers for the biggest department on any film - the art department.
They facilitate the production designer's creative vision for all the locations
and sets that eventually give the film its unique visual identity. Art
Directors are responsible for the art department budget and schedule of work,
and help the production designer to maximize the money allocated to the
department. Art Directors are usually requested by the production designer, and
are responsible for the assistant art director, the draughtsman* (as many as 20
draughtsmen may be employed on big budget films), the art department
assistant(s) and all construction personnel. As Art Directors must find
practical solutions to creative problems while simultaneously monitoring the
budget, this is highly skilled work. Many Art Directors work on television
dramas and commercials, as well as on films. The hours are long and the job can
involve long periods working away from home. Art Directors work on a freelance
basis.
Production
Designer
Production Designers are
major heads of department on film crews, and are responsible for the entire art
department. They play a crucial role in helping directors to achieve the film's
visual requirements, and in providing producers with carefully calculated
schedules which offer viable ways of making films within agreed budgets and
specified periods of time. Filming locations may range from an orderly
Victorian parlor, to a late-night café, to the interior of an alien spaceship.
The look of a set or location is vital in drawing the audience into the story,
and is an essential element in making a film convincing and evocative. A great
deal of work and imagination goes into constructing an appropriate backdrop to
any story, and into selecting or constructing appropriate locations and/or
sets.
Set
Construction
Financial responsibilities
include budgeting, tracking costs, generating reports, etc. Through drawings, a
Construction Coordinator is directed artistically by the production designer
and art director to produce their "vision" in three dimensions. Also
responsible for the physical integrity of the structures built by the
construction department.
Set
Decorator
Set Decorators provide
anything that furnishes a film set, excluding structural elements. They may
have to provide a range of items, from lumps of sugar and tea spoons, to
newspapers, furniture and drapes, to cars, carriages, or even cats and dogs.
There are two types of props: action props, or all props that are described in
the shooting script; and dressing props, or items that help to bring characters
to life or to give a certain atmosphere and sense of period to a place.
Small details often tell the audience the most about characters in feature films: the pictures hanging on the walls of their homes; the contents of their fridge or bathroom cabinet; their books; the treasured objects kept in a box hidden in the desk drawer. All of these details are created by the imagination and creative flair of Set Decorators, who research, prepare and oversee the dressing of every set and adapted location on a feature film. Many Set Decorators work on commercials, where they are known as stylists, as well as on films.
Small details often tell the audience the most about characters in feature films: the pictures hanging on the walls of their homes; the contents of their fridge or bathroom cabinet; their books; the treasured objects kept in a box hidden in the desk drawer. All of these details are created by the imagination and creative flair of Set Decorators, who research, prepare and oversee the dressing of every set and adapted location on a feature film. Many Set Decorators work on commercials, where they are known as stylists, as well as on films.
Lighting
Design
Often referred to as 'LD',
this person works with producers, directors, set designers, and other essential
crew members to create the 'look' of the show as it is interpreted through the
writing. This position can be found in film, television, stage productions, and
even concerts.
Lighting
Supervisor
Lighting
Director/Supervisor is the most senior role in television lighting departments.
Using the script or brief from the production team they design the specific
look required for each shot. They use their advanced technical skills to
realize the design and, with the help of the rest of the lighting department,
to set up and operate specialized lights and accessories. As lighting is an
essential part of a programs' overall design and style, this is a key creative
and technical role. Lighting Directors work closely with the lighting console
operator, senior electrician (gaffer) and several electricians (sparks). On
single camera shoots, the Lighting Camera person often takes responsibility for
the lighting, although a gaffer, working alone or with a spark, may be brought
in to assist on large projects or special setups.
Prop
Master
Prop Masters (i.e. Property
Masters) control all aspects of property departments. They oversee, and are
responsible for, the procurement or production, inventory, care and maintenance
of all props associated with productions, ensuring that they are available on
time, and within budgetary requirements. They also ensure that selected props
suit the film's style and overall design, and that they accurately reflect the
production's time period and culture. Property Masters oversee the staff, and
the smooth running, of the property department, working to high standards of
accuracy and detail. As much of the work involved is administrative, the role
is often office based. Property Masters are responsible to production
designers, and work as part of the art department.
Costume
Designer
Costume Designers start
working on films at the beginning of pre-production. They are in charge of
designing, creating, acquiring and hiring all costumes for actors and extras.
This must be achieved within strict budgets, and to tight schedules. Costume
Designers' work is integral to defining the overall 'look' of films, and their
role requires a great deal of expertise. Their creative work ranges from
designing original costumes, to overseeing the purchase and adaptation of ready
made outfits. As heads of the costume department, Costume Designers are
responsible for staffing, and for managing a team of skilled personnel. Costume
Designers also supervise practical issues, such as departmental budgets and
schedules, the organization of running wardrobes, and costume continuity.
Costumes
/ Wardrobe
The Costume Department is
responsible for the design, fitting, hire, purchase, manufacture, continuity
and care of all costume items on feature films. The term 'Costume' refers to
the clothes that the actors wear, and these differ enormously from production
to production, ranging from contemporary urban fashion to period ball gowns,
and even wetsuits. The Costume Department is also responsible for jewellery,
footwear, corsetry, hosiery, millinery and sometimes wig work. Costume is
integral in defining the overall 'look' of the film. It provides the audience
with information about the period, culture and society the actors inhabit and,
on a more subtle level, the underlying themes of the film itself.
Hair
Stylist
Hairdressers work on
feature films and on some commercials and pop promos. They liaise closely with
colleagues in the hair, makeup and costume departments, as well as with
directors, actors and extras. They prepare performers' scalp and skin and
create hairstyles to suit production requirements. They also work with wigs,
hairpieces, and hair extensions and may be required to use chemical solutions,
and to administer hair and scalp treatments as necessary. They oversee hair
continuity during shoots, and remove products as required.
Makeup
Artist
Makeup Artists work on
feature films and on some commercials and pop promos, working to the chief
makeup artist. Makeup and hair are key elements in the overall design of films
or television productions, creating a look for the characters in relation to
social class, and time periods, and any other elements required to create the
desired illusion. Makeup Artists should be experienced in using a wide variety
of professional makeup products. They must be able to work to makeup designs to
meet production requirements. They also work with facial hair, and may be
required to affix any required small prosthetics. They oversee makeup
continuity on their performer(s) during the shoot, and remove products as
required.
Special
Effects
Special Effects is an
artificial effect used to create an illusion in a movie. It refers to effects
produced on the set, as opposed to those created in post production. Most movie
illusions are created in post production. These are called visual effects.
Special Effects Supervisor is the chief of a production's special effects crew.
Mechanical
Effects
Mechanical Effects (also
called Practical or Physical Effects), are usually accomplished during the
live-action shooting. This includes the use of mechanized props, scenery and
scale models, and pyrotechnics. Making a car appear to drive by itself, or
blowing up a building are examples of Mechanical Effects. Mechanical Effects
are often incorporated into set design and makeup. For example, a set may be
built with break-away doors or walls, or prosthetic makeup can be used to make
an actor look like a monster.
Stunt
Coordinator
A Stunt Coordinator is a
person who arranges and plans stunts
Production
Accountant
Production Accountants are
responsible for managing finances and maintaining financial records during film
or TV production, working closely with the producer and the production office.
Their job includes preparing schedules and budgets for film productions, and
managing the day to day accounting financial reporting against the budgets.
Production
Manager
Production Managers
organize the business, finance and employment issues in film and television
productions. As a Production Manager, you would be in charge of how the
production budget is spent and making sure that everything runs smoothly during
filming.
Before production begins, your work would involve:
meeting the producer and other senior production staff to examine scripts or program ideas
drawing up a shooting schedule and estimating cost
hiring crews and contractors, and negotiating rates of pay
negotiating costs and approving the booking of resources, equipment and suppliers
overseeing location bookings and arranging any necessary permissions and risk assessments
During filming, duties include:
making sure that the production runs to schedule, and reporting to the producer on progress
managing the production schedule and budget
managing the production team
dealing with any problems
making sure that insurance, health and safety rules, copyright laws and union agreements are followed
Before production begins, your work would involve:
meeting the producer and other senior production staff to examine scripts or program ideas
drawing up a shooting schedule and estimating cost
hiring crews and contractors, and negotiating rates of pay
negotiating costs and approving the booking of resources, equipment and suppliers
overseeing location bookings and arranging any necessary permissions and risk assessments
During filming, duties include:
making sure that the production runs to schedule, and reporting to the producer on progress
managing the production schedule and budget
managing the production team
dealing with any problems
making sure that insurance, health and safety rules, copyright laws and union agreements are followed
Location
Manager
The Location Manager is the
person who will be liaising directly with the film production company or
advertising agency, and may be working closely with the film's director, taking
decisions not only about the right location, but also the logistics of making
that location work. The Location Manager will be closely involved with the rest
of the production team dealing with many such logistical problems and their solutions
— perhaps none of which may have been known to the Location Scout when first
they started scouting.
Location
Scout
The Location Scouts and
other location department staff work under the location manager. Their function
is to provide as many potentially useful/viable ideas and/or options as
possible for review by production; often the assistant director, production
manager and subsequently, the director or even the executive producer in the
case of narrative filmmaking. They are responsible for heading out to various
areas that could serve as possible production locations. The Location Scout may
be convinced that he or she has found the perfect spot, but it's not always the
perfect spot that is the most practical: when there's an entire unit to be moved
into position, decisions are made about the distances involved, the
availability within the schedule on that day of the stars, key personnel,
special equipment, etc., etc. Each time a Scout is asked to find something,
it's invariably something new and quite different to the previous assignment.
Commonplace locations, let's say kitchens or public parks, are very well
covered by location libraries, so if the needs are simple, why not keep the
solution simple? However the world of filming (and photography) is the world of
imagination, so for each new script, each new concept, there's a new question
needing an answer. For example, the kitchen might need a view through the
window to a swimming pool, or the script might demand that the public park has
a south facing slope overlooking a lake. No matter how good library photographs
may be, there will always be occasions when a location needs to be
re-photographed to demonstrate its suitability.
Fixer
A Fixer provides logistical
support, facilitates permit, custom, location, talent, crews, equipment,
accommodation and transportation for filmmakers who wish to conduct filming
abroad.
Show
Runner
A Show Runner is a
television industry term referring to the person who is responsible for the
day-to-day operation of a television series — although such persons generally
are credited as an executive producer. Unlike films, where directors are
typically in creative control of a production, in episodic television the
showrunner usually outranks the director.
Production
Assistant
Production Runners are the
foot soldiers of a film or television production team, performing small but
important tasks in the office, around the set and on location. Their duties may
involve anything from office administration to crowd control, and from public
relations to cleaning up locations. Production Runners are usually employed on
a freelance basis, are not very well paid, and their hours are long and
irregular. However, the work is usually extremely varied and provides a good
entry level role into the film industry.
Still
Photographer
Unit Stills Photographers
take the vitally important photographs of film sets or studio shoots that are
used to create the press and publicity for feature films. These arresting
images, if they are used well, can genuinely contribute to a film's box office
and international sales success. Unit Stills Photographers usually work on set,
recording scenes from the film; alternatively, they may be required to set up
photographs in the style of the film in a studio environment.
Videographer:
ENG
A Videographer is a person
who works in the video medium — recording moving images and sound onto linear
analog or digital tape, non-linear digital disc, or any other digital recording
media, such as memory cards. On a set, he or she may be responsible for the
lighting as well as the audio and images captured by the video
camera/camcorder. Videographers differ from cinematographers because they
record using video cameras/camcorders while cinematographers use film cameras
to shoot film footage onto motion picture film stock. The development of high
definition digital cinematography, however, is quickly blurring this
distinction.
Video
Playback
Video playback provides a
point of reference for, and a method of monitoring, everything that is shot by
the camera crew and recorded by the production sound mixer. Video assist is
used by directors (and other relevant crew members such as script supervisors),
who watch the video monitor during each take. If playback facilities are
available, Video playback is used to review shots. This is captured by special
video tape recorders which are fitted to film cameras next to the eye piece and
record exactly what the camera operators see. Ensuring that all the required
images are captured, and that the equipment is in full working order, are the
responsibilities of the Video Assist Operator (VAO). VAOs are usually employed
by camera facilities houses or specialist video playback companies and are
requested by 1st Assistant Directors, directors or script supervisors. On
larger films, VAOs work with assistants.
Web
Designer
A Web Designer will be the
creative lead and author of a websites unique design to convey the particular
'look' a company commissions them to create.
Unit
Publicist
Unit Publicists (UPs)
provide a vital conduit between producers, cast, crew and the media during film
shoots. By generating publicity, they help sales agents to sell films and to
create public interest. UPs work closely with producers, distributors and sales
agents to plan all press strategy for film shoots, making sure that only the
right amount of information is released at specific times, so that the press
coverage is not jeopardized when the film is released.
PR
Executive
A PR Executive will
interpret opinions, advise top level management, generate a multitude of
opportunities to increase firm awareness, create and execute good will, and
track the results of a particular campaign.
Marketing
Executive
A Marketing Executive will
develop marketing campaigns that promote a company's product, service or idea.
The role includes planning, advertising, public relations, organising events,
product development, distribution, sponsorship and research.
Distributor
What do Distributors
do?
A Distributor is responsible
for coordinating the distribution of the finished movie to exhibitors, as well
as the sale of video, DVD, Blu Ray and other media on which the movie will be
made available.
A comprehensive list of
motion picture department job descriptions may be found there.)
5.
Cinemorphics Related Media
(A few suggestions)
Books
THE CRACK IN THE COSMIC EGG, Joseph Chilton Pearce (Read this one first)
THE FUTURE OF THE SELF, Walter Truett
THE FUTURE OF THE SELF, Walter Truett
DISGUISE TECHNIQUES – Fool
All of the People Some of the Time, Edmond A. MacInaugh
ASTONISH YOURSELF! – 101
Experiments in the Philosophy of Everyday Life, Roger-Pol Droit
ZEN PHYSICS, David Darling
THE THIRD MIND, William S.
Burroughs & Brion Gysin
THE CREATED SELF –
Reinventing Body, Persona and Spirit, Robert J. Weber
ACTING TECHNIQUES FOR
EVERYDAY LIFE, Jane Maria Robbins
UNIFORMS EXPOSED, Jennifer
Craik
FINITE AND INFINITE GAMES –
A Vision of Life as Play and Posssibility, James P. Carse
ALWAYS ASTONISHED, Fernando
Pessoa
THE UN-TV AND THE 10 MPH
CAR, Bernard McGrane
METHOD AGING AND THE
INFINITE GAME, Charles Webb
GAMES FOR ACTORS AND
NON-ACTORS, Augusto Boal
ACT OR DIE, Rick Edelstein
LIFE SHOW. John Lahr and Jonathan
Price
IMMEDIATISM, Hakim Bey
WILD SURMISE, Rob Nilsson
WAKING UP, Charles Tart
QUANTUM PSYCHOLOGY, Robert
Anton Wilson
PROMETHEUS RISING, Robert
Anton Wilson
THE TEACHINGS OF DON
CARLOS, Victor Sanchez
ENERGIZED HYPNOSIS,
Christopher S. Hyatt and Calvin Iwema
PERSONAL MYTHOLOGY, David
Feinstein and Stanley Krippner
SHAVING THE INSIDE OF YOUR
SKULL, Mel Ash
THE BOOK On The Taboo
Against Knowing Who You Are, Alan Watts
A BOOK OF SURREALIST GAMES,
Alastair Brotchie and Mel Gooding
THE VOICE DIALOGUE ANTHOLOGY, Edited by Dassie Hoffman, PhD
EMBRACING OUR SELVES, Hal and Sidra Stone
BIG MIND - BIG HEART, Dennis Genpo Merzel
CRAZY WISDOM, Wes "Scoop" Nisker
THE UNFOLDING SELF, Ralph Metzner
DREAMBODY-THE BODY'S ROLE IN HEALING THE SELF, Arnold Mindell
INDEPENDENT FILM AND VIDEOMAKERS GUIDE, Michael Wiese
THE TAO OF PSYCHOLOGY: SYNCHRONICITY AND THE SELF, Jean Shinoda Bolen
THE VOICE DIALOGUE ANTHOLOGY, Edited by Dassie Hoffman, PhD
EMBRACING OUR SELVES, Hal and Sidra Stone
BIG MIND - BIG HEART, Dennis Genpo Merzel
CRAZY WISDOM, Wes "Scoop" Nisker
THE UNFOLDING SELF, Ralph Metzner
DREAMBODY-THE BODY'S ROLE IN HEALING THE SELF, Arnold Mindell
INDEPENDENT FILM AND VIDEOMAKERS GUIDE, Michael Wiese
THE TAO OF PSYCHOLOGY: SYNCHRONICITY AND THE SELF, Jean Shinoda Bolen
Films
HOLY MOTORS, Leos Carax
THE PASSENGER, Michelangelo
Antonioni
DUST AND ILLUSIONS, Burning
Man documentary
INTO THE ZONE, Cacophony
Society documentary
COSPLAYERS: The Movie,
Documentary about costume play
THE GREAT IMPOSTER, Based
on the life of Fred Demera
CATCH ME IF YOU CAN, Based
on the life of Frank Abagnale, Jr.
THE PRETENDER, U.S. network
TV series from 1996 – 2000
Internet
secondlife.com
thesims.com
cinemorphics.blogspot.com
6.
Consensus Trance
The Sleep of Everyday Life
Charles T. Tart
trance 1. A state of partly suspended animation or of inability to function; a daze; a stupor. 2. A state of profound abstraction of mind or spirit as in religious contemplation; ecstasy. 3. A sleeplike state such as that of deep hypnosis.
—Webster's New Collegiate Dictionary (1973)
In this chapter we examine our everyday, "normal" state of consciousness, but we will look at it in the way we examined the phenomena of hypnosis. What is the setting in which everyday consciousness develops? What are the induction procedures for creating it? What are the phenomena that the "hypnotist" can bring about? Normal consciousness will be referred to as consensus trance; the hypnotist will be personified as the culture. The "subject," the person subjected to this process, is you.
This may seem somewhat artificial at first, but we will come to see that consensus trance is a much more pervasive, powerful, and artificial state than ordinary hypnosis, and it is all too trancelike. Consensus trance involves a loss of much of our essential vitality. It is (all too much) a state of partly suspended animation and inability to function, a daze, a stupor. It is also a state of profound abstraction, a great retreat from immediate sensory/instinctual reality to abstractions about reality. As to the definition of trance as a state of ecstasy, consensus trance has its rewards, but it is questionable to call it "ecstasy."
Remember that the emphasis of the second part of this book is diagnostic of the psychopathology of everyday human life: what is lacking in human life that makes us so unhappy? Love, courage, compassion, creativity, and other positive aspects will concern us later. Here I will be emphasizing the negative side of culture and consensus trance induction. Nevertheless, we need culture. It gives us enormous benefits and is the matrix out of which our possible future evolution must arise. Keep in mind, also, that the consensus trance induction process is imperfect. We all have our own personal history that has uniquely shaped our own everyday consciousness. Just as people vary in their hypnotizability, we vary in how deep our consensus trance is. Thus the picture given below is too stereotyped, too simplified ... yet all too accurate.
CULTURE
Anthropologists have defined a culture as a group of people who share basic beliefs about the world and practices for coping with it. They interact with each other in a way that ensures the survival of the group, as well as a reinforcement and perpetuation of their basic beliefs. We speak of Chinese people and know that we are looking at quite different beliefs about the world than when we speak of Eskimos or Anglo-Americans.
Cultural Relativity
Anthropology has made a unique contribution to our understanding. By studying its detailed documentation of the differences, as well as the similarities, between many cultures, we have a better chance to realize individually the relativity of many (if not most) of our cultural beliefs. Societies of intelligent people, people who have passed the basic
1test of surviving as a culture, have quite different beliefs about many of the things we hold to be obvious or sacred. Much that we hold to be obvious about the world, much that we consider sacred truths, could and should be called into question.
As an example, I often present my students with this hypothetical situation: "Your brother has just been murdered. You know who the murderer is. How many of you would call the police?" Usually every hand goes up. If I then ask how many people would feel shamed and disgraced for calling the police, I get puzzled frowns. What am I talking about?
From the viewpoint of quite a few cultures, the class has just revealed itself to be composed of the dregs of human society, shameful people who should be shunned. When a blood relative has been murdered, that is family. Personally avenging one's family is a matter of personal honor! Do these people plan to do the honorable thing and personally avenge the murder? No, they will let the matter be handled by a group of strangers, strangers (the police) who do it for money! How degraded can humanity get! It's no wonder that you can't trust foreigners and that the world is such a terrible place!
ENCULTURATION
When we are born, we are a mass of potentials, possibilities waiting to be developed. We are not born into an environment that is completely neutral about our potentials, though, nor into one that will try to develop all of our potentials. We are born with the potential to take personal vengeance on someone who murders a family member, and feel proud that we have done the decent and honorable thing. We are born with a potential to feel fine about letting the police handle it. It's unlikely that both of these potentials will be developed.
Each of us is born into a culture, a group of people with a shared belief system, a consensus about how things are and how they ought to be. As soon as we are born, the culture, primarily through the agency of the parents, begins to pick and choose among our potentials. Some are considered good and are actively encouraged. Consider the following example that was obviously proper in our culture for a long time but now has become questionable: "You're a good girl for telling the teacher about that kid who hit your little brother! I'm proud of you!" Other potentials are considered bad, and their flowering is actively inhibited and punished. "You were a bad girl to hit that boy who hit your brother! You shouldn't do things like that! Nice little girls don't do things like that! How can I love you when you do things like that? Go to your room!"
"Normalcy" and Membership in Your Culture
Becoming "normal," becoming a full-fledged member of your culture, involves a selective shaping, a development of approved ("natural," "godly," "polite," "civil") potentials, an inhibition of disapproved ("evil," "criminal," "delinquent," "disrespectful") ones. While it might be theoretically possible to role-play only in accordance with social norms, without internalizing them, this is difficult for most people. From a culture's point of view, it is far better if your everyday mind, the habitual, automatized way you think and feel, is shaped to reflect the culture's consensus beliefs and values. Then you will automatically experience the right perceptions and interpretations, and so it will be "natural" to act in the culturally appropriate way, even when there are no agents of social coercion around. When you automatically think, behave, and feel "normally," when the internal workings of your mind automatically echo most of the values and beliefs of your culture, you have achieved cultural consensus trance. This interlocking set of beliefs includes a belief that we don't have a "belief system." Foreigners have strange "beliefs," but we know what's right!
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Cultures almost never encourage their members to question them. Physical survival has been too precarious for too many people for most of our history, so there is a deep, if implicit, feeling that our culture has kept us alive in a rough world; don't ask questions, don't rock the boat. Cultures try to be closed systems.
Yet many intelligent people have come to a realization of the relativity of some of their cultural values through personal experience. In the past those who traveled a lot, and who had the openness to see that not everyone else was a "savage" or "foreigner," could learn this. Our time is unique in that the enormous amount of anthropological material available on cultural relativity makes this realization much more readily available, even without travel. The kind of self-observation Gurdjieff taught, which we will discuss in detail later, can also help in transcending the limitations of our culture.
ESSENCE
Gurdjieff characterized a newborn baby as pure essence. Essence is your genuine, deepest self, your desires, tastes, likes and dislikes, potentials, inherent in you before the consensus trance induction process has begun to change it. Essence is who we really were when we came into this world.
Obviously we have limited repertoires as a newborn. Our characteristics include such things as being a good or a fitful sleeper, being generally content or irritable, liking certain tastes and not others. Essence also includes, in all those who become normal, the ability to learn a language and absorb a culture. But we are not a tabula rasa, a blank slate, on which culture can write as it pleases with no consequences to us. We also have our unique genetic and spiritual endowment, which will begin to manifest more as we grow, so we might dislike athletics and like walking in the woods, for example, or find the taste of carrots disgusting and like the smell of sweat, or enjoy poetry but find math boring, or search for the inner light in spite of being ridiculed by others.
Consensus trance induction is a process of shaping the behavior and the consciousness of the baby, the subject, to be "normal," to ensure that there is a high level of standardization of behavior and consciousness in all people so they fit social norms. To be American, you must speak good English, you must have reasonably polite manners of the kind peculiar to your culture, you must look both ways before crossing the street, you must respect your parents and teachers, respect the American flag, you must etc., etc., etc.—add your favorite five thousand beliefs and attitudes here.
We cultural hypnotists do not think of what we do as consensus trance induction, of course. Most of us would be horrified at the idea of inducing a trance that involves lessening animation, reducing reality contact, and that resembles stupor. We sincerely think of what we do with children as "education," as teaching them skills that they must have to live a happy life. We are helping the children, not entrancing them! And this is, of course, true in many ways. A child must learn to look both ways before crossing the street, for example, or he may be killed. Just as an ordinary hypnotist utilized truths (your vision is getting blurry and you see changing colors around the target) to induce the formal hypnotic trance, the cultural hypnotist utilizes many truths in inducing consensus trance.
What happens to essence, the basic and essential you, in the induction of consensus
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trance?
Suppression of Essence
If you are very lucky, and most of the characteristics of your essence are ones that happen to be valued in your culture, the induction of consensus trance is very smooth and free of conflict. Your adult life will probably be "normal" and successful. If your essence is short-tempered and aggressive, for example, and you happen to be born in a culture that admires warriors who are tough and proud, you may have to deal with realistic consequences of living in that kind of world, but there's no agonizing over whether you are normal. Suppose your essence is short-tempered and aggressive, but you happen to be born a woman in a culture where women are supposed to be docile and subservient. You may get into a lot of trouble when your temper comes out.
What would be even worse in this latter example, this aspect of your essence would probably be invalidated and punished until its external manifestations were suppressed. As an adult you would act docilely and subserviently, and try to feel that way inside. You would tell yourself that you are a good person, a normal person. Others would tell you you are normal, and would accept you as a friend, reinforcing your docile behavior and reinforcing your internal feeling of goodness. But inside, something, a part of your essence, has been squashed. If it has been squashed very thoroughly, so you don't even feel that quick temper, you may only have a vague feeling that something isn't right, that even though you should be happy, you don't feel very happy. Some of your animation, your essential energy, has been lost to the maintenance of consensus trance.
If the suppression hasn't been quite that thorough, so you know that lots of things make you angry but you can't or won't express the anger, then you can worry. "Am I normal? I'm not supposed to feel things like this, normal women don't get upset by these situations." Some of your essential energy has been lost by being tied up in knots, some goes into "neurotic" worrying about not being normal. Again, you have lost some animation.
Now we can begin our comparison of consensus trance induction with the induction of formal hypnotic trance.
SETTING AND PRELIMINARIES FOR CULTURAL HYPNOSIS
Recall the setting of our model hypnotic procedure. The Stanford Hypnotic Susceptibility Scale was administered in a relatively ordinary setting, a quiet room, a comfortable chair. The thought of being hypnotized adds a little glamour to the setting and procedure, but the usual scientific setting is low key and plays glamour down. The hypnotist may be somewhat older or of higher prestige than the subject, an "expert," but the hypnotic relationship is basically a relationship between two normal, competent, and consenting adults.
Constraints on Ordinary Hypnotic Induction
Although they may not be explicitly discussed, there are clear constraints on the hypnosis. For example:
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a. Itistime-limited,usuallyanhourortwo. b. Thesubjectdoesnotexpecttobebullied,threatened,orharmedinanyrealway
by the hypnotist. c. If the hypnosis does not work very well, the hypnotist will not blame the subject. d. Thehypnosismayworkwell,producingadeep"trance,"butthesubjectexpects
that the effects will only be temporary, and he will not be basically changed by his experience.
Basically, formal hypnotic induction is a voluntary and limited relationship between consenting adults, undertaken for scientific or educational reasons. The power given to the hypnotist by the subject is limited by time and the other deep ethical constraints mentioned above. A profound change in experience may occur for a while, but no basic or long-term changes in his personality or his reality are expected by the subject.
Consensus trance induction starts in conditions that give far more power and influence to the cultural hypnotists than is ever given in ordinary hypnosis induction.
Involuntary Nature of Consensus Trance Induction
First, consensus trance induction does not begin as a voluntary and limited relationship between two consenting and knowledgeable adults. It begins with birth. A newborn comes into the world with an immature body and nervous system, totally dependent upon its parents for its very survival, as well as its happiness. There is a sort of natural consent to learn, yet the power relationship puts a strong forced quality on that consent.
While the child will slowly acquire consciousness and capabilities to fill his own needs, the power relationship will remain very unbalanced for many years. Indeed, the power balance is much more like one we imagined and developed in myths, the power balance between gods and mere mortals, than like that between adults. The parents and other agents of the culture, the hypnotists, are relatively omniscient and omnipotent compared to the subject. Thus the setting for consensus trance induction involves much more power on the hypnotists' side than the usual hypnosis induction.
Unlimited Time for Consensus Trance Induction
Second, consensus trance induction is not limited to an hour's session. It involves years of repeated inductions and reinforcement of the effects of previous inductions. Given the way children experience time, the cultural hypnotists have forever to work on their subjects. Further, consensus trance is intended to last for a lifetime: there are no cultural hypnotists waiting to give you a suggestion to wake up.
This book is a suggestion to wake up. I am very glad that the power of the culture is not so strong that this suggestion cannot be given.
Use of Physical Force
Third, ordinary hypnotists cannot use force to persuade their subjects to cooperate in the process of being hypnotized. Indeed, it would be counterproductive in the usual setting. Cultural hypnotists, on the contrary, can use physical threats as needed, and actualize them with slaps, spankings, beatings, revocation of privileges, or confiscation of toys, when necessary. The fear of punishment and pain on the subject's part makes him very attentive
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to the desires of the cultural hypnotists and quick to act in the desired way. Since the easiest way to act in the culturally approved way is to feel that way inside, the fear of punishment helps structure internal mental and emotional processes in culturally approved ways.
Use of Emotional Force
Cultural hypnotists are not limited to physical threats and punishment. Since the parents are the major source of love and self-esteem for the subject, they may threaten to withhold love and approval from the subject, or actually withhold it until compliance is achieved. "I can't love such a dirty little boy!" Manipulating the natural love children have for parents is another variation of this: "You wouldn't do that if you loved Mommy!" Many psychologists have felt that this conditional use of love (I'll love you if...), coupled with invalidation of the child's own perceptions and feelings, has a far deeper impact than simple physical punishment. Since love and affection are so real and so vital, they are exceptionally powerful manipulators. The fact that there is so much real love in most parent-child relationships adds to the confusion that assists in consensus trance induction: when is behavior manipulative and when is it just love?
Love and Validation as Rewards for Conformity
Fourth, cultural hypnotists can offer love and personal validation as a reward for compliant behavior. "What a sweet thought you had. You're a good girl. I love you!" "All A's! You're so smart!" The ordinary hypnotist can offer approval ("You're doing fine"), but it seldom has the potency that love and approval from his parents had on a child.
The personal validation aspect of consensus trance induction is very important. We all have a "social instinct," a desire to be accepted by others, to have friends, to have a place in our social world, to be respected, to be "normal." At early ages this acceptance and validation are mediated almost exclusively by parents: they define what being normal means. As the child establishes social relationships with other adults and children (who also act as agents of the culture), he learns more about how he must act to be accepted. As these approved habits of acting become established and rewarded, they further structure the habitual patterns of mental functioning. Fear of rejection is a powerful motivator. All of us probably have some memories of childhood agonies about whether we were "normal."
Guilt
Fifth, the subject, the child, is clearly at fault for failing to act in the culturally desired way. "Good girls do their homework!" By not doing your homework, you are a bad girl. Nobody likes being thought bad, so pleasing the cultural hypnotist is much more important than pleasing an ordinary hypnotist. We are invalidated in so many ways and told we are bad so often that a general sense of unworthiness and guilt can easily be built up. New condemnations or invalidations tap into this accumulated guilt, giving the new incident a power beyond that it inherently has. This in turn further adds to the underlying feelings of inadequacy and guilt. Origin myths of original sin make the matter worse.
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Dissociation
Another factor that gives the consensus trance induction process great power is that the mental state of a young child is similar to the mental state of a deeply hypnotized subject in important ways. This increases the power of the "suggestions" made by the cultural hypnotists.
In a deep hypnotic state, for example, the consensus reality orientation (CRO) has faded into the background. When a particular experience is suggested, the suggestion and resulting experiences occur in relative isolation from other mental processes. When the hypnotist suggests your arm is heavy, a host of previous knowledge about normal arm processes and social situations does not immediately spring to mind and take energy away from the suggestion.
In our ordinary state there is an enormous amount of automatic association of previous knowledge to incoming stimuli. When something happens, this automatic association of all sorts of relevant knowledge helps you decide how to deal with the situation. A man begins talking to you as you walk down the street, for example. You notice the strangeness of his clothes, the odd way he pronounces words, a funny look in his eyes. Without seeming to think about it deliberately, you "instantly recognize" the man as a "crazy person." Your accumulated, culturally approved knowledge tells you to not get involved with crazy people, so you take no notice of him and walk on. Without these immediate associations that enabled you to recognize the situation as threatening or unpleasant, you might have gotten "involved" with this "crazy man," and who knows what might have happened then?
This kind of association is so automatic that we do not usually notice it, and it takes a look at dissociation to make us realize the pervasiveness and importance of association. The child's mental state is similar to that of the deeply hypnotized subject whose CRO has faded into relative inactivity. He does not have very much other information to come automatically to mind, nor is the association process so automatized that it always brings a wider context to ongoing events, so the cultural hypnotist's suggestions operate in a dissociated, nonassociated state that increases their power.
Much of our early enculturation and conditioning occurs before we have acquired much language. I suspect that language vastly increases our ability to associate information, so this lack of language further contributes to the dissociated quality of the child's mind. When we try, as adults, as predominantly verbal thinkers, to understand our enculturation and conditioning, it is difficult to recall because it is not stored in verbal form. This further increases the power of early enculturation.
Instinctive Trust in Parents
A subject in a deep hypnotic state, especially if it is deep along the archaic regression dimension, has developed considerable trust in the hypnotist. Indeed this trust has a magical quality to it, for some amazing things have happened just because the hypnotist said they would happen. Children have a similar deep trust in their parents. As we noted earlier, the parent often seems omniscient and omnipotent to the child, so this deep trust has magical qualities, and further opens the subject/child to further suggestions.
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Expectations of Permanency
Finally, and most important, consensus trance is expected to be permanent rather than merely an interesting experience that is strictly time limited. The mental, emotional, and physical habits of a lifetime are laid down while we are especially vulnerable and suggestible as children. Many of these habits are not just learned but conditioned; that is, they have that compulsive quality that conditioning has. Because they are automatized habits, they do not need the support of a specially defined situation, such as formal hypnosis usually requires; they operate in almost all circumstances. You no longer have to work at maintaining consensus trance: it is automatic.
We can imagine an individual who could see that the things taught him as so important are merely the quaint notions of the particular tribe he was born into, not necessarily universal truths, but most of us cannot see that about the content of the consensus trance that was induced in us. In too many ways we are that trance.
INDUCTION OF CONSENSUS TRANCE
We begin the induction of consensus trance, then, with far more power, knowledge, resources, and sophistication on the part of the cultural hypnotist than the ordinary hypnotist can ever hope to have. The cultural hypnotist also possesses the "power of innocence": he is unconscious of the consensus trance he himself is in and simply sees himself as acting "naturally." The child, the subject, knows little and is genuinely dependent on the cultural hypnotists for survival, love, happiness, and validation. It is no wonder that the process induces a lifelong trance.
Cultural trance induction consists of several major groups of suggestions. Each group is repeated over and over, in a variety of forms. Punishment is given for failure to comply, as well as suggestions that you will be able to comply if you really try, if you are good. Love, pleasure, and validation are given as rewards for compliance.
Standards for "Goodness"
One major group of suggestions is concerned with developing potentials that the local culture considers good. "You can get along with the (respectable) neighbor's boy." "You can learn math; you should even try to enjoy it; you need it to get ahead in life." "Be nice to your uncle; he really does like you even if you don't think so." There are immediate rewards for developing potentials the culture values. The culture implicitly and explicitly promises that everything a person could want, all happiness, is attainable by developing these potentials, by becoming normal. Our most obvious example is the American Dream: anyone can become a millionaire with hard work.
Suppressing Deviant Thought and Behavior
A second major group of suggestions is focused on suppressing first the behavioral manifestation and then the internal experiencing of thoughts and feelings that the culture considers bad. "You must not get into shouting matches with your teacher!" "It's impolite (bad) to shout at people," for example. "Normal people talk rationally about their differences, they don't shout." "Your teacher isn't really picking on you, so you have no reason to get mad." "You're a good boy for learning to control your temper; you're so much
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nicer now." Many consensus trance suggestions are intended to suppress disapproved or unknown types of internal experiences from occurring at all. "You only dreamed you saw a funny man in your room last night, Johnny, no matter how real you think it was." "It was just your imagination." "Nice girls never think about..."
Creating a Sense of Duty
A third major group of suggestions is focused on creating a sense of duty to cultural norms. "We are proud to be Americans!" "What do you want to be when you grow up? A doctor?" "It must be fun to want to be a garbage man, but when you get older you might want to be someone really important, like a lawyer or a businessman." The culture gets credit for making life safe, meaningful, and worthwhile. In return you must come to believe and accept its positive values and its prejudices.
Our culture tends to think the universe is a cold, hostile place. Then culture becomes the thing that protects us from this hostile universe, our only hope. We then have a quite natural-seeming duty to protect the culture.
And we are taught, of course, that we are the best. When you are the best, other cultures may be dismissed as quaint at best and inhuman or evil at the worst, especially when their actions might make you question your cultural givens.
Everything Not Permitted Is Forbidden
There is a common saying that mocks authoritarian organizations and cultures: "Everything not permitted is forbidden! Everything permitted is compulsory!" Unfortunately this is true in multitudes of ways in all cultures. Luckily for us, there are possibilities the culture never thought of forbidding because it doesn't know about them, and there are both misfits and truly mature people who keep trying out alternative ways of living and experiencing in spite of the fact that they are forbidden. Essence, also, wants to live and grow, and will try to grow in spite of the constraints of culture. Add to this the fact that our culture is full of inconsistencies and contradictions in this time of rapid change, and there are many "cracks" for the prepared mind to find ways out.
PARALLELS: HYPNOTIC TRANCE PHENOMENA AND CONSENSUS TRANCE PHENOMENA
Let us look at some parallels between the hypnotic trance phenomena discussed in the previous chapter and phenomena of everyday consciousness, of consensus trance.
Automatized Body Movements
The hypnotic phenomena of eye closure, hand lowering, and hands apart are three examples of automatized body movements. The common denominator of these hypnotic phenomena is that a mental image of bodily movement is created by the hypnotist's suggestions, and the corresponding movements then take place automatically in the subject's body. The key word is automatically. The subject does not experience doing these things voluntarily. His eyes close or his hands move involuntarily, as if they had volition of their own, as if the subject were merely a passive spectator.
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At first glance these seem exotic phenomena: our bodies don't move by themselves in everyday life, but only when we will them to. Or do they?
Consider the behavioral phenomena of maintaining "personal space." Psychologist Robert Sommer at the University of California at Davis and others have shown that people have a semiconscious or unconscious sense of the space about them and get uncomfortable if others move into that space. People space themselves a certain distance apart for conversation, for instance. If one approaches, the other backs off. This behavior is usually completely unconscious, automatized, not requiring conscious attention. The body just maintains the proper distance without bothering to inform consciousness about it. The cultural hypnotist has, in effect, suggested, "Normal people stay X feet apart (unless the other is an intimate friend or loved one and the situation is defined as an embrace). You want to be normal."
It was probably not suggested so explicitly, of course. Children are natural imitators. We saw the spaces our parents kept (automatically) from others. We saw their retreats when people got too close. Perhaps we were punished for being too close when we got older. We imitated. Our imitation was probably conscious at first, but it quickly faded from consciousness and became automatized. Now we automatically stand at a "natural" distance from people. It feels "natural," but it's quite artificial, like so many consensus trance actions.
This is a minor example of automatized behavior, as, in most cases, personal space behavior can readily be made conscious by calling people's attention to it and asking them to observe themselves. When a conscious action becomes automatized, though, it may be difficult to make it conscious again, especially if there were unpleasant emotional experiences associated with the action. For example, suppose a boy was called a clingy wimp for frequently hugging and hanging around his father, and was pushed away by his father. There may be an unconscious equation that "Too close = unloved by Daddy."
An interesting situation results when members of different cultures whose definition of "proper" interpersonal distance differs interact. Typically, southern Europeans stand closer to others for conversations than Americans. A southern European talking to an American at a cocktail party may sometimes be seen slowly backing the American across the room. The American may feel pressured: he is trying to establish a "normal" distance. The European may feel rejected: he is also trying to establish a "normal" distance. The circumstances may force the cultural rules about proper distances into consciousness. If the unconscious equation "Too close = unloved by Daddy" is operative, though, the cultural rules about distance may not become conscious: they carry the danger of reminding the American about his fear that his father didn't love him. His mind may supply some convenient rationalization: "Europeans are pushy people. It's this man's personality that offends me."
This personal spacing behavior has characteristics like hypnotic suggestion. The stimulus of someone standing too close or too far activates the nonconscious, conditioned, automatized parts of the mind to correct the distance.
Gurdjieff stated that our movements are quite automatized. We have a fixed number of characteristic movements, gestures, postures, definitions of appropriate personal space, and the like, each keyed to certain situations and subpersonalities that bring them out. We
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will examine subpersonalities in later chapters.
Attitudes
The mosquito hallucination is an example of hypnotically creating an attitude, a perception of annoyance. The hypnotist suggested that a mosquito was buzzing around, then landing on the subject's neck, ready to bite him, emphasizing that the subject didn't like this mosquito and could slap it. Many hypnotized subjects will slap it in response to feeling annoyed. Some will actually hear the mosquito. We will focus on the suggested annoyance and muscular response, and leave the hallucination itself for later consideration. Our basic phenomenon is this; in response to a cue, someone expresses annoyance and reacts to a "danger" that isn't actually present.
How often does someone read a newspaper article about an unpleasant event that harmed someone else and then become upset? You read about a murder in another town, become frightened, and then worry about whether that could happen to you. Your worry can spoil the evening for you.
It is one of the greatest human talents (operational thinking) to be able to read about danger that happened elsewhere and then realistically think about any parallels in your own life that might put you in danger. You simulate your world on a mental level, change conditions, see what happens then in your internal simulation, and draw conclusions about what to do, all without risking your body in the physical world. You can then take appropriate action to reduce your risk. Perhaps you put better locks on your apartment door, or decide not to walk through a poorly lit street on your way home at night.
But in this case, why the feeling of fright? Especially since this is probably the thousandth time you've read about a murder in the newspaper. You long ago put your life in reasonable order so there were no clear unnecessary risks. Why do you continue to read stories about murders in distant towns anyway, when you know that they frighten you?
In some way the cultural hypnotist has suggested that dangerous and tragic distant events will frighten you. It is like posthypnotic suggestion. Perhaps it came about through simple childish imitation: your aunt read these kinds of stories and became frightened by them; you imitated her. Wasn't she an adult, one of those godlike creatures with superior knowledge? If it frightened her, it ought to frighten you! Did one of the cultural hypnotists, your mother, for example, comfort you whenever you were frightened this way? Now we have another of those unconscious equations: "Feeling frightened = Mommy loves me!" Too, fear was deliberately used to control most of us as children: "If you're bad, the bogeyman will get you!" This can lead to further unconscious equations: "I am frightened, and so being good = Mommy loves me."
This kind of automatized and conditioned reaction distorts and interferes with our genuine capacity for empathy with others. Similarly it is important to experience your own mortality and vulnerability, but in genuine rather than conditioned ways.
Secondary Gain
Psychotherapists have studied a phenomenon known as secondary gain, which arises when a feeling or behavior that is obviously unhappy on the overt level has a hidden,
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usually unconscious payoff. The hidden payoff often makes the apparently unpleasant or maladaptive experience quite worthwhile. Secondary gains can have very powerful influences on experience and behavior.
Gurdjieff observed that it was easy to make his students carry out frightening, unpleasant, demanding tasks, but almost impossible to make them give up their suffering. I have observed the same thing with my students. Work on something unpleasant in themselves? Yes. Be happy and nice to themselves for five minutes? No way!
The cultural hypnotist has linked many reactions and consequent behaviors to a variety of stimuli. Many of these are linkages that an objective observer would characterize as concern about imaginary dangers. We are annoyed by a lot of mosquitoes that aren't there. Why would the culture want you to be insecure in some ways? Because then you need the culture for protection and so will not be likely to question it or rebel against it in an effective way.
Distorted Perceptions
The mosquito hallucination, the sweet and sour taste effect, and the hallucinated voice are examples of hypnotic suggestions drastically altering the perception of the world, substituting a definite sensation for an absence of sensation. There is no mosquito, nothing was put in the subject's mouth, no one spoke over the intercom. Yet a mosquito was heard and felt, sweet and sour were tasted, a voice asked questions.
Psychologists distinguish between illusions and hallucinations. An illusion is a distorted perception of a real physical stimulus in your environment. A hallucination is a total creation of a perception when nothing is really present. If you walk into a dimly lit room and temporarily mistake a coat on a coat rack for a man lurking in the dark, that's an illusion. If the same nonexistent (as far as the rest of us are concerned) man walks out into the well- lit and empty hall with you, that's a hallucination. We can view illusions and hallucinations as extreme points on the continuum of simulation of the world. In illusion the simulation begins with sensory stimulation, but the simulation is a very poor representation. At the other extreme of hallucination, the simulation process produces a perception, an internal simulation, with no external stimulation involved.
The three hypnotic phenomena described are hallucinations. Hallucination can happen in consensus trance, but it's usually viewed (by other people in consensus trance) as so unusual as to be called crazy. Illusions, on the other hand, happen all the time and are not always recognized as illusions. If they are small distortions of the external world, or when others that you respect, who are also in consensus trance (important, "normal" people), have similar illusions, no one thinks it's an illusion; we all believe we're in touch with reality.
Consider the familiar newspaper story in which a seemingly pleasant, normal young man is suddenly revealed as a mass murderer. All the neighbors are shocked: he was such a nice young man. Was he that good at dissembling? No doubt he must have been fairly good at it, but there must have been numerous times he acted "strange," out of character. Our sensory, perceptual equipment is enormously sensitive when it functions properly. How could the neighbors have failed to detect any of those odd instances?
With hindsight, the neighbors will probably begin to remember odd things the young
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man said or did. They perceived these things at the time they happened, but they didn't "know" them. Since they didn't fit into expectations, they weren't perceived; that is, they weren't included at all in the simulations of external reality that our minds created. Our culture is a rather friendly one, and we like to perceive people as "nice." A few suspicious types might have noticed these odd things, but the majority went along with the polite, decent way of perceiving. Our perceptions are constructions: we select (or rather our automatic habits select) from the large mass of impressions about us just those that fit comfortably into our expectations.
Many people distort their perceptions in the opposite way, of course. They see sinister implications behind actions that are quite innocent. Their automatized simulations of reality highlight the negative instead of the positive aspects of the situation. Indeed, one of the fundamental types in Gurdjieff's system of false personality types sees such sinister possibilities in others' behavior all the time.
Dreams and Daydreams
In hypnosis, a subject will "dream" on suggestion. Often the hypnotist can specify the dream content. For many subjects the hypnotic dream is experienced as a vivid fantasy; for some it is just as vivid and real in many ways as a nocturnal dream. The reader who wants detailed information can see my review paper on hypnotic dreams.
Our Western culture makes little attempt to affect the content of nocturnal dreams, but it does teach many (but not all) people to treat them as trivia, hardly worth the trouble of recalling, certainly not worth taking seriously. Much more effort has gone into influencing the nature and content of our daydreams and fantasies.
When was the last time, for example, that you daydreamed about journeying through the spirit world? Most of us will have to reply that it was a long time ago, if ever. A few will say "Yesterday," but those few seldom discuss such things in public. They know that "normal" people are not supposed to daydream about such things. Money, sex, power, blood-and-guts adventure, travel in this world, all these things are suitable topics for Westerners to daydream about, but not weird stuff. The contents of our dreams and daydreams usually reflect the norms of consensus reality very well. Indeed, most of the "forbidden" things we dream and daydream about are known to the culture. A clever culture has built-in safety valves, officially forbidden things that are widely used to drain off tension. Being able to dismiss these as merely "daydreams" lowers our fear of using them.
Personality Changes
The age regression effect in hypnosis is closely paralleled in consensus trance by the phenomenon of multiple selves or subpersonalities. To be as you were when you were five years old is to be like a different personality from your current one. In a certain situation we not only act a certain role, we identify with that role, we reanimate that subpersonality. The changes are automatic, triggered by the appropriate situational demands. The phenomenon of multiple selves is so pervasive and important that I devote a later chapter to it.
Nonperception
The hypnotic phenomena of anosmia to ammonia and the three-boxes negative hallucination are extreme examples of nonperception. Something is physically present to your vision, but you don't perceive it. At its simplest, you just don't notice something; your
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simulation of the world is a little fuzzy. In its most developed form, you not only fail to perceive the blocked object, you positively hallucinate an appropriate approved object so that there's no gap in your perceptual field. A really good hypnotic subject, for example, perceives no gap or "blurry spot" where the third box is. He sees the grain of the tabletop where the third box is, just as he would if there were truly nothing covering that part of the tabletop.
In consensus trance we similarly fail to see all sorts of things the cultural hypnotist has suggested we don't see. An especially dramatic example reported in anthropological texts concerns the South Sea islanders, who had never seen a white man or a ship larger than a big canoe. When Captain Cook sailed into a bay of the island for the first time, the islanders gave not the slightest sign of seeing the ship, even though it was right in front of them. When a small boat set out from the ship to land, it was spotted immediately and the islanders were alarmed, as it seemed to have come from nowhere. The idea of a boat as big as Cook's ship was inconceivable to the islanders. Boats all fell within a certain size range, so they apparently had a negative hallucination of it at first.
It is difficult for us to apply this idea personally. How could something be right in front of our eyes but unperceived? Recall the mass murderer: with hindsight, weren't there a number of little actions that were strange, that could have alerted people to his dangerousness?
Insensitivity to smells, as in anosmia, is an interesting phenomenon. In our culture we believe that while animals have an excellent sense of smell, it is rather atrophied in people. Yet human smell is a very sensitive sense, far more so than we realize. Recent research has shown that humans emit pheromones, chemical compounds that have powerful effects. Women living together in a dormitory, for example, begin to have their menstrual periods synchronized after a few months. Mothers are able to distinguish the clothing of family members from that of strangers by the smell of small amounts of sweat in their dirty clothes.
Many people who have managed to break through this cultural taboo claim they can tell something about people's emotional states by their smell. Some psychiatrists, as a further example, have long claimed that they can diagnose schizophrenia because schizophrenics have a characteristic "funny smell." Insofar as this is true (and my own experience supports it), if we are actually interested in how other people feel ("Hi, how are you?"), why don't we sniff their armpits? Why do we routinely dose our armpits with chemicals that will disguise their smell?
As a culture, we are not particularly interested in the process of consensus trance induction per se. We are very concerned with "education" but have little awareness of how much of what is called education is primarily consensus trance induction. We are interested in producing "dependable, normal" people, culturally entranced subjects who automatically experience and do the right thing when the appropriate external-world situation presents itself. When normal people see A, they "naturally" feel B and do C. This is comparable to giving an ordinarily hypnotized subject a suggestion that when he hears or sees X, he will experience Y and do Z.
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THE INDUCTION CONTINUES
Although we have focused on early childhood as the most intensive time of consensus trance induction, we must not think the induction process is finished just because we are adults.
Consensus trance is constantly being reinforced and deepened. Some of this effort is conscious, as in television advertising to sell products or, what is much the same thing nowadays, political activity to sell candidates and programs. Advertising is based on the fact that our associations and conditionings are similar enough that the right messages will manipulate us into wanting the product. The appeal to rational thinking in some advertising is usually also manipulative: certain kinds of people need to believe they are rational, so the advertisers give them material to reinforce this belief, meanwhile manipulating them into buying the product.
Much of the effort aimed at reinforcing consensus trance is not deliberate or conscious; it just happens mechanically. Every time you react in an automatized, conditioned way and get by, or get rewarded, consensus trance is reinforced. Much of our social interaction has this effect. I act normal, you act normal, our habits of being normal get a little stronger. Unpleasant consequences of our normal actions can be a great blessing if we are trying to awaken, but we can't depend on accidentally running into just the right combination of unpleasant circumstances to awaken us. Besides, the culture conditions us not to question things too deeply even when life is going poorly, because it offers us hope that everything will be better later. As we shall touch on later, continual effort is required to neutralize the continuing suggestions to sleep comfortably in consensus trance, as well as the effort needed to understand how this trance developed and to wake up from it.
Each of us is in a profound trance, consensus consciousness, a state of partly suspended animation, of stupor, of inability to function at our maximum level. Automatized and conditioned patterns of perception, thinking, feeling, and behaving dominate our lives. For too much of life, we are like the evolved crane/sorter: we appear to be intelligent and conscious, but it is all automatized programs. Many of these automatized and conditioned patterns may have been adaptive once upon a time, but they don't work well anymore: indeed, they may destroy us. We live in and contribute to mass insanity.
"But," you might well say, "I don't feel like I'm in a trance!" Of course not. We think of trance as something unusual, and our ordinary state as usual. We can only realize we are in a trance state by reasoning about it, as we have done in this chapter, and/or by experiencing what it is like to be out of trance, awake. We shall continue examining psychological data about consensus consciousness in the next few chapters, but eventually we'll discuss ways of producing the moments of greater wakefulness that give the concept of consensus trance a direct, experiential reality.
Excerpted from: Waking Up, Overcoming the Obstacles to Human Potential, by Charles T. Tart New Science Library, Shambhala 1986
7.
Multiple Selves:
Expanding Our Notion of Identity
by Valerie Andrews
Taken from Intuition Magazine A Magazine for Higher Potential of the Mind Issue 20, February 1998
In The Search for Signs of Intelligent Life in the Universe, comedian Lily Tomlin portrays an astonishing range of characters, including a gossipy hairdresser, a weathered cowboy, a conservative businessman, a rebellious
teenager, and a tart-tongued bag lady. We are entranced by performers like Tomlin, Dana Carvey, and Robin Williams because we, too, have the urge to cast off our routine identities and try on different selves.
Actors, storytellers, and novelists draw on their alternate selves to flesh out their characters. But psychologists point out that we all harbor multiple personalities-for example, there’s the kindergarten teacher, wife, and mother who has a bohemian wild woman buried within her, or the administrator whose conventional nine-to-five self hides a globe-trotting adventurer with no use for a pension plan. We occasionally catch glimpses of these alternate selves, but for the most part our dominant personality—the one we present to the world—keeps the others in check. In the last few years, however, a number of therapists and artists have begun giving workshops to help individuals explore their alternate identities.
Hal and Sidra Stone, a husband-and-wife team of clinical psychologists who have studied multiple selves for the last 25 years, are creators of an interactive process called Voice Dialogue. Participants learn to identify and “interview” their inner characters—a process, the Stones say, that helps people access their intuition and gain a broader understanding of their relationship.
Most of us may be aware of only one personality—the one that behaves rationally and responsibly and faces the world each day, explain the Stones, authors of the book Embracing Ourselves. Yet with practice, they say, we can learn to uncover and talk to other “hidden selves.” Eventually, we may discover a cast of 40 or 50 sub-personalities within, although the majority of us begin with a repertoire of perhaps five or six.That prospect may seem frightening, given that many books, movies, and TV shows depict multiple personalities as manifestations of mental illness in which an unsuspecting character switches back and forth between a “good” and an “evil” persona. But as Sidra Stone explains, “Psychotics have a full amnesiac barrier between the different selves, and none of them connect. Healthy individuals have a strong ego that allows them to communicate with all these personalities and come away with new experiences and new insights.”
At the Delos Institute in Mendocino, California, Sidra, age 60, and Hal, age 70, hold weeklong workshops to help people make such alter ego connections. Five facilitators work one-on-one with participants, who meet in intimate groups of 12 to 14. “In these seminars, we treat these selves just like real people,” Sidra says. “We ask for their concerns and opinions. That’s the essence of Voice Dialogue.”
Much of their inspiration, say the Stones, comes from the Swiss psychiatrist Carl Jung, who 50 years ago put forth his theory of “archetypes.” It was Jung’s goal to help people understand the main characters or forces at work within
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the human psyche. His dramatis personae included the Great Mother and the Devouring Mother, the Good Father and the Tyrant, the Wise Old Woman and the Wise Old Man. Jung believed we could communicate with them though a technique called active imagination. That means sitting down in a quiet place, then holding an imaginary conversation with them, just as in childhood, one might talk to an imaginary friend.
The whole purpose is to get a dialogue going, to express one’s fear or discomfort, or even to ask for wisdom and advice.
Voice Dialogue differs from Jung’s technique in that it asks us to roll up our sleeves, take a deep breath, and actually embody all these different personae. A workshop facilitator interviews the various selves; if the personalities get too pushy or too powerful, the facilitator can intervene. “We ask each participant to actually get up and move around the room, until she finds the place that personality wants to speak from,” Sidra explains. “The Vulnerable Child may curl up on the floor, and the Mother may sit very upright in her chair. The first thing we try to do is identify that self and observe its physical energy.
“As people enter different selves,” she adds, “their blood pressure changes, and so does the color of their skin. When you talk to the vulnerable child, the brow will flatten out and wrinkles often disappear. Some selves stutter because they’re insecure. After a while, you get adept at identifying the selves and their different energy fields.”
Modern psychology has a tendency to look at all these selves as splinters or unrelated fragments of the psyche, but Voice Dialogue shows us how they come together and work as a system. The key to controlling and integrating such a system is cultivation of an aware ego. That gives us a neutral ground, a way to listen to the different voices in others and in ourselves. “Every time we identify and interview a different self,” says Sidra, “we then request that the person step back into the aware ego and process the information. We ask, ‘What did you think about what the Artist had to say?’ Or, ‘How do you feel about the demands you’ve just heard from your Inner Critic?’”
“The Aware Ego,” adds Hal, “can listen to all sides and embrace the opposites. It can hold the tension between the part of you that wants to be committed and the part that needs independence, between the part of you that loves your job and the part that wants to quit and take a flier. “
Once you become comfortable with these personalities, you can draw on them for greater awareness in everyday life. “You can play these different selves like an orchestra,” explains Sidra. “But the aware ego is the master conductor: It can pull in different selves and tune them up or tune them down.”
The Stones discovered the different selves early in their own relationship. One day Hat said to Sidra, ‘You know, there’s a vulnerable little girl in you. Will you let me talk to her?” Sidra agreed, and soon curled up in the posture of a tiny child. “We were both astonished that this quiet person had emerged,” Sidra recalls. “Most of the time I’m very extroverted and rational. This creature was in touch with the magic of the world, saw colors more intensely, and was highly intuitive.”
Over time, Hal and Sidra got to know the Vulnerable Child in each other.
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“These inner characters helped us dive beneath our fancy psychological terms and go directly to our feelings,” Sidra notes. The Vulnerable Child, the Stones believe, is the core self, but is so shy and sensitive that we develop one or two other “dominant personalities” to deal with other people’s demands and “make it in the world.” Here are some dominant personalities most of us utilize from time to time:
The Protector wants to be sure we are well fed and financially secure. The Pleaser wants us to “be nice” so others will love and accept us. The Pusher wants us to put our nose to the grindstone and “live up to our
responsibilities.” The Perfectionist says, “If you do everything right, then you will be loved.” The Caretaker says, “Be responsible. Everybody else’s needs come first.” The Rational Thinker says”Don’t be flaky. Stick to the facts.” The Inner Critic is that voice that censors us and says, “You’re not good
enough. You’ll never make it. You’re not original.” The dominant self is concerned with our need for love and protection,
but when it takes control, Sidra says, it can end up boxing us in. “It is like an overprotective parent. It takes over because it doesn’t want to see us hurt. It wants to make us socially acceptable, and in doing so, it can hamper our creativity and growth.”
Because it acts as the gatekeeper nothing happens psychologically without its permission—the Stones make sure to validate the dominant self, to thank it for the contribution it makes to the participant’s daily life. Then they try to find out more about its main concerns. They interview each person in the group to identify the dominant personality, then begin asking simple questions, such as, “How’s your week been? How’s your relationship with your spouse? Is there anything you’d like to talk about today?”
“The first thing I told the Stones about myself was that I’m a single working mother,” says participant Laura Holmes. “But I didn’t realize how much time I spent in mother mode until I got to the workshop. It was clear in that initial interview that I was obsessed with being a Caretaker. This was the self that was running my daily life.”
Laura’s Caretaker, she recalls, was a no-nonsense personality who felt she was an authority on parenthood: “I was there for Laura when she was pregnant. I took her to the library and had her read everything about early childhood development. I make sure she takes good care of her son and doesn’t neglect him. And I make sure she takes cares of a lot of other people, too.”
The Stones asked the Caretaker, “is there anything you’d like Laura to pay more attention to?” “You bet,” came the reply. “I’d like her to pay more attention to me and forget that singer. How can she be a good mother if she auditions for the opera and wants to be an artist?”
“This is how one personality leads us to another,” Sidra explains. “in that moment, we identified a disowned self, one that Laura had been taught to repress or ignore.” Whereas the dominant self tends to be overprotective and controlling, the disowned selves are often playful, humorous, and freewheeling, with the risk-taking and unconventional tendencies so often frowned on by a
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culture that overemphasizes responsibility and achievement. “The disowned selves are the parts of us we were taught are unacceptable,
inefficient, or downright unworthy,” Sidra emphasizes. “They might include the Beach Bum, the Risk Taker, the Rebel, and the Drop-out. They may also include the more inspired roles of the Artist, the Dreamer, and the Visionary. We abandon these inner selves because society labels them unproductive or frivolous. Yet when we start to honor them, we discover a whole new range of creative possibilities.”
In the workshop, Laura got to enter the world of the Artist and listen to the singer’s point of view. “When I became the singer,” Laura notes, “I gave out a completely different energy. I crossed my legs, moved my chair forward, and was immediately more theatrical.”
Laura learned that the Caretaker and the Artist both had long lists of things they wanted her to accomplish. She suddenly understood why she always felt as though she “had too much to do and was always running out of time.”
Talking to the different selves can be like running a family meeting or mediating between two heavily armed opponents, Sidra observes. The dominant selves are terrified by their opposites and can put up a good deal of resistance when they start to emerge. The Pusher, for example, fears the Beach Bum. The Protector is unnerved by the Risk Taker. The Pleaser finds the Rebel dangerous and out of line. The Perfectionist looks with horror at the Drop-out who doesn’t care about an ordered life. The Caretaker fears the Artist who might run out on her responsibilities. The Rational Thinker tries to quash the Dreamer. The Inner Critic wants to disarm the Visionary.
The Voice Dialogue technique, say the Stones, can be especially useful in times o transition, such as when you’re starting a new job or relationship. First you need to identify the conflicting voices that are present and feel the tension as they begin to pull against each other. The next step is to ask someone you trust to talk to the conflicting parts of you: the part that wants to get married and the part that wants to keep your independence, or the you who wants to get that next promotion and the you who wants to forget about the rat race and go off on a Buddhist retreat.
“You may have to repeat this process a number of times, until the selves finish giving you their information,” Sidra observes. “in the end, however, you should be able to make a mote conscious decision based on all the data you’ve received.”
In their second book, Embracing Each Other, the Stones focus on the role alternate selves play in our relationships. “The people we are attracted to-or end up in conflict with over and over again -- carry the selves we need to learn from,” says Sidra. Often a woman who plays the “martyr’ may end up with a self- centered man to learn how to get her needs met. Or a computer specialist, who works in a cool, technical atmosphere, picks an emotional mate to make contact with his passion. It’s the old saw—we choose our opposites-and then sign up for a long and sometimes arduous apprenticeship.
But when one person in the relationship integrates a disowned self, the whole dynamic changes. “I once worked with a couple who owned a business together,” Sidra recalls. “He was a relaxed, laid-back guy. One of his primary selves was a
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Beach Bum, a real loose character who never worried about anything. The wife was stuck with the Perfectionist. She took the books home, watched the inventory and was so obsessed she couldn’t sleep at night. The harder she worked, the more relaxed he got. When I showed the woman how to stand up to her Perfectionist, she started being less responsible, and the husband had to pick up his load. Finally they sold the business because they both wanted a less stressful life.”
Miriam Dyak and her husband, Richard Berger, have been going to Voice Dialogue workshops since 1985. “We run a gallery in Seattle,” says Miriam, “and we have different styles of dealing with finances. When it’s time to take a risk, I often go into the frightened, vulnerable self. Then Richard feels I’m being negative. He wants to be the creative entrepreneur and my fear is stopping him. We take time out to explore these different points of view and then we make our critical decisions. Over time, the Voice Dialogue process has deeply enriched our partnership.”
John and Leanne Dougherty, of Knoxville, Tennessee, found that the Voice Dialogue workshops gave them a common language. “Now we have a real communication system,” says Leanne, a therapist. “We can look at each other and see who’s talking, and know which self is present. We know when to step back and let that personality have its say.”
The Doughertys, who have attended Voice Dialogue workshops for the last 15 years, are about to teach its techniques in a new couples group. Leanne already uses it in her counseling practice and John, a doctor, sometimes uses Voice Dialogue to interview his patients.
“If someone has chronic headaches, I will ask them to speak from the self that has the worst time with this pain.”This information comes in handy when he makes a diagnosis.
Laura Holmes sums up her experience in the workshop: “In the course of the seminar, I worked with my Caretaker, my Artist, my Pusher, my Vulnerable Child, and my Inner Critic. I explored the ‘to-do lists’ each one of these selves had for me. And I found a place to stand, in the aware ego, and began to mediate. After the Voice Dialogue work, I feel a lot more relaxed. The sense of need and urgency that underlaid my life is gone.”
Says Miriam Dyak, “After doing Voice Dialogue, you learn not to take your problems so seriously. You are aware that you’ve got all these competing voices, so you lighten up and learn how to go easy on yourself.”
Self-Images
Since many people find it easier to access their various personalities through images, the Stones have called upon artist Suzanne Perot, 48, who is an expert in the medium of collage, to do a special afternoon session at Voice Dialogue workshops. “Collage allows us to project our different selves onto a piece of paper,” observes Perot. “We get the picture first. The name for it comes later. And since this is primarily an intuitive way of working, there are some surprises. Often a new self comes forth with valuable information about our relationships or our creative work.”
Participants select random images from magazines, calendars, and fine art
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reproductions. Perot gives them a long sheet of paper and asks them to create a “time line.” The idea is to chronicle the personalities that emerge at different junctures of their lives. “The collage will contain images of the Vulnerable Child,” she explains, “but it will also show the selves we take on later, in order to be validated by the family and the culture.
“Men who are burdened with a lot of responsibility invariably choose images of the Provider, but somewhere in the collage we’ll find the Beach Bum who wants to get away from the daily struggle. Women usually pick images of the Caretaker, but the opposite personality also shows up. The Power Self, who wants recognition in the world, comes out in images of high fashion, diamonds, or dollar signs.”
The “time line” exercise also indicates how the different personalities work together. In a section of a collage Perot made for herself, there is a sixties Flower Child, barefoot, with long straight hair, love beads, and no makeup. “I played this role for a while,” she notes, “but inside me there was also a CEO who made sure I took care of business and was a good mother.”
It’s useful to look at how we’ve been helped, in the past, by our more spontaneous and intuitive selves, adds Perot. “This encourages us to trust them and call on them to solve whatever problems we are facing now.”
Perot has also developed a three dimensional collage called the Self Box that helps people to differentiate between the selves they show the world and the ones they tend to keep locked away. “We start with a plain white box, then begin to paste images inside and out. The selection of the pictures and their placement is unconscious, but after a while, a pattern forms. On the outside of the box,
we see the dominant selves, like the Provider, the Caretaker, the Pusher, or the Perfectionist. Inside, we find images of the Vulnerable Self, as well as pictures of the Dreamer, the Visionary, or the Artist. Most people hide those personalities that give voice to their intuition, their creativity and their spiritual nature.”
The collage workshop gave Kathleen Downes, a former university teacher and researcher, a glimpse of an emerging self. “I was surprised by the images I chose. My collage showed an adventurer and traveler, and that personality became dominant in the next few months. I’m in the process of reshaping and reinventing my career, and I’ve been attending professional conferences in Bali, Hawaii, and New Zealand. I used to think there was only one right way to do things. But the workshop helped me to realize there are many different selves living inside me. It gave me permission to include them and to live in a more creative way.”
Writing the Selves
Writing is another way to connect with our alternative identities. “A human being is a very complex system,” observes poet and novelist Deena Metzger, who leads writing workshops in her home in Topanga Canyon, California, and nationwide. Participants in her seminars create characters, write their histories, and get to know them intimately. “Each one of us is a little universe, filled with many different selves,” says Metzger, author of Writing for Your Life. Yet we rarely get a chance to explore what it might be like
to stand in the shoes of another person-say, a midwife or a healer, a peace
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worker, a tribal elder, a teenage mother, a gang member, an Inca chief. “We are vessels in which many selves and values coexist. The problem is that we are taught to choose and develop only one.”
Metzger, 60, whose recent books Tree and Intimate Nature focus on the richness and diversity of the natural world, urges her students “to take a risk, delve into new realities, go into the unknown. Writing works only when you move beyond the limits of your routine personality. A story gets exciting when you have the courage to explore what it’s like to be somebody else.”
Workshop participant Karen Gottlieb grew up in a suburban house in Queens, New York, with loving and protective parents. Yet she “happened upon” a character named Johnny Stiletto. “He’s slim-hipped, sharp, and doesn’t take crap from anybody. He can get around in a tough urban environment and he lives in the shadows. He’s the street kid that I never was and he helps balance out my polite exterior. He lives in the recesses of my psyche, but he also has a place—a geographic location in the world.”
Metzger’s students don’t dialogue with their characters. Instead they get to know these “selves” as they tell their stories. When Metzger once asked class members to write about someone they wouldn’t ordinarily meet, L.A. psychotherapist Jane Plotkin was afraid she wouldn’t come up with anything at all. Suddenly she got an image of a nine year-old black girl wearing a plaid dress. “She just popped into my mind and at first, I was afraid I wouldn’t know how to relate to her,” she recalls. “But I watched and listened to her, and slowly her story unfolded. I saw that she was in prison, sitting on a cot with her mother who had been arrested for shoplifting. I saw that her mother’s spirit had been broken, but this child had a plumb line to the spiritual roots of the black tradition. She was an old soul in a little girl’s body. She remembered how to draw sustenance from the world, even from the ground of slavery.
“This is a profound creative process and it’s bound to spill over into other areas of your life,” says Plotkin. “On one level, I have a new sensitivity to myself and others. As I learned how to participate in the world-view of this little girl, I discovered a quality of innocence and openness. And I learned about a strength that goes back through the generations and whose roots are deeper than our family of origin.”
Over the last 25 years of helping students evoke their different selves, Metzger has developed techniques for jump-starting the imagination. “I like timed exercises, because they force people to move past the inner critic and draw upon their intuition. I ask my students to do the impossible—to pick a character and write his or her life history in ten minutes. When you have to work fast, there’s no time to be self-conscious. You have to write down the first thing that comes into your head.”
Metzger also works with lists and free association. “Right now, I’m teaching women who have breast cancer. I give them ten minutes to list all their memories and associations with that illness. This sounds difficult, but its astonishing how well it works.” Participants write a paragraph or two on each image or association. Finally, they write a fictional story of a woman who has breast cancer, incorporating their own memories and life experiences.
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In this workshop, Metzger also asks participants to create a character who has learned how to heal herself. To get them started, she requests that they make a list of all the moments in their lives when they felt whole and empowered—for example, the time I stood up to my boss, the day my son was born, or the long- awaited vacation I finally gave myself. The women expand upon this list until they can tell the story of a character who has survived her diagnosis and gone on to renew her life. By the end of the class, Metzger says, “We have explored two different selves—the one who suffers and the one who learns how to nourish and cure. The profound lesson is that both these selves are intertwined. One could not exist without the other. There is a direct link between our own health and well-being and our ability to validate these different selves.”
The Medium and the Message
Which method is best for exploring the various and numerous inner selves? That’s a matter of personal preference, everyone agrees. For people who feel comfortable being interviewed and acting out, Voice Dialogue has great appeal. “It’s an excellent tool for business executives because it honors the rational mind,” John Dougherty adds. “And it’s an easy process for men to relate to, because we tend to be systematic thinkers. It helps us to make a bridge to the more emotional and intuitive aspects of our lives.”
More visually oriented people may prefer Perot’s collage workshop, but it’s also surprisingly effective for overly articulate types. “It can help people go deeper than words and get to a place that’s more visionary and intuitive,” Perot explains.
Deena Metzger’s writing seminars attract people who like to create complex worlds and follow their characters into dark and unfamiliar territory. “I’m a very private person, so I prefer working in my notebooks,” explains one workshop participant.
But whatever the medium, these methods all achieve the same end enabling participants to uncover hidden parts of themselves and integrate them into the kind of person they’d really like to be.
© 1998
Valerie Andrews, a writer living in Sonoma, California, is also the director of Sacred Words: The Center for Healing Stories. Please visit: www.themediamuse.com
This article was found at: www.voicedialogue.org. Please visit us for more articles and other resources.
Valerie Andrews | Multiple Selves
8.
From the book about Voice Dialogue
The Psychology of Selves
This chapter summarizes our way of looking at the
development of personality. It introduces our concept of selves and of bonding
patterns in relationship and presents our particular view of the consciousness
process. This is the basic theoretical framework into which the remaining
chapters fit. for those readers familiar with our work, this can be used as an
update as well as a review, because we have expanded our thinking about bonding
patterns considerably. Most of this material, however, is given a more
comprehensive treatment in our book, Embracing Our Selves, published by Nataraj
Publishing. It is intended as a companion to this book. It not only presents a
thorough picture of the different selves that inhabit our psyche, it also
provides a definitive description of Voice Dialogue, the process we developed
that has been the main tool used in our explorations of relationship.
The Development of the Selves
Most of us are familiar with the outer family into
which we were born. We have parents and grandparents, brothers, sisters and
cousins, aunts and uncles. We may also have close friends who function as
family members and who, at times, are closer to us than our actual families.
Learning about our families and how we fit into them is a very important part
of the growing-up process.
What is fascinating to consider, and what is a new
idea for most people, is that we have an inner family as well as an outer one.
This inner family is influenced, first of all, by those closest to us. It
consists, at first, of selves that resemble the personality patterns of our
family members, friends and teachers, or anyone who has had any kind of influence
over us, or conversely, it consists of the personality characteristics (or
selves) that represent the exact opposite patterns.
Learning about this inner family is a very important
part of personal growth and absolutely necessary for the understanding of our
relationships, since the members of this inner family, or "selves,"
as we like to call them, are often in control of our behavior. If we do not
understand the pressures they exert, then we are really not in charge of our
lives.
How does this inner family develop? As we grow in a
particular family and culture, each of us is indoctrinated with certain ideas
about the kind of person we should be. Since we are very vulnerable as infants
and children, it is important that we be the "kind of person we should
be," and we behave in a way that keeps us safe and loved and cared for.
This need to protect our basic vulnerability results in the development of our
personality - the development of the primary "selves" that define us
to ourselves and to the world.
We each are born into this world in an extremely
vulnerable condition. This initial self remains as a vulnerable child, a child
of the utmost sensitivity, who carries with it the ability to relate intimately
to others. This child can be seen as the doorway to our most profound states of
being, to our souls, if you wish. It is this child who essentially carries our
psychic fingerprint, and it is this child that we spend our lives protecting at
all costs. Other selves develop within us early in life to stand between this
child and other people so that nobody will ever be able to harm it. This is
both natural and necessary, but by the time we are adults and are functioning
well in the world, the selves that were developed earlier have a tendency to be
overly protective.
These selves have usually decided that the best way
to protect the vulnerable inner child is to keep it well-hidden, fully out of
the reach of any other human being (though it may be acceptable for the child
to interact with a pet). Unfortunately, this also keeps the vulnerable child
out of relationships and deprives it of what it so dearly wishes - a deep and
honest connection with other human beings. This keeps many of us from the
intimacy we seek in relationship, since intimacy requires the presence of the
vulnerable child. It is only with access to this child that we can truly know
ourselves and others.
The first of the protective selves to develop is
called the protector/controller because it protects the vulnerable child and
controls both our behavior and that of the people around us. This
protector/controller emerges surprisingly early in life. It looks about,
notices what behavior is rewarded and what is punished, makes sense of the
rules of the world it sees around it, and sets up a code of behavior for us. It
is constantly looking for more information and will change its rules to
accommodate it. This basically rational self explains the world, and ourselves,
to us and provides us with the frame of reference within which we will view our
surroundings.
When the protector/controller is in complete charge
of our lives, as it so often is, no input is permitted that might upset the
status quo or lead us to question cherished beliefs and characteristic ways of
being. The role of this self is to protect the child and, in doing so, it
usually keeps the child from real contact with others.
The protector/controller has as its major ally, the
pusher. This self is ever-alert to what must be done next. The pusher makes
lists, prompts us to complete tasks, keeps us busy and productive so that our
vulnerable child will feel that we are good and that people will admire us. It
is less than helpful, however, when we are trying to relax. It also tends to
interfere with intimacy. If we are never in a relationship, the pusher can
continue to run our lives; there is nobody to question its pre-eminence. We are
prodigiously productive and greatly admired, but have not learned how to stand
still long enough to make meaningful contact with someone.
Another major ally of the protector/controller is
the perfectionist. Just as its name implies, this part of us sets goals of
perfection, usually on all fronts. We must look perfect, be perfect, have the
perfect relationship, work flawlessly, produce perfect children, so that nobody
will ever criticize us and the vulnerable child will remain safe. The
perfectionist has no tolerance for human frailty, little appreciation of
reality, and can be pretty harsh in its view of relationship.
This self is greatly rewarded by our society and
usually encouraged by our families, since it makes their internal
perfectionists feel successful. The perfectionist has its place, of course. We
certainly need it to set standards in some areas, such as performing surgery or
designing earthquake-proof buildings, but it can be a tragically inappropriate
taskmaster in our personal lives. A deeply committed relationship will lessen
the power of the perfectionist and allow us to explore ourselves and others in
a more forgiving fashion.
The inner critic works along with the perfectionist
to protect the vulnerable child. If the critic catches all of our mistakes and
inadequacies before anyone else does, or so the reasoning goes, there will be
nothing about us to displease anyone, and our vulnerable child will be safe
from criticism.
Unfortunately, by the time the average inner critic
is finished with us, our self-esteem is shot to pieces and we feel totally
unlovable. We must then go back to our old friends, the pusher and the
perfectionist, and work even harder to make ourselves acceptable.
Another self that helps to make us acceptable is the
pleaser. The pleaser is exquisitely sensitive to the needs and feelings of
others and gently guides us in the delicate task of meeting those needs, so
that others will think highly of us and be similarly understanding of our
needs. This, too, is designed to protect the vulnerable child. Unfortunately,
if we listen to the pleaser all the time, we tend to forget our own needs and
to totally neglect our inner child. In a committed relationship we are required
to look past the pleaser within ourselves and see what it is that is truly
important to us. This often results in the greatest spurts of growth for both
people concerned.
When these selves, and the many others whose job it
is to protect our vulnerable child, are used in a constructive fashion, they
can aid us on the journey of self discovery. However, when they take over
completely, they can prevent us from experimentation and can keep us from
bringing the totality of our imperfect, complex, contradictory and exciting
selves into our relationships. They may prevent us from realizing the
possibilities that exist beyond the known and the familiar.
The Primary Selves:
The Development of Personality
By the time we are adults, we have an amazing family
operating inside of ourselves, generally much larger than our outer family. We
usually are identified with the value structure of our original
protector/controller and the parts that he or she has helped bring into the
world in order to protect us. These represent our primary selves.
There are also the parts that represent the opposite
value structure, that which had to be rejected in the growing-up process. We
call these parts the disowned selves.1 Each of us has a surprising array of
disowned selves. Learning about these selves is an important part of personal
growth.
Let us look at how the protector/controller operates
in the life of the child. Tommy is two years old. He is playing with his
building blocks in his room, when his one-year-old brother Jerry comes into the
room and wants to play with Tommy's toys. Tommy does not want him there, so he
pushes him away and Jerry starts to cry. Their mother comes upstairs and tells
Tommy he must learn to play with his brother, whether or not he likes it.
Tommy's basic feeling is that he'd like to punch his
brother in the nose, but his protector/controller takes in the information from
his mother and translates it into a formula for behavior. It now says to Tommy
something like this: "Tommy, whatever your feelings about your brother,
it's clear to me that your mother is going to give us a lot of trouble if we're
not nice to him. It hurts too much to have your mother angry with us; it feels
better when she loves us. So let's be nice to Jerry. You can hate him on the
inside, but don't show your feelings directly anymore."
The protector/controller does not speak literally in
this way at very young ages, but by the time we are adults, the voices of the
selves are quite well defined and it is relatively easy to talk directly to
them. Such formulations are fairly typical of them.
We want to make clear that the development of this
protector/controller is a major part of the development of personality. It
becomes what we call the acting ego. It encourages other selves to develop and
support its aims and aspirations. It sets the tone and the value structure of
the personality. In the case of Tommy, it would encourage the self that has to
do with "pleasing." Later, its emphasis would change and it would
encourage the self that had to do with becoming ambitious and being successful
and making large sums of money. This ambitious self grew in response to Tommy's
father, who encouraged his son to be the best in everything. Tommy's father was
fond of saying, "There are winners and losers in this world, Tommy, and
I'm proud to see that you are one of the winners."
The protector/controller is a major part of the
primary self system. Tommy grows up to be an aggressive and quite successful
lawyer. His primary selves are associated with success, ambition, money, and
rationality. These selves regulate his life and determine the way in which he
sees himself. Tommy behaves well toward people - his pleaser sees to that - but
he needs to be in charge and to control people. He may know that he is this
kind of person, or, more likely, he may be unconscious of the fact.
The Disowned Selves
Each of the primary selves has a complementary
disowned self that is equal and opposite in content and power. Tommy has
identified with being an aggressive and ambitious type of person. In the
service of power, he has disowned his vulnerability and his ability to
communicate his neediness because, to the power sides of his personality, this
is a sign of weakness. The opposite of his ambition is a disowned beach bum
self that loves to be lazy and not do anything. Because this is so disowned in
him, he often speaks proudly about his inability to unwind when he is on
vacation and notices that when he does finally unwind, it is about time to
return home. We will see shortly how important the understanding of these
primary and disowned selves are in understanding our relationships.
Projection
Throughout the course of this book we shall see many
examples of the relationship between primary selves and disowned selves. For
the moment, it is important only to become aware of the fact that there lives
within each of us a multitude of disowned selves, rejected parts of our inner
family that most of us know nothing about. These selves remain in our unconscious,
waiting for a chance to emerge and have their needs and feelings considered.
Although they are unknown to us, they often have a surprisingly powerful impact
upon our lives.
Those selves that are unconscious in us are
automatically projected onto another person or another thing; our inner
pictures are literally projected upon the other person as though the other
person were a screen. These projections act like a bridge that extends out from
us to meet that other person. It is one of the significant ways in which we
make contact with other people in the world. Let us look at how this works.
John is an engineer who is successful in his work
and who lives very much identified with primary selves associated with
rationality, adventure, and travel. In the growing-up process he shunned the
softer and more vulnerable parts of himself. His father was a strong, rational
type, and the softness and femininity of his mother became increasingly alien
to John, in large measure because he saw her as such a victim to his father.
John is surprised to find that he is constantly falling in love with women who
are very feeling-oriented, very feminine, and, as he would describe them, very
soft.
Falling in love is, to a large extent, the
projection of our unconscious selves onto another person. All of the softness
and sensitivity that lie within John as disowned selves are projected onto
these women. Sally, his latest love, has an additional feature; she is
spiritual, an area of life that John has never touched and about which he has
considerably negative feelings. Although John finds himself arguing with Sally
for hours at a time about her spiritual viewpoint, he loves her deeply and is
at some level fascinated by her unfamiliar way of looking at life. It is his
own unconscious, then, that draws him into the relationship to Sally, via the
mechanism of projection. By projecting these unconscious contents onto Sally,
John has the chance to realize them in himself, if he uses their relationship
as an opportunity to grow.
Sally grew up in a family where she was raised to be
a loving daughter; all intellectual pursuit and personal achievement were
discouraged. Finding the proper husband and raising a family were all her
family encouraged. She got the message from her parents, over and over again,
that she was very special and some man would be truly lucky to have her.
Sally's primary selves were loving and pleasing and
caring. Her disowned selves were her rational and analytic mind, and her drive
for professional achievement. We can easily see how these qualities in her
unconscious would be projected onto John, while his opposite selves would be
projected onto her. This kind of mutual projection is the natural start of many
relationships, but it can become damaging when we do not understand how it
works.
These mutual projections can bring with them much
richness when we see that they represent a natural tendency toward growth, a
direct and exciting path for our evolution of consciousness, a chance to
integrate unconscious material into our own lives.
Sandy worships his boss. He sees him as wise, fair,
powerful, intuitive, sensitive, and godlike, the father he always wanted and
never had. Then Sandy and his wife are invited to the boss's home for dinner.
Sandy is horrified to find that his boss in henpecked, ridiculed, and seemingly
ineffectual in the home situation. His idol has crumbled. The strong father he
always wanted is no longer there for him.
This crumbling of our heroes generally happens when
we have projected to much power and authority onto them. But this kind of
projection is a natural act, occurring constantly in our relationships. It is
an integral part of our own personal development because it is through this
projection that we can gain back our own power, the power that resides in our
disowned selves. If we understand something about disowned selves and
projection, then we can learn much from these projections and we have a better
chance of reclaiming these selves.
Projection Onto Objects
Projection can occur in relationship to a person or
it can occur in relationship to an object. Ralph bought an old army jeep for a
considerable sum of money. He spent a fortune fixing it up and when he drove
it, which was quite infrequently, something invariably went wrong. In addition,
it was an extremely uncomfortable car in which to sit. His attachment to the
jeep felt unnatural; one might almost say he felt possessed.
This is a feeling that often is experienced by
people who are experiencing strong projections onto a person or an object. A few
years before he bought the jeep, Ralph had accepted a major position with an
international manufacturing firm. He worked very long hours, and his job was
with him constantly. His primary selves had always had more to do with work and
power. Playfulness and fun had always been a more disowned system of selves;
with the responsibility of his new position, they became totally disowned.
What happened next? The part of him that knew how to
be playful and adventurous had been projected onto the jeep. The extent of his
possession by this vehicle is directly proportional to how strong the playful
and adventurous selves are in him and how strongly they are disowned. The
moment that he experienced these disowned selves within himself, through Voice
Dialogue, the fascination with the jeep dissipated.
Whenever someone feels "possessed" by
another person or thing we know automatically that the person or thing is
carrying projected disowned selves. Much of the buying that people do is based
on projections. All kinds of disowned energies are seen in bracelets,
necklaces, dresses, cars, and boats. Used with awareness, such purchases can
open us to new experiences and new possibilities.
Disowned Selves and Our Judgments
If we have grown up more identified with those
selves that are associated with personal power, it would be most natural that
we would disown the selves associated with vulnerability and neediness. Our
acting ego would be identified with power. This means that in the course of
growing up we have learned that vulnerability is something bad, something to be
mastered. The power side judges vulnerability as something negative and, with
time, an automatic shut-off valve comes into operation whenever vulnerability
is experienced. When we meet someone who is more identified with vulnerability,
our power side (which is our acting ego) tends to judge or react negatively to
that person although at the same time we might feel a strong attraction to the
person. The basic rule of the psyche can be expressed as follows:
The people in the world whom we hate, judge, or have
strong negative reactions towardare direct representations of our disowned
selves.
Conversely, the people in the worldwhom we overvalue
emotionally are also direct representations of our disowned selves.
This psychic law has immense consequences in the
realm of human relationships. Let us look at some examples to see how it
operates in a more specific way.
Jane has grown up in a family where her natural
sensuality had to be disowned. When she was a little girl, her mother was
extremely critical of her whenever she danced in a sensual way, and especially
when she acted sensually in relationship to her father, with whom she had a
particularly strong bond.
Jane eventually married, but she had no awareness of
the degree to which her own sensual nature was locked away. One evening she and
her husband went to a party. There she saw a woman close to her own age who was
a pure "Aphrodite" type (in Greek mythology, Aphrodite was the
goddess of love and sensuality). This woman had had several drinks and was
flirting outrageously with several men, who were happily flirting back.
Jane was revolted by this display and said to her
husband: "That is the most disgusting sight I have ever seen!" What
had happened? Watching this woman activated those selves in Jane that are
related to her sensuality. Once those impulses began to emerge from within
Jane, another self, based on her mother's rejection of sensuality, came into
operation to suppress them. The name we give to this inner voice of the mother
is the "introjected mother." The introjected mother blocks these
impulses within by judging or attacking the person outside who carries the
impulses.
The more powerful the affective reaction we have
toward the other person, the stronger is the power of the disowned self. In
this example, Jane's strong reaction indicated the presence of a powerful
disowned sensual self. If Jane understood the basis of her strong negative
reaction, what a marvelous opportunity she would have to reclaim this very
basic part of herself.
Sherry works in an office, and she hates her boss.
She describes her as domineering, power hungry, and unfeeling. Sherry had a
mother who fit this same description. Very early in life, Sherry vowed she
would never be this way, and she began disowning the part of herself that had
to do with power and domination. In their place as primary selves appeared her
very caring and loving nature. Now, whenever she was around anyone who carried
her disowned attributes, Sherry became unbearably irritable and critical.
If Sherry understood the issue of disowned selves,
she could have realized she was reacting, not to a person, but to a part of
herself buried deep within; she could have used the opportunity presented by
her boss as a challenge for her own personal development.
Disowned Selves in Relationship
Thus far, we have been discussing a number of very
basic psychic laws.
1. For every primary self with which we are
identified, there are one or more disowned selves of equal and opposite energy.
2. Each disowned self is projected onto some person
or some thing.
3. The people and things of the world that we
reject, hate, and judge, or conversely, those we overvalue, are direct
representations of our disowned selves.
4. As a corollary to the third law, each person we
judge, hate, reject, or each person we overvalue, is a potential teacher for
us, if we can step back and see how the basis of our reaction is a disowned
self of our own.
5. So long as a self is disowned within us, we will
continue to repeatedly attract that particular energy in our life. The universe
will bring us the people we judge, hate, and resent over and over again until
we finally get the message that they are reflections of that which is disowned
in us. Or, in contrast to this, the universe will bring us people whom we find
marvelous and irresistible, people who make us feel inadequate, inferior, and
unworthy. This will continue until we realize that these people are merely
showing us aspects of ourselves that we have disowned.
Some Examples of Disowned Selves in Relationship
George saw himself as a scrupulously honest
businessman, but he had a strong dishonest streak in him that he had always
denied. This disowned dishonesty led him to become involved in a business
venture with a man who was fundamentally dishonest and cheated George out of a
good deal of money. His denial of his own inner psychopath (and we all possess
such "selves") made it very difficult to acknowledge the reality of
this behavior in his business partner.
Even after it happened, George had a difficult time
accepting the reality that he had been cheated. This disowning of one's own
dishonest self is one of the reasons why so many people get cheated so easily.
Steve was a lawyer who was committed to being a loving
human being at all times. He totally rejected the idea that any form of
darkness existed in the world. In his business life, he got involved with
strong criminal elements that almost destroyed his career.
The denial of the dishonest and criminal parts of
themselves led both Steve and George into destructive situations. That is the
paradox of disowned selves: we are drawn to the very people who carry these
"unacceptable" qualities for us. This holds true whether the
"unacceptable" qualities are good or bad; it applies to the persons
we overvalue as well as those we despise. Life will constantly bring us face to
face with people who represent our disowned selves, until we begin to reclaim
these selves.
Bonding Patterns in Relationships
If two people in an ongoing relationship understand
something about their primary and disowned selves, there is a much greater
possibility of working out difficult and repetitive conflicts that arise
between them. Let us look at some examples of how this works.
Larry and Janice have been married for five years.
Larry is a meticulous, rational, ordered, and controlled person. His disowned
selves are the opposite of each of these systems.
Janice carries most of his disowned energies. She is
easygoing and does not care if the house is messy. She does not make up lists
of things to do. She is feeling-oriented, with a very strong sensuality and
sexuality.
Larry and Janice were passionately drawn to each
other, but now they are beginning to have some difficulties. They have two young
children, and Larry does not like to come home to a messy house. He begins to
pick at Janice. Why can't she be organized and neater? He feels irritable and
is beginning to sound more like a critical father than a husband and partner.
Janice is defensive. She begins to feel like she is
back in her parental home, where her father carped at her constantly about her
lack of order. Since she could never please him, no matter how hard she tried,
she had stopped trying.
A new pattern has begun to emerge between Larry and
Janice, particularly with the advent of their second child. Many of the selves
that he saw as cute and sweet before have now become annoying to him. He begins
to think about having an affair. Neither knows what is happening; they feel
miserable and disappointed and seem unable to deal with each other in any kind
of creative fashion.
If we approach this from the standpoint of the
disowned selves, we begin to get a partial picture of what is happening. Larry
and Janice have both married their disowned selves, without knowing or
understanding the real implications of this act. This is, in our experience,
fairly typical. It is strange, in a way, because couples like Larry and Janice
will often talk to each other and to other people about how different, how
opposite they are in so many ways. So long as the bonding patterns remain
positive, there is generally not too much difficulty. Once they become
negative, it is no longer fun and the bonding wars begin in earnest. Let us
look at what this looks like in a diagrammatic form.
The Woman
Mother Daughter
Son Father
The Male-Female Interaction
In this diagram we see the basic male-female bonding
pattern. The mother side of the woman is bonded to the son side of the man (the
M-S axis), and the father side of the man is bonded to the daughter side of the
woman (the F-D axis). This diagram illustrates the basic bonding pattern that
exists in all male and female relationships before the development of any kind
of awareness. It is a normal and natural process. It cannot be eliminated, nor
would eliminating it be desirable; these bonding patterns contain much life and
vitality. They often provide warmth and nurturing. The problem is that without
awareness they are very likely to turn negative. In addition, the two people
miss what is possible in the interaction of two aware egos.
In the early years of the relationship between Larry
and Janice, these differences did not matter. Their bonding patterns remained
essentially positive. With children, something began to change. Janice and
Larry both felt somewhat overwhelmed and vulnerable, but neither of them was
aware of these feelings. Janice let herself go a little more than she had
before and, as the pressure grew her inattention to details became even more
pronounced. Larry, in turn, was more anxious with the added responsibility of a
second child. He began to work harder as a way of balancing his sense of
vulnerability. He needed order even more strongly as a way of handling his
anxieties about money and the responsibility of a larger family. As he
contracted more and more he went into a role more aligned with "negative
father" than "husband." Janice reacted to her sense of being
overwhelmed by resorting to her primary selves as well. She became less and
less concerned with what was happening. Thus, they began to push one another
more deeply into their primary selves, making it more and more difficult to
embrace one another's way of being. This is fairly typical of what happens in
relationships when such conflicts begin. Both individuals tend to become more
extreme in their identification with their primary selves.
To summarize what we have so far discussed, we refer
to this way of being locked into each other in a relationship as a negative
bonding pattern. The term "bonding patterns" in relationship refers
specifically to the activation of parent/child patterns of interaction between
two people. These are normal and natural configurations that exist in all
relationships. This bonding can develop between any two people, whether they be
male/female, male/male, or female/female. The catalyst for all negative bonding
patterns is the activation of the disowned vulnerability in the two people. In
this case, the arrival of the children made both Larry and Janice feel a bit
overwhelmed and, therefore, vulnerable. The fuel for these bonding patterns can
generally be found in the mutuality of the disowned selves that exists between
two people. This keeps the bonding pattern burning bright and strong.
To analyze a negative bonding pattern in a
relationship, one looks for the following:
1. What was the ignition point or catalyst? How was
the vulnerability of the two people activated? Where are they feeling insecure,
overwhelmed, or otherwise vulnerable?
2. What are the disowned selves that each carries
for the other? What is the fuel that keeps the fires burning?
3. What are the actual selves that are involved in
the bonding, i.e., the mother daughter selves in the woman, and the father and
son selves in the man?
With Janice and Larry, we have seen that the
catalyst was the vulnerability cued off by the arrival of the children and the
pressures this brought with it. The disowned selves then provided the fuel to
keep the negative bonding pattern alive. Larry and Janice were opposites in many
ways, as we have seen. He identified with his rational mind and his need for
control of all details in his life. Since he disowned his own feelings and more
"laid back" selves, and Janice carried them, her "laid
back" behavior became one of the fuels for their bonding pattern. It
became the substantive content for the judgmental father that was alive in him
and waiting to be activated by the right circumstances. On the other hand, his
anxious son, which had initially been activated by the demands of fatherhood,
now felt even more panicked by the appearance of Janice's judgmental mother.
On her part, Janice disowned her more rational and
orderly self and prided herself on her "laid back" approach to life.
Earlier in their relationship, Larry's orientation to details was charming.
Now, however, her judgmental mother began to feel critical of this behavior.
Larry's need for control became the substantive content for her judgmental
mother and it fueled her part of the bonding pattern. Janice also began to feel
less sexual toward Larry. As his judgmental father emerged, Janice became
increasingly angry and rebellious, moving into her rebellious daughter self,
much as she had with her own demanding father. So we see with Janice how her
disowned selves became the fuel for the mother/daughter aspect of herself that
was waiting to be activated in the relationship.
It is interesting to note that our bonding patterns
are very similar to the kinds of patterns that have existed in the past with
our own parents or siblings. We literally re-create our past. We re-create what
we had with our parents and/or siblings and what they had with us, or we go to
the opposite extreme and rebel against the way they were with us. In this
example, Larry had begun to criticize and judge Janice in the way his father
had criticized and judged his mother. Janice responded as a hurt and then a
rebellious daughter, just as she had with her own father. The bonding pattern
then was between the judgmental father in him and the rebellious daughter in
her. At some level we always have the reverse pattern in operation, even if it
does not show itself at first glance. In this instance, it was Janice's
judgmental mother that was bonded into Larry's anxious son, much as Larry's
real father (who had been extremely judgmental) had bonded into this anxious
son in Larry when he had lived at home. Diagrammatically it would look
something like this:
Larry
F Critical Father Anxious Son S
D Hurt Daughter Judgmental M
Rebellious Daughter Mother
Janice
Larry and Janice - Negative Bonding
We would like to point out that bonding patterns of
this kind that exist without awareness can cause all kinds of misery and
mischief, but there is something that can be done about them. These bonding
patterns represent the primary reason for the disintegration of the romance and
the feelings of love in relationship and often are responsible for the
destruction of a positive sexual experience as well. It is our view that they
represent a primary reason for many of the misunderstandings and disturbances
in relationships and friendships.
This book is basically about the understanding of
these bonding patterns. These patterns operate in many of our interactions with
people, but they are of particular significance in our most important ongoing
relationships. In these long-term situations they tend to become much more
ingrained and uncomfortable, motivating us to figure out what is happening to
us. As we learn about these bonding patterns and develop an awareness of how
they operate, we often find that we can use this information to move ahead and
into a period of accelerated personal growth. As for the bonding patterns
themselves, although they do not disappear, they become less deadly, and there
is an introduction of greater humor and understanding into the relationship.
The Consciousness Process
When we talk about personal growth, we like to
describe it as the consciousness process; sometimes we talk about the evolution
of consciousness. The idea of process is a very important part of our understanding
and thinking. Consciousness is not a static thing; one never becomes
"conscious." One is always in the process of becoming more conscious.
What, then, are the elements that constitute this process? We see three
different levels of activity that are essential to our way of thinking about
consciousness. In listing them in the order of levels 1, 2, and 3 we are not
implying that one is better than the other. The levels are for purposes of
clarification only.
Level 1: Awareness
The awareness level of consciousness is what many
people have in mind when they talk about consciousness. It is often referred to
as the "witness." Awareness gives one the ability to step back from
one's mind, one's emotions, one's body, and one's spiritual nature and to simply
view them in a totally dispassionate way. In the awareness level there is no
attachment to the outcome of things. It is not an emotional state, nor is it a
rational state. It has nothing to do with control.
For instance, if the awareness level is operating
within us (Sidra and Hal) at the present moment, we do not have to be
identified with the ideas that we are expressing, because our awareness is
separate from these ideas and our feelings about them. It frees us from the
necessity of forcing our ideas upon you and allows us to focus on the clarity
of the presentation rather than being concerned with how the ideas will be
received. This automatically frees us from the negative aspects of our inner
critics, perfectionists, and pleasers and we are able to write. You can see
from this example what a wonderful gift awareness is and you can well
understand why it has been the basic goal of so many spiritual and meditative
systems.
The awareness level of consciousness allows each of
us to step into a certain moment of time and witness what is there. We must
realize, however, that this awareness level is not an action level. Since it is
not attached to the outcome of things, but is simply there as an observing
point of reference, some other part of us must deal with the information made
available to us through our awareness.
Level 2: The Experience of the Different Selves
The second consideration in our definition of
consciousness has to do with experience. Awareness, we have seen, is a point of
reference; there is no intellectual or emotional involvement. A full definition
of consciousness must also include the experience of the different parts of
ourselves and their experience of the world around us. Without experience, we
would lose our sense of who we are as human beings in the world and would lose
the excitement and intensity of life.
For example, we might have an experience of our
anger or our jealousy, or love, or pride, or religious ecstasy, or any of a
host of possible emotional reactions. If we only become aware of things, then
we lose our relationship to the amazing variety of experience that is available
to us. If we only experience, without awareness, then we remain forever
identified with our experiences and cannot separate from them. We could drown in
our feelings.
For example, let us say that John feels very jealous
of his girlfriend when they are at a party together. If John tries to become
aware as a way of transcending the experience of jealousy, then he loses the
reality of the experience of jealousy. If, however, he remains jealous and
angry without awareness, then he remains locked into the experience of jealousy
with no possibility of behaving in a different way. If he goes into an
awareness level and transcends the anger, or tries to, then he loses the power
and vitality of this very significant emotion. What he does with this anger and
how he handles it is something that John has to deal with. Each of us must
learn to embrace all of the selves. As we continue to learn from our
experiences and to embrace our many selves, we find that life has more options
than we had ever imagined possible.
Awareness and experience, therefore, are two
inseparable partners in the way we look at the consciousness process. Each has
its job to do and, together, they bring us much richness. Even together,
however, they are not sufficient. Another partner is needed in this business
consortium. Who or what is going to evaluate all this information and
experience? Who or what is going to take advantage of all this awareness and
experience and decide what to do with it? This brings us to level 3 of our
definition of the consciousness process.
Level 3: The Aware Ego
The concept of the ego has been around for a
considerable period of time. Historically speaking, the ego has always been
defined as the executive function of the psyche; it is the decision-maker. From
the standpoint of an individual who is oriented more toward the rational self,
the idea of the ego as making choices and executing decisions is very
appealing. A person's life must have someone in charge. Otherwise it is like
driving in a car with a vast multitude of selves fighting with one another
about who gets the wheel. Historically speaking, it is the job of the ego to be
in charge, to drive the psychological car.
What we discover about the ego when we first work
with the different selves in people is that it is really an operating ego, an
ego that is basically the self or selves that the people happen to be
identified with at that particular time. So, to go back to the example we have
been using, if you have been raised in a family in which rationality has been
emphasized, and you are identified with this self, then what you will think of
as your ego is basically your rational self. Without an awareness of this, you
may feel, quite contentedly, that all your decisions come out of clear choice
and free will when, in reality, your rational self is making all your choices
under the guise of an ego. To repeat, we call this kind of ego an operating
ego.
What we propose, then, is the idea of an ego that is
constantly in process. It is forever taking in the information provided by the
awareness level of consciousness. It is forever dealing with the experience of
the different selves within and how these selves are reacting to, and
experiencing, the world without. We call this the aware ego. It is very
important to understand that when we use this term, we always are referring to
a process and not an entity. There is no such thing as an aware ego. There is
only an individual ego that is attempting to evaluate the constant input of
awareness and experience and thus be in a better position to make more
effective choices in the world. Thus, an ego that is becoming increasingly
aware helps us to stay young and alive, allows us to continue to grow, and
keeps our options in life open.
The aware ego has another quality that is very
important. It has the ability to embrace and to hold the tension between
totally different selves. As a matter of fact, it is only an aware ego that has
this capability. Let us see how this works. Mary is a 33-year-old mother of
three children. She is happily married and enjoys her family life and children.
The problem is that she has begun to suffer from migraine headaches. Her nights
have become increasingly restless and she recalls dreams of being chased by
dark figures. She finally seeks professional help to alter this pattern.
In her earlier life, Mary was a bright student and
had already begun graduate school when she and her husband met. They fell in
love and were married, though she had some misgivings about the possibility of
losing her career. Her mother strongly influenced her to get married and have a
family. This fit in well with the part of Mary that really feared the challenge
of a graduate program and all that would entail. The part of her that wanted
the career went underground. She was no longer carrying the tension of
opposites. It is not the decision of what to do in life that is an issue from
our perspective. The issue of whether we can carry the tension of the opposites
no matter which way we go. In Mary's case, it would have meant that she
maintains a connection to the voice in her that wanted a career. Instead,
getting married was no longer just a question of marrying the man she loved. It
was also a solution to her conflict about a professional life, and so it became
a way out for her.
Since both Mary and her husband wanted children, it
was not long before the children came and now, ten years later, she had three
of them. Mary was a good mother, and her sense of who she was as a person
became increasingly identified with her role as mother. The selves that had
been operating in graduate school, that wanted to become a clinical social
worker, gradually disappeared from her awareness. They became, in effect,
disowned selves. Mary's ego was now fully identified with those selves that we
related to being a mother. These selves, in fact, had become her operating ego.
Another cluster of selves seemed to disappear at
this time as well. Mary reported that the sexual relationship in the marriage
had all but vanished, although she was quick to point out this was no problem
for either her husband or herself. It just did not seem to matter. They were
very happy with their family, which gave them much comfort and joy. They were
leading just the kind of life that they had always dreamed about.
Mary was bright, and she was able to see the extent
to which the non-mother selves in her had been eliminated or disowned. As an
awareness level began to develop, she began to see the extent to which her ego
was identified with the mother role. As her ego separated from the mother role,
she also began to be aware of, and to experience, a whole new group of feelings
and thoughts that were quite contrary to what she had known before. She became
aware of the part of her that wanted to forget everything and just go to Greece
for a year. She began to feel how dead the marriage had become, and suddenly
sexuality became a serious issue for her. She became aware of the part of her
that wanted a professional life, that was tired of spending her days at home
and driving carpools and cooking meals.
Mary had indeed begun to develop an aware ego, and
now she was able to begin to embrace two very contradictory and powerful
systems of selves within her. One system of selves wanted her to remain home
and raise her children and give them the fullest possible mothering they could
get. This part said to her: "Too many women choose career over children
and the children always have to pay the piper. Your father left you when you
were quite young and your mother had to go out to work, so you know the trauma
of a motherless home." On the other side of the conflict were the selves
that spoke as follows: "We are bored out of our minds with this
stultifying life that you are leading. You have 'put in' eight full-time years
of mothering and it is time for a change. We are not telling you to get rid of
the children, but just to begin to take our voices seriously and start to think
about our feelings and needs. Otherwise we are going to make you good and sick
and you'll be forced to deal with us from a hospital bed. We cannot stand this
anymore."
What does Mary do with this conflict? She learns to
carry it. She learns to live with opposites. She needs to disengage from both
sides and learn to use both kinds of energy in her life. She has two totally
opposite people living inside of her and she has to be able to stretch out her
arms to embrace both of them. She has to learn how to live with discomfort, how
to sweat. When one embraces opposites, one sweats. The greater the power of the
aware ego, the more the sweat. It is only an aware ego that can learn to live
with seemingly irreconcilable opposites.
Let us return to the three levels of our definition of
consciousness. We have awareness, the experience of the different energies and
selves, and an ego that is in an ongoing process of becoming more aware and is
constantly evaluating experience so that it can make more effective choices. If
we believe in this definition, then it has far-reaching consequences. It means,
for example, that we are all just fine the way we are, so long as these
conditions are met. It means that if Mary gets angry at her children, and she
has awareness and an ego that is taking advantage of the experience, then that
is the process of consciousness.
Many people who are interested in the consciousness
process and who strive toward personal development have a concept in their
minds about the way that they should be in life. Their goal is usually a state
of tranquillity and awareness. It is often the case that when they experience
strong affective states like jealousy or anger, guilt is experienced because
these are not tranquil or aware feelings. An inner voice then criticizes them for
feeling this way. If, however, there is no need for this kind of perfection, as
in our way of viewing the consciousness process, then this inner critic is
remarkable stilled and everything is fine just as it is.
More About the Aware Ego and the Issue of Surrender
For people on a spiritual path, the concept of the
ego is a distasteful one. "Ego" is seen as worldly, prideful,
rational, arrogant, power-oriented, and most certainly not surrendered to any
kind of spiritual power. So it has happened in many spiritual traditions that
people are taught to eradicate their egos because only then can they be truly
on a spiritual path.
From our perspective, the ego to which they are
referring is not the "process of the aware ego," but rather the
operating ego. It is what is commonly called ego but which is, in fact, the
primary selves with which the ego has been identified. Since these primary
selves have been largely identified with rationality for many centuries, it is
no wonder that an ego that has been identified with these selves rejects the
non-rational aspects of reality and would be a hindrance to anyone on a
spiritual path. It is, therefore, perfectly understandable why spiritually
oriented people reject the concept of ego as too limiting.
Furthermore, for those dedicated to the eradication
of the ego, there is a feeling that the identification with ego leads one down
a blind path that removes one from one's spiritual origins. This argument
conveys the idea that the ego must give way to a deeper part of oneself that is
less concerned with worldly things. It sees the ego as interfering with the
ability to experience divinity or to surrender to a spiritual path. This deeper
self, they feel, needs to gradually become the prime mover in life and as this
process takes place, the ego gradually relinquishes its role and fades into
oblivion.
What we are talking about in our view of the
consciousness process is the aware ego. It is the task of this aware ego to
embrace all of the different selves without being identified with any of them.
It is only an aware ego that can do this. An aware ego is surrendered to the
process of the evolution of consciousness. It accepts the sacred task of
becoming aligned with all of the various energy configurations that constitute
who we are as human beings. Since this is a process and, so far as we can
determine, there is no ultimate final condition of consciousness, the surrender
is the process itself.
Since the aware ego is surrendered to the process of
consciousness, it is open to the total range of possible experiences. It
embraces them all, positive and negative, "acceptable" and
"unacceptable," without being married to any of them.
This surrender of the aware ego to the process of
the evolution of consciousness has certain consequences. It means that we
cannot be selective in what we embrace of do not embrace. An aware ego can be
selective in what it does ultimately with the different energies. It cannot be
selective about its willingness to embrace all of them. The choice lies in the subsequent
action taken, not in the embrace itself. Embracing a part does not mean
becoming it. Instead, it means honoring the part, as one would honor a god or
goddess. In our viewpoint, the aware ego seeks to honor all the different
selves and energies exactly as though they were gods and goddesses.
We then might try to give a name to this new kind of
surrender, and we believe quite profoundly that it is a new kind of surrender,
one that leads to a new kind of renaissance person. We might say that this surrender
to the process itself, and the requirement that we gradually learn to embrace
all the selves, is a surrender to Spirit with a capital S rather than a small
s. We might even say that it is a surrender to a much wider and more
comprehensive vision of Spirit than anything we have known before. We might see
it as the surrender to an intelligence that lives within the unconscious
itself, an intelligence that has as its goal the evolution of consciousness in
the human species. We might say that it is all of the above.
If we wish to surrender to the process of
consciousness, we must surrender to it in all its complexities and
contradictions. If we want to be loving human beings, we must learn to love our
own wolves and jaguars and snakes and dragons, our stupidity and irritability
and weakness and vulnerability and darkness as much as we love our loving and
rational, competent, caring, and light-oriented selves. To have as a goal the
honoring of all the energy systems that exist within us is a highly devotional
act. By whatever name we call it, it is indeed a new kind of surrender and this
kind of process that opens us to relationship as one of the most powerful
teachers on the planet. Now let us turn to the most basic aspect of this
teaching, the introduction to the vulnerable inner child who we see as the
doorway to our unique and, at the same time, universal soul.
9.
Intro To Archetype Work
by Jason Bennett, revised May, 2007
Using Archetype Work:
• You can rapidly access specific physical, vocal
and emotional states-of-being -- from a calculating, sex-crazed, killer -- to a
playful, extremely sensitive child the next.
• You will explore a diverse library of
"characters" for use in your work – with different ages,
philosophies, emotional realities, voices and body language.
• You will "connect" with all kinds of new
characters and understand their relationships on entirely new levels. This
means you may be castable in many more roles and your work will be more
dimensional and unpredictable.
Archetype: An archetype is a basic
"unit" of the human psyche. Archetypes are universal "ways of
being" or looking at the world programmed into your psyche. There are
dozens of archetypes that make-up your personality. Archetypes have very unique
thoughts, values, abilities, emotions, voices, energies and physicalizations.
The internal manifestation of archetypes are images and fantasies. As an adult,
you are able to access many kinds of archetypes, but many you have deeply
repressed since childhood.
Archetype Facilitation: An Archetype
Facilitation is the process of directly accessing archetypes in you --
including the ones you have repressed -- so you can use them for your acting.
The more you do this, the more you develop a library of "character
traits" for use in your work. But they are not "characters,"
they are real parts of your psyche.
Introduction
Ever hear of multiple personality disorder, now
called dissociative identity disorder?
The fact is everyone has multiple personalities, or
parts of their psyche. The disorder usually occurs in people who have suffered
terrible and repeated abuse at a very young age.
As a result, their personality fragments into
various parts (subpersonalities) who do not know about each other. They do this
to survive the abuse they are unable to physically escape, by
"escaping" into different parts of their psyche. While they are being
abused, they are in one subpersonality who knows about and experiences the
abuse. When they are not being abused, they are in other subpersonalities that
don't even know the person has been abused.
When you understand this "disorder" this
way, you see that the mind is capable of remarkable adaptations to cope with
terrible life circumstances.
All "normal" people experience varying
degrees of personality fragmentation -- it's a normal part of development.
Actors take advantage of this, often without consciously realizing it, to craft
characterizations and shape a story.
As you grow up, some archetypes are validated by
your experiences in life and others are rejected and repressed. The ones that
are validated and rewarded by your environment eventually become your basic
personality. These "primary selves" or subpersonalities are how most
people experience you when they meet you.
For example, as you grew up, you may have been
rewarded for smiling a lot and thinking very scientifically. As an adult, you
have a "primary self" that is a happy smiler, and a primary self that
is rational. This would be part of how you would describe yourself -- "I'm
happy and like to use my brain." Or maybe you were raised to be extremely
religious, humble and against any kind of sex for pleasure. You would describe
yourself in another way.
But consider this, in both these examples another
set of parents might have rewarded the exact opposite archetypes in you as you
grew up!
Many people walk around thinking they simply are who
they are, "that's just who I am," not consciously aware that their
psyche contains the archetypal potential to be any kind of person --- and that
who they think they are is in large part a result of habit, reward and
punishment. We might say they are asleep, or unconscious of, most of who they
have the potential to be!
Actors not only know about the fact that we are more
than who we think we are, great actors Master the ability to choose who to be.
So, for every primary archetype you have easy access
to, there is an equally powerful opposite archetype that you have disowned –
meaning you no longer have access to that way of perceiving and experiencing
the world. You are less conscious of, or completely unaware of, archetypes you
disown. In the extreme, archetypes you totally disown are personality traits
you literally can't even imagine having. But your disowned archetypes never go
away. In fact, your disowned archetypes present themselves to you in your
dreams while you sleep.
To illustrate how this primary/disowning process
occurs, consider this: Susan is cold, detached and quite the perfectionist
workaholic. She has access to archetypes that are logical, perfectionistic and
impersonal. These are her primary selves.
Buried in Susan's unconscious are real and alive
opposite ways of being -- warm, personal, empathic archetypes, a beach-bum
archetype, an intuitive archetype, and archetypes that are intensely
vulnerable. These are Susan's disowned selves. If Susan were an actor, it would
likely be very difficult for Susan to play a character that was anything like
her disowned selves.
This primary/disowning process takes place in us our
whole lives, whether or not we are consciously aware of it. To some extent, our
personalities re-align continually as we encounter changing real life circumstances.
But an actor needs to have the archetypal freedom to intuitively re-align their
psyche based on imaginary circumstances, not just real ones. This is
one of the primary ingredients of talent and is a primary goal of professional
actor training.
Reclaiming the Disowned Parts of You for Your
Acting
Archetype Work helps you develop consciousness of, and access to,
the vast world of archetypes in you -- instead of being powerless over and
unaware of this process, like most people live their entire lives. It allows
you to reclaim the archetypes you have disowned, so they are available to
"bubble up" when you act. Archetype Work can solve many
acting problems traditional acting methods can't, liberating you from blocks
and allowing you to access new kinds of "characters" and "points
of view" that you didn't think you were capable of or could even imagine.
Archetype Work is not therapy. A facilitator helps introduce you to the archetypes in
you, "interviewing" them and exploring with you how they manifest.
As you do this work, you will begin to understand
that the causes of dramatic conflict in the characters you play can be traced
back to characters in opposite archetypes from one another. The following
"psychological axioms" have amazing ramifications for script
analysis:
Each person you hate or judge is mirroring for you
the "bad side" of the archetypes you disown. Conversely, the people you are highly attracted to
or feel inadequate around also manifest your disowned archetypes – they are
mirroring for you the "good side" of the archetypes you disown.
Here is a helpful little secret about life: you
attract people into your life who manifest your disowned archetypes over and
over. The universe has a funny way of doing that. Because these kinds of
interactions trigger intense vulnerability, these relationships either go
extremely well or extremely poorly. But when disowned archetypes are involved,
they are always memorable and energetically charged!
Opposites really do attract in life, and sometimes
result in cataclysmic archetypal battles. Archetypal opposites, and the
associated vulnerability, are what cause all dramatic conflict. Think about
Stanley and Blanche in A Streetcar Named Desire, or Felix and Oscar in
The Odd Couple. Think about any conflict in your life - either
internally or between you and someone else. It arises from competing opposite
impulses, or archetypes. Think about the current clash between the West and Islam,
what opposite archetypes and impulses play a role in this global conflict?
Archetype Work and the Psychology of Selves are powerful
"plug-ins" to any kind of acting process. This tool does not
result in you being focused on yourself and your feelings while acting. Rather,
Archetype Work is a tool to effortlessly access more of you in your
life – many more "points of view" – so that in the imaginary
circumstances of the play you are free to relate to the other actors and pursue
your actions/objectives from an internal reality specific and
"truthful" to the "character" you are playing.
And we are absolutely not suggesting that you can
develop characters by simply doing this work. Acting is much more complicated
than an archetype analysis or this Archetype Work. Again, this work is a
"plug-in" to the traditional acting methods we teach.
But on the other hand, your acting cannot succeed
unless, going into a role, you have intuitive access to a whole range of
archetypes. That part is not negotiable, no matter what acting methods you use.
Developing an Awareness of Archetypes
Below are some examples of universal archetypes
within your psyche. These archetypes can be easily available to you or lie
deeply disowned in your unconscious – but they are there. You can think of
these archetypes as generic, but powerful traits of a multi-dimensional
character. Characters are unique combinations of many archetypes
shaped by their unique life experiences, just like people in real life.
These groups of archetypes overlap. These archetypes
do not fit into nice categories and are not literally people living in your
head. But these labels are useful in terms of helping you to develop awareness
of what is going on inside you and for your use as an actor:
The power selves: The protector. The warrior. The killer. The leader.
The aristocrat. The boss. The star. The rational mind. The survivor. The
optimist. The rebel. The patriarch. The Joker. The manipulator. The liar. The
sadist. The judge. The matriarch. The hero. The messiah. The old soul The
special self. The traditionalist. The "I'm God" self. The exercise
self. Sexuality. Joy. The partier. The victim. The controller.
The vulnerable and child selves: The vulnerable child (the core of who you are). The
magical child. The silly/playful child. The lonely child. The insecure child.
The lover. The playful child. The abandoned child. The hopeless child. The sad
child. The victim. The shy/embarrassed child. The silly/goofy child. The
rebellious child. Spontaneous. What will people think self?
The parent selves: Good father. Negative father. Critical father. Good
mother. Critical mother. Negative mother. Nurturing mother or father. The
controlling mother or father. Withdrawn mother or father. Responsible mother or
father. Tyrannical mother or father. Punishing mother or father. The
psychological mother or father.
The being selves: The Beach bum. The new age self. The transcendent.
The old soul. The Meditator. The Relaxation self. The "who
cares"/irresponsible self. The slob. The "just want to escape"
self. Sensuality.
The personal selves: The pleaser. The lover. The feminine selves. The
"bleeding heart" self. The empathic self. Most of the children
selves. The submitter. The Joker.
The impersonal selves: The rational/logical selves. The power selves. The
"who cares" self. The judge. Masculine selves. The rebel. The finance
self. The killer. The messianic doctor.
The inner critic: a very powerful self in most of us, always
criticizing us whenever we don't follow the rules of all the other selves.
The perfectionist: a very powerful self in most of us in Western
culture.
The pusher: a mega-doing self, very large in the United States. The self that says
"let's go, do this, do that, do more, do more."
There are many, many more. Can you think of some of
your own?
Most any self can be sexual. Some of us disown our
sexual instincts, while some of us are very identified with our sexual impulses
and are trashy sluts.
That was a joke.
And by the way, jokes are usually your disowned
archetypes expressing themselves in a socially acceptable way. For instance in
the above joke, there is a moralistic archetype in me that believes that
sleeping with many people is an awful thing to do. Can you see how that
archetype was expressed in the joke?
Characterization and The Archetype Spectrum
Although it is wonderful, using Archetype Work
to craft characters once you have already gotten a role is not the only or
perhaps even the best use of this work.
Archetype Work is even more useful practiced regularly as "instrumental actor
preparation" because you will develop easy access to the extremely diverse
archetypes (characters) in you for use in your acting. Access to the depths of
who you really are is thought to be vital by most Master acting teachers.
You will probably not be cast in a role if the
character you are auditioning for is comprised of archetypes you actively
disown. If you cannot access the archetypes in you that are needed for that
"character," you will feel no connection to the "character"
and you will not see their "point of view." You will have no real
"impulse" for the role and your audition will not work.
The more archetypes you have access to, the more
castable you will be in all kinds of roles. This is a major part of what
"character acting" is all about, having the ability to alter your
archetype structure.
The below is an example of how this work might
plug-in to your acting process. Please note: WE ARE NOT SUGGESTING THIS IS AN
ENTIRE APPROACH TO ACTING. It is not our entire approach to acting. The below
sequence is meant to compliment an already developed, traditional acting
process.
1. Read the play.
2. Read the play many, many more times.
Nothing is more effective than letting your unconscious/imagination create a
fantasy world as you read the play over and over. You don't have to
"do" anything in this phase, the play is doing your unconscious.
3. Plug-in your own traditional acting tools. Use
your process (assuming you have one at this point).
4. Create your character's archetype structure.
How many adjectives can
you think of to describe her personality? Let's pretend she is: detached from
vulnerable feelings, authoritarian, believes in tradition, believes in
spanking, always votes Republican, is a stay-at-home mom who goes to Republican
country clubs and political fundraisers. She wears fur, she has sex with her
husband only in missionary position and frankly hates sex and any other
physical intimacy. She goes to church every week and believes strongly in an
angry, vengeful God. Her husband is a very powerful corporate lawyer with
Enron, but when he is around her, she runs him like a dictator. He seems like a
child around her. He probably hires young hookers (female? let's face it,
probably male) to satisfy his instinctual archetypes since he can't get any
satisfaction from her.
5. Decide which archetypes will help you
identify with (or "be") this character.
Here are some
possibilities of her primary self system, and thus the archetypes in you you
must have access to: The Patriarch (yes, even though she's a woman),
traditionalist, controlling mother, analytical mind self, the pleaser, a
primary self which hates sex (was she raped?), religious zealot self. So these
archetypes could represent her primary archetype structure. And if the play is
well written, chances are the opposites of these primary selves (the disowned
selves) emerge in her behavior and words throughout the play—that is what makes
for interesting, multi-dimensional performances.
So the next step would
be to determine the archetypes she disowns, perhaps they are: Vulnerable Child,
Sexuality/Dionysus, Needy Child, Helpless Child, Rebellious Child, Beach bum,
Compassionate mother, Playful Child, Being self.
Throughout the play,
her disowned selves will be in conflict with her primary selves. And her entire
self-system will be conflicting and/or bonding with the archetypes of
all the other characters she meets.
Plays are essentially
always about internal archetype conflicts and/or the conflicts between the
archetypes of one person with another – because that is what life is about.
This is all very
simplified for the purpose of introducing you to this work in this article and
may be a little confusing at this point for you – that's ok, it takes awhile to
get the hang of it. There is much more to learn about these archetype bonding
patterns and struggles.
6. Do Archetype Work to experience the disowned archetypes within you
that you need for this role.
You must embrace these disowned archetypes because
if you do not have access to the archetypes of the character you are playing,
you are going to have a very difficult time being "truthful" in the
role.
There are a great number of ways to access different
archetypes on the job, without having a facilitator present. You will learn
these techniques in the acting classes and at the Archetype Workshops.
The Character's Relationships and Dreams
The Psychology of Selves, which is the modern system of psychology Archetype
Work arises from, is an in-depth explanation of the dynamics of human
relationships and personality development. Check out the books, Embracing
Our Selves and Embracing Each Other, by Drs. Hal and Sidra Stone.
The work of these psychologists has profound implications for acting. All the
Master acting teachers of the last century had relationships with the
psychologists of their time.
In the Archetype Intensive, you will learn
about relationship bonding patterns, the predictable ways your
archetypes bond to the archetypes in others. Opposites do attract. And these
rather predictable bonding patterns play a powerful role in determining our
experience of life.
Character Relationships (and life relationships) can
be seen as an elaborate dance of archetypes – your archetypes with the
archetypes of those you interact with. Learning specifically how and why this
works will cause you to realize more depth and "truth" in your imaginary
character relationships.
A brief note on dreams: Dreams are a direct path
into your unconscious world of images, thoughts, memories, feelings and
associations -- and this is where 98% of your talent is. Your disowned
archetypes speak to you in your dreams even if they are deeply repressed. Start
paying attention to your dreams -- write them down.
Dreams can be harnessed for use in your acting in
profound ways. Read the article "Using Dreams for Your Acting." We work with dreams in the advanced workshops
taught by our diverse faculty. The results can be amazing.